Files
DarkflameServer/dGame/dComponents/BaseRacingControlComponent.h
Aaron Kimbrell 0e611bc76c refactor(component): racing control and gate rush share the client's racing control base
LWOBaseRacingControlComponent (an activity component) is the base of the
client's racing control (71) and gate rush control (103); DLU gets the same
BaseRacingControlComponent. Nothing sent changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:23:38 -05:00

16 lines
575 B
C++

#ifndef BASERACINGCONTROLCOMPONENT_H
#define BASERACINGCONTROLCOMPONENT_H
#include "ActivityComponent.h"
/**
* The base of the racing controls, as the client's LWOBaseRacingControlComponent: an activity component that racing
* control (71) and gate rush control (103) are built on (its function table extends the activity component's).
*/
class BaseRacingControlComponent : public ActivityComponent {
protected:
BaseRacingControlComponent(Entity* parent, const int32_t componentID) : ActivityComponent(parent, componentID) {}
};
#endif // BASERACINGCONTROLCOMPONENT_H