Files
DarkflameServer/dNet/ChatPackets.h

79 lines
2.5 KiB
C++

/*
* Darkflame Universe
* Copyright 2018
*/
#ifndef CHATPACKETS_H
#define CHATPACKETS_H
struct SystemAddress;
#include <string>
#include "dCommonVars.h"
#include "MessageType/Chat.h"
#include "BitStreamUtils.h"
#include "ClientPackets.h"
struct ShowAllRequest{
LWOOBJID requestor = LWOOBJID_EMPTY;
bool displayZoneData = true;
bool displayIndividualPlayers = true;
void Serialize(RakNet::BitStream& bitStream);
void Deserialize(RakNet::BitStream& inStream);
};
struct FindPlayerRequest{
LWOOBJID requestor = LWOOBJID_EMPTY;
LUWString playerName;
void Serialize(RakNet::BitStream& bitStream);
void Deserialize(RakNet::BitStream& inStream);
};
namespace ChatPackets {
struct ChatLUBitStream : public LUBitStream {
MessageType::Chat messageType = MessageType::Chat::GENERAL_CHAT_MESSAGE;
ChatLUBitStream() : LUBitStream(ServiceType::CHAT) {};
ChatLUBitStream(MessageType::Chat _messageType) : LUBitStream(ServiceType::CHAT), messageType{_messageType} {};
virtual void Serialize(RakNet::BitStream& bitStream) const override;
virtual bool Deserialize(RakNet::BitStream& bitStream) override;
virtual void Handle() override {};
};
struct Announcement : public ChatLUBitStream {
std::string title;
std::string message;
Announcement() : ChatLUBitStream(MessageType::Chat::GM_ANNOUNCE) {};
virtual void Serialize(RakNet::BitStream& bitStream) const override;
};
struct AchievementNotify : public ChatLUBitStream {
LUWString targetPlayerName{};
uint32_t missionEmailID{};
LWOOBJID earningPlayerID{};
LUWString earnerName{};
AchievementNotify() : ChatLUBitStream(MessageType::Chat::ACHIEVEMENT_NOTIFY) {}
void Serialize(RakNet::BitStream& bitstream) const override;
bool Deserialize(RakNet::BitStream& bitstream) override;
};
struct TeamInviteInitialResponse : public ClientPackets::ClientLUBitStream {
bool inviteFailedToSend{};
LUWString playerName{};
TeamInviteInitialResponse() : ClientPackets::ClientLUBitStream(MessageType::Client::TEAM_INVITE_INITIAL_RESPONSE) {}
void Serialize(RakNet::BitStream& bitstream) const override;
// No Deserialize needed on our end
};
void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
void SendMessageFail(const SystemAddress& sysAddr);
void SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr);
};
#endif // CHATPACKETS_H