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CreatePrivateZone carries editMode as one more byte, written only when set, so a plain private zone is sent as before. Master keeps it on the instance, starts the world server with -editmode 1, and gives a private instance's replacement (a reload or a live update) the same flag. Nothing sets it yet. A capped string now skips the characters it cut, so what follows it is read from the right place. A request to join a private instance that is still starting is answered once its world server is ready, instead of at once with an address nothing listens on yet. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
#pragma once
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#include <functional>
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#include <map>
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#include <vector>
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#include <string>
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// RakNet
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#include "RakNetTypes.h"
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#include "Stamps.h"
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class dServer;
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namespace MasterPackets {
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struct RequestZoneTransferResponse;
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}
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/*!
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\file ZoneInstanceManager.hpp
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\brief A class for handling zone transfers and zone-related functions
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*/
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//! The zone manager
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class ZoneInstanceManager {
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private:
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static ZoneInstanceManager* m_Address; //!< The singleton instance
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using TransferCallback = std::function<void(bool, uint32_t, uint32_t, uint32_t, std::string, uint16_t)>;
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// Also gets the login stamps that came back with the response (see Stamps.h)
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using StampedTransferCallback = std::function<void(bool, uint32_t, uint32_t, uint32_t, std::string, uint16_t, Stamps)>;
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std::map<uint64_t, StampedTransferCallback> requests; //!< The zone transfer requests
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uint64_t currentRequestID; //!< The current request ID
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public:
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//! The singleton method
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static ZoneInstanceManager* Instance() {
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if (m_Address == nullptr) {
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m_Address = new ZoneInstanceManager;
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m_Address->currentRequestID = 0;
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}
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return m_Address;
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}
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//! Requests a zone transfer
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/*!
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\param zoneID The zone ID
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\param zoneClone The zone clone
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\param mythranShift Whether or not this is a mythran shift
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\param callback The callback function
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*/
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void RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, TransferCallback callback);
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//! Requests a zone transfer for a login: the stamps travel to master, which adds its own, and come back to the callback
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void RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, const Stamps& stamps, StampedTransferCallback callback);
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//! Handles a zone transfer response
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/*!
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\param requestID The request ID
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\param packet The packet
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*/
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void HandleRequestZoneTransferResponse(const MasterPackets::RequestZoneTransferResponse& response);
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// editMode: a GM's edit mode instance, whose world server constructs none of the zone's objects
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void CreatePrivateZone(dServer* server, uint32_t zoneID, uint32_t zoneClone, const std::string& password, bool editMode = false);
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void RequestPrivateZone(dServer* server, bool mythranShift, const std::string& password, TransferCallback callback);
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};
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