mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 07:57:21 +00:00
3e3148e910
* convert zone manager to game namespace * Destroy logger last
874 lines
26 KiB
C++
874 lines
26 KiB
C++
#include "PropertyManagementComponent.h"
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#include <sstream>
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#include "MissionComponent.h"
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#include "EntityManager.h"
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#include "PropertyDataMessage.h"
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#include "UserManager.h"
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#include "GameMessages.h"
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#include "Character.h"
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#include "CDClientDatabase.h"
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#include "dZoneManager.h"
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#include "Game.h"
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#include "Item.h"
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#include "Database.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "Player.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "PropertyEntranceComponent.h"
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#include "InventoryComponent.h"
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#include "eMissionTaskType.h"
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#include "eObjectBits.h"
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#include <vector>
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#include "CppScripts.h"
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PropertyManagementComponent* PropertyManagementComponent::instance = nullptr;
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PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Component(parent) {
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this->owner = LWOOBJID_EMPTY;
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this->templateId = 0;
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this->propertyId = LWOOBJID_EMPTY;
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this->models = {};
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this->propertyName = "";
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this->propertyDescription = "";
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this->privacyOption = PropertyPrivacyOption::Private;
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this->originalPrivacyOption = PropertyPrivacyOption::Private;
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instance = this;
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const auto& worldId = Game::zoneManager->GetZone()->GetZoneID();
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const auto zoneId = worldId.GetMapID();
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const auto cloneId = worldId.GetCloneID();
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT id FROM PropertyTemplate WHERE mapID = ?;");
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query.bind(1, (int)zoneId);
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auto result = query.execQuery();
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if (result.eof() || result.fieldIsNull(0)) {
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return;
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}
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templateId = result.getIntField(0);
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result.finalize();
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auto* propertyLookup = Database::CreatePreppedStmt("SELECT * FROM properties WHERE template_id = ? AND clone_id = ?;");
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propertyLookup->setInt(1, templateId);
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propertyLookup->setInt64(2, cloneId);
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auto* propertyEntry = propertyLookup->executeQuery();
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if (propertyEntry->next()) {
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this->propertyId = propertyEntry->getUInt64(1);
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this->owner = propertyEntry->getUInt64(2);
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GeneralUtils::SetBit(this->owner, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(this->owner, eObjectBits::PERSISTENT);
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this->clone_Id = propertyEntry->getInt(2);
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this->propertyName = propertyEntry->getString(5).c_str();
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this->propertyDescription = propertyEntry->getString(6).c_str();
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this->privacyOption = static_cast<PropertyPrivacyOption>(propertyEntry->getUInt(9));
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this->moderatorRequested = propertyEntry->getInt(10) == 0 && rejectionReason == "" && privacyOption == PropertyPrivacyOption::Public;
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this->LastUpdatedTime = propertyEntry->getUInt64(11);
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this->claimedTime = propertyEntry->getUInt64(12);
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this->rejectionReason = std::string(propertyEntry->getString(13).c_str());
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this->reputation = propertyEntry->getUInt(14);
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Load();
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}
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delete propertyLookup;
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}
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LWOOBJID PropertyManagementComponent::GetOwnerId() const {
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return owner;
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}
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Entity* PropertyManagementComponent::GetOwner() const {
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return Game::entityManager->GetEntity(owner);
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}
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void PropertyManagementComponent::SetOwner(Entity* value) {
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owner = value->GetObjectID();
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}
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std::vector<NiPoint3> PropertyManagementComponent::GetPaths() const {
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const auto zoneId = Game::zoneManager->GetZone()->GetWorldID();
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT path FROM PropertyTemplate WHERE mapID = ?;");
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query.bind(1, (int)zoneId);
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auto result = query.execQuery();
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std::vector<NiPoint3> paths{};
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if (result.eof()) {
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return paths;
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}
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std::vector<float> points;
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std::istringstream stream(result.getStringField(0));
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std::string token;
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while (std::getline(stream, token, ' ')) {
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try {
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auto value = std::stof(token);
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points.push_back(value);
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} catch (std::invalid_argument& exception) {
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Game::logger->Log("PropertyManagementComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
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}
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}
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for (auto i = 0u; i < points.size(); i += 3) {
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paths.emplace_back(points[i], points[i + 1], points[i + 2]);
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}
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return paths;
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}
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PropertyPrivacyOption PropertyManagementComponent::GetPrivacyOption() const {
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return privacyOption;
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}
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void PropertyManagementComponent::SetPrivacyOption(PropertyPrivacyOption value) {
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if (owner == LWOOBJID_EMPTY) return;
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if (value == static_cast<PropertyPrivacyOption>(3)) // Client sends 3 for private for some reason, but expects 0 in return?
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{
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value = PropertyPrivacyOption::Private;
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}
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if (value == PropertyPrivacyOption::Public && privacyOption != PropertyPrivacyOption::Public) {
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rejectionReason = "";
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moderatorRequested = true;
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}
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privacyOption = value;
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auto* propertyUpdate = Database::CreatePreppedStmt("UPDATE properties SET privacy_option = ?, rejection_reason = ?, mod_approved = ? WHERE id = ?;");
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propertyUpdate->setInt(1, static_cast<int32_t>(value));
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propertyUpdate->setString(2, "");
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propertyUpdate->setInt(3, 0);
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propertyUpdate->setInt64(4, propertyId);
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propertyUpdate->executeUpdate();
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}
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void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::string description) {
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if (owner == LWOOBJID_EMPTY) return;
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propertyName = name;
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propertyDescription = description;
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auto* propertyUpdate = Database::CreatePreppedStmt("UPDATE properties SET name = ?, description = ? WHERE id = ?;");
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propertyUpdate->setString(1, name.c_str());
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propertyUpdate->setString(2, description.c_str());
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propertyUpdate->setInt64(3, propertyId);
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propertyUpdate->executeUpdate();
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OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS);
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}
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bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
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if (owner != LWOOBJID_EMPTY) {
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return false;
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}
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auto* entity = Game::entityManager->GetEntity(playerId);
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auto* user = entity->GetParentUser();
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auto character = entity->GetCharacter();
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if (!character) return false;
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auto* zone = Game::zoneManager->GetZone();
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const auto& worldId = zone->GetZoneID();
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const auto propertyZoneId = worldId.GetMapID();
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const auto propertyCloneId = worldId.GetCloneID();
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const auto playerCloneId = character->GetPropertyCloneID();
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// If we are not on our clone do not allow us to claim the property
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if (propertyCloneId != playerCloneId) return false;
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std::string name = zone->GetZoneName();
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std::string description = "";
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auto prop_path = zone->GetPath(m_Parent->GetVarAsString(u"propertyName"));
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if (prop_path){
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if (!prop_path->property.displayName.empty()) name = prop_path->property.displayName;
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description = prop_path->property.displayDesc;
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}
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SetOwnerId(playerId);
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propertyId = ObjectIDManager::GenerateRandomObjectID();
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auto* insertion = Database::CreatePreppedStmt(
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"INSERT INTO properties"
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"(id, owner_id, template_id, clone_id, name, description, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, zone_id, performance_cost)"
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"VALUES (?, ?, ?, ?, ?, ?, 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, ?, 0.0)"
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);
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insertion->setUInt64(1, propertyId);
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insertion->setUInt64(2, (uint32_t)playerId);
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insertion->setUInt(3, templateId);
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insertion->setUInt64(4, playerCloneId);
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insertion->setString(5, name.c_str());
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insertion->setString(6, description.c_str());
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insertion->setInt(7, propertyZoneId);
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// Try and execute the query, print an error if it fails.
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try {
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insertion->execute();
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} catch (sql::SQLException& exception) {
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Game::logger->Log("PropertyManagementComponent", "Failed to execute query: (%s)!", exception.what());
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throw exception;
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return false;
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}
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auto* zoneControlObject = Game::zoneManager->GetZoneControlObject();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControlObject)) {
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script->OnZonePropertyRented(zoneControlObject, entity);
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}
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return true;
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}
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void PropertyManagementComponent::OnStartBuilding() {
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auto* ownerEntity = GetOwner();
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if (ownerEntity == nullptr) return;
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const auto players = Player::GetAllPlayers();
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LWOMAPID zoneId = 1100;
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const auto entrance = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_ENTRANCE);
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originalPrivacyOption = privacyOption;
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SetPrivacyOption(PropertyPrivacyOption::Private); // Cant visit player which is building
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if (!entrance.empty()) {
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auto* rocketPad = entrance[0]->GetComponent<RocketLaunchpadControlComponent>();
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if (rocketPad != nullptr) {
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zoneId = rocketPad->GetDefaultZone();
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}
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}
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for (auto* player : players) {
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if (player == ownerEntity) continue;
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player->SendToZone(zoneId);
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}
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auto inventoryComponent = ownerEntity->GetComponent<InventoryComponent>();
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// Push equipped items
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if (inventoryComponent) inventoryComponent->PushEquippedItems();
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}
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void PropertyManagementComponent::OnFinishBuilding() {
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auto* ownerEntity = GetOwner();
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if (ownerEntity == nullptr) return;
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SetPrivacyOption(originalPrivacyOption);
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UpdateApprovedStatus(false);
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Save();
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}
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void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const NiPoint3 position, NiQuaternion rotation) {
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Game::logger->Log("PropertyManagementComponent", "Placing model <%f, %f, %f>", position.x, position.y, position.z);
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auto* entity = GetOwner();
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if (entity == nullptr) {
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return;
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}
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (inventoryComponent == nullptr) {
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return;
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}
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auto* item = inventoryComponent->FindItemById(id);
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if (item == nullptr) {
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Game::logger->Log("PropertyManagementComponent", "Failed to find item with id %d", id);
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return;
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}
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NiQuaternion originalRotation = rotation;
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const auto modelLOT = item->GetLot();
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if (rotation != NiQuaternion::IDENTITY) {
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rotation = { rotation.w, rotation.z, rotation.y, rotation.x };
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}
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if (item->GetLot() == 6662) {
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LWOOBJID spawnerID = item->GetSubKey();
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EntityInfo info;
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info.lot = 14;
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info.pos = {};
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info.rot = {};
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info.spawner = nullptr;
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info.spawnerID = spawnerID;
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info.spawnerNodeID = 0;
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for (auto* setting : item->GetConfig()) {
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info.settings.push_back(setting->Copy());
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}
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Entity* newEntity = Game::entityManager->CreateEntity(info);
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if (newEntity != nullptr) {
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Game::entityManager->ConstructEntity(newEntity);
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// Make sure the propMgmt doesn't delete our model after the server dies
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// Trying to do this after the entity is constructed. Shouldn't really change anything but
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// There was an issue with builds not appearing since it was placed above ConstructEntity.
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PropertyManagementComponent::Instance()->AddModel(newEntity->GetObjectID(), spawnerID);
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}
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item->SetCount(item->GetCount() - 1);
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return;
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}
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item->SetCount(item->GetCount() - 1);
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auto* node = new SpawnerNode();
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node->position = position;
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node->rotation = rotation;
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ObjectIDManager::Instance()->RequestPersistentID([this, node, modelLOT, entity, position, rotation, originalRotation](uint32_t persistentId) {
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SpawnerInfo info{};
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info.templateID = modelLOT;
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info.nodes = { node };
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info.templateScale = 1.0f;
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info.activeOnLoad = true;
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info.amountMaintained = 1;
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info.respawnTime = 10;
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info.emulated = true;
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info.emulator = Game::entityManager->GetZoneControlEntity()->GetObjectID();
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info.spawnerID = persistentId;
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GeneralUtils::SetBit(info.spawnerID, eObjectBits::CLIENT);
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const auto spawnerId = Game::zoneManager->MakeSpawner(info);
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auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
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auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
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auto userModelID = new LDFData<LWOOBJID>(u"userModelID", info.spawnerID);
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auto modelType = new LDFData<int>(u"modelType", 2);
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auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
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auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
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info.nodes[0]->config.push_back(componentWhitelist);
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info.nodes[0]->config.push_back(ldfModelBehavior);
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info.nodes[0]->config.push_back(modelType);
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info.nodes[0]->config.push_back(propertyObjectID);
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info.nodes[0]->config.push_back(userModelID);
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auto* model = spawner->Spawn();
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models.insert_or_assign(model->GetObjectID(), spawnerId);
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GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), position, m_Parent->GetObjectID(), 14, originalRotation);
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GameMessages::SendUGCEquipPreCreateBasedOnEditMode(entity->GetObjectID(), entity->GetSystemAddress(), 0, spawnerId);
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GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
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Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelPlaced(entity);
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});
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// Progress place model missions
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auto missionComponent = entity->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) missionComponent->Progress(eMissionTaskType::PLACE_MODEL, 0);
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}
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void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int deleteReason) {
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Game::logger->Log("PropertyManagementComponent", "Delete model: (%llu) (%i)", id, deleteReason);
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auto* entity = GetOwner();
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if (entity == nullptr) {
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return;
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}
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (inventoryComponent == nullptr) {
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return;
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}
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const auto index = models.find(id);
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if (index == models.end()) {
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Game::logger->Log("PropertyManagementComponent", "Failed to find model");
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return;
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}
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const auto spawnerId = index->second;
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auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
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models.erase(id);
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if (spawner == nullptr) {
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Game::logger->Log("PropertyManagementComponent", "Failed to find spawner");
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}
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auto* model = Game::entityManager->GetEntity(id);
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if (model == nullptr) {
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Game::logger->Log("PropertyManagementComponent", "Failed to find model entity");
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return;
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}
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Game::entityManager->DestructEntity(model);
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Game::logger->Log("PropertyManagementComponent", "Deleting model LOT %i", model->GetLOT());
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if (model->GetLOT() == 14) {
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//add it to the inv
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std::vector<LDFBaseData*> settings;
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//fill our settings with BBB gurbage
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LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", model->GetVar<LWOOBJID>(u"blueprintid"));
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LDFBaseData* userModelDesc = new LDFData<std::u16string>(u"userModelDesc", u"A cool model you made!");
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LDFBaseData* userModelHasBhvr = new LDFData<bool>(u"userModelHasBhvr", false);
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LDFBaseData* userModelID = new LDFData<LWOOBJID>(u"userModelID", model->GetVar<LWOOBJID>(u"userModelID"));
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LDFBaseData* userModelMod = new LDFData<bool>(u"userModelMod", false);
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LDFBaseData* userModelName = new LDFData<std::u16string>(u"userModelName", u"My Cool Model");
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LDFBaseData* propertyObjectID = new LDFData<bool>(u"userModelOpt", true);
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LDFBaseData* modelType = new LDFData<int>(u"userModelPhysicsType", 2);
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settings.push_back(ldfBlueprintID);
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settings.push_back(userModelDesc);
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settings.push_back(userModelHasBhvr);
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settings.push_back(userModelID);
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settings.push_back(userModelMod);
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settings.push_back(userModelName);
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settings.push_back(propertyObjectID);
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settings.push_back(modelType);
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inventoryComponent->AddItem(6662, 1, eLootSourceType::DELETION, eInventoryType::MODELS_IN_BBB, settings, LWOOBJID_EMPTY, false, false, spawnerId);
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auto* item = inventoryComponent->FindItemBySubKey(spawnerId);
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if (item == nullptr) {
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return;
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}
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if (deleteReason == 0) {
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//item->Equip();
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}
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if (deleteReason == 0 || deleteReason == 2) {
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GameMessages::SendUGCEquipPostDeleteBasedOnEditMode(entity->GetObjectID(), entity->GetSystemAddress(), item->GetId(), item->GetCount());
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}
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GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3::ZERO, LWOOBJID_EMPTY, 16, NiQuaternion::IDENTITY);
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if (spawner != nullptr) {
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Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID);
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} else {
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model->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
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}
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item->SetCount(0, true, false, false);
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return;
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}
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inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::DELETION, INVALID, {}, LWOOBJID_EMPTY, false);
|
|
|
|
auto* item = inventoryComponent->FindItemByLot(model->GetLOT());
|
|
|
|
if (item == nullptr) {
|
|
return;
|
|
}
|
|
|
|
switch (deleteReason) {
|
|
case 0: // Pickup
|
|
{
|
|
item->Equip();
|
|
|
|
GameMessages::SendUGCEquipPostDeleteBasedOnEditMode(entity->GetObjectID(), entity->GetSystemAddress(), item->GetId(), item->GetCount());
|
|
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelPickedUp(entity);
|
|
|
|
break;
|
|
}
|
|
case 1: // Return to inv
|
|
{
|
|
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelRemoved(entity);
|
|
|
|
break;
|
|
}
|
|
case 2: // Break apart
|
|
{
|
|
item->SetCount(item->GetCount() - 1);
|
|
|
|
Game::logger->Log("BODGE TIME", "YES IT GOES HERE");
|
|
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
Game::logger->Log("PropertyManagementComponent", "Invalid delete reason");
|
|
}
|
|
}
|
|
|
|
GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3::ZERO, LWOOBJID_EMPTY, 16, NiQuaternion::IDENTITY);
|
|
|
|
if (spawner != nullptr) {
|
|
Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID);
|
|
} else {
|
|
model->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
|
|
}
|
|
}
|
|
|
|
void PropertyManagementComponent::UpdateApprovedStatus(const bool value) {
|
|
if (owner == LWOOBJID_EMPTY) return;
|
|
|
|
auto* update = Database::CreatePreppedStmt("UPDATE properties SET mod_approved = ? WHERE id = ?;");
|
|
|
|
update->setBoolean(1, value);
|
|
update->setInt64(2, propertyId);
|
|
|
|
update->executeUpdate();
|
|
|
|
delete update;
|
|
}
|
|
|
|
void PropertyManagementComponent::Load() {
|
|
if (propertyId == LWOOBJID_EMPTY) {
|
|
return;
|
|
}
|
|
|
|
auto* lookup = Database::CreatePreppedStmt("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;");
|
|
|
|
lookup->setUInt64(1, propertyId);
|
|
|
|
auto* lookupResult = lookup->executeQuery();
|
|
|
|
while (lookupResult->next()) {
|
|
const LWOOBJID id = lookupResult->getUInt64(1);
|
|
const LOT lot = lookupResult->getInt(2);
|
|
|
|
const NiPoint3 position =
|
|
{
|
|
static_cast<float>(lookupResult->getDouble(3)),
|
|
static_cast<float>(lookupResult->getDouble(4)),
|
|
static_cast<float>(lookupResult->getDouble(5))
|
|
};
|
|
|
|
const NiQuaternion rotation =
|
|
{
|
|
static_cast<float>(lookupResult->getDouble(9)),
|
|
static_cast<float>(lookupResult->getDouble(6)),
|
|
static_cast<float>(lookupResult->getDouble(7)),
|
|
static_cast<float>(lookupResult->getDouble(8))
|
|
};
|
|
|
|
auto* node = new SpawnerNode();
|
|
|
|
node->position = position;
|
|
node->rotation = rotation;
|
|
|
|
SpawnerInfo info{};
|
|
|
|
info.templateID = lot;
|
|
info.nodes = { node };
|
|
info.templateScale = 1.0f;
|
|
info.activeOnLoad = true;
|
|
info.amountMaintained = 1;
|
|
info.respawnTime = 10;
|
|
|
|
//info.emulated = true;
|
|
//info.emulator = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
|
|
|
info.spawnerID = id;
|
|
|
|
std::vector<LDFBaseData*> settings;
|
|
|
|
//BBB property models need to have extra stuff set for them:
|
|
if (lot == 14) {
|
|
LWOOBJID blueprintID = lookupResult->getUInt(10);
|
|
GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
|
|
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
|
|
|
|
LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", blueprintID);
|
|
LDFBaseData* componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
|
|
LDFBaseData* modelType = new LDFData<int>(u"modelType", 2);
|
|
LDFBaseData* propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
|
|
LDFBaseData* userModelID = new LDFData<LWOOBJID>(u"userModelID", id);
|
|
|
|
settings.push_back(ldfBlueprintID);
|
|
settings.push_back(componentWhitelist);
|
|
settings.push_back(modelType);
|
|
settings.push_back(propertyObjectID);
|
|
settings.push_back(userModelID);
|
|
} else {
|
|
auto modelType = new LDFData<int>(u"modelType", 2);
|
|
auto userModelID = new LDFData<LWOOBJID>(u"userModelID", id);
|
|
auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
|
|
auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
|
|
auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
|
|
|
|
settings.push_back(componentWhitelist);
|
|
settings.push_back(ldfModelBehavior);
|
|
settings.push_back(modelType);
|
|
settings.push_back(propertyObjectID);
|
|
settings.push_back(userModelID);
|
|
}
|
|
|
|
node->config = settings;
|
|
|
|
const auto spawnerId = Game::zoneManager->MakeSpawner(info);
|
|
|
|
auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
|
|
|
|
auto* model = spawner->Spawn();
|
|
|
|
models.insert_or_assign(model->GetObjectID(), spawnerId);
|
|
}
|
|
|
|
delete lookup;
|
|
}
|
|
|
|
void PropertyManagementComponent::Save() {
|
|
if (propertyId == LWOOBJID_EMPTY) {
|
|
return;
|
|
}
|
|
|
|
auto* insertion = Database::CreatePreppedStmt("INSERT INTO properties_contents VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);");
|
|
auto* update = Database::CreatePreppedStmt("UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;");
|
|
auto* lookup = Database::CreatePreppedStmt("SELECT id FROM properties_contents WHERE property_id = ?;");
|
|
auto* remove = Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE id = ?;");
|
|
|
|
lookup->setUInt64(1, propertyId);
|
|
sql::ResultSet* lookupResult = nullptr;
|
|
try {
|
|
lookupResult = lookup->executeQuery();
|
|
} catch (sql::SQLException& ex) {
|
|
Game::logger->Log("PropertyManagementComponent", "lookup error %s", ex.what());
|
|
}
|
|
std::vector<LWOOBJID> present;
|
|
|
|
while (lookupResult->next()) {
|
|
const auto dbId = lookupResult->getUInt64(1);
|
|
|
|
present.push_back(dbId);
|
|
}
|
|
|
|
delete lookupResult;
|
|
|
|
std::vector<LWOOBJID> modelIds;
|
|
|
|
for (const auto& pair : models) {
|
|
const auto id = pair.second;
|
|
|
|
modelIds.push_back(id);
|
|
|
|
auto* entity = Game::entityManager->GetEntity(pair.first);
|
|
|
|
if (entity == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
const auto position = entity->GetPosition();
|
|
const auto rotation = entity->GetRotation();
|
|
|
|
if (std::find(present.begin(), present.end(), id) == present.end()) {
|
|
insertion->setInt64(1, id);
|
|
insertion->setUInt64(2, propertyId);
|
|
insertion->setNull(3, 0);
|
|
insertion->setInt(4, entity->GetLOT());
|
|
insertion->setDouble(5, position.x);
|
|
insertion->setDouble(6, position.y);
|
|
insertion->setDouble(7, position.z);
|
|
insertion->setDouble(8, rotation.x);
|
|
insertion->setDouble(9, rotation.y);
|
|
insertion->setDouble(10, rotation.z);
|
|
insertion->setDouble(11, rotation.w);
|
|
insertion->setString(12, ("Objects_" + std::to_string(entity->GetLOT()) + "_name").c_str()); // Model name. TODO make this customizable
|
|
insertion->setString(13, ""); // Model description. TODO implement this.
|
|
insertion->setDouble(14, 0); // behavior 1. TODO implement this.
|
|
insertion->setDouble(15, 0); // behavior 2. TODO implement this.
|
|
insertion->setDouble(16, 0); // behavior 3. TODO implement this.
|
|
insertion->setDouble(17, 0); // behavior 4. TODO implement this.
|
|
insertion->setDouble(18, 0); // behavior 5. TODO implement this.
|
|
try {
|
|
insertion->execute();
|
|
} catch (sql::SQLException& ex) {
|
|
Game::logger->Log("PropertyManagementComponent", "Error inserting into properties_contents. Error %s", ex.what());
|
|
}
|
|
} else {
|
|
update->setDouble(1, position.x);
|
|
update->setDouble(2, position.y);
|
|
update->setDouble(3, position.z);
|
|
update->setDouble(4, rotation.x);
|
|
update->setDouble(5, rotation.y);
|
|
update->setDouble(6, rotation.z);
|
|
update->setDouble(7, rotation.w);
|
|
|
|
update->setInt64(8, id);
|
|
try {
|
|
update->executeUpdate();
|
|
} catch (sql::SQLException& ex) {
|
|
Game::logger->Log("PropertyManagementComponent", "Error updating properties_contents. Error: %s", ex.what());
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto id : present) {
|
|
if (std::find(modelIds.begin(), modelIds.end(), id) != modelIds.end()) {
|
|
continue;
|
|
}
|
|
|
|
remove->setInt64(1, id);
|
|
try {
|
|
remove->execute();
|
|
} catch (sql::SQLException& ex) {
|
|
Game::logger->Log("PropertyManagementComponent", "Error removing from properties_contents. Error %s", ex.what());
|
|
}
|
|
}
|
|
|
|
auto* removeUGC = Database::CreatePreppedStmt("DELETE FROM ugc WHERE id NOT IN (SELECT ugc_id FROM properties_contents);");
|
|
|
|
removeUGC->execute();
|
|
|
|
delete removeUGC;
|
|
delete insertion;
|
|
delete update;
|
|
delete lookup;
|
|
delete remove;
|
|
}
|
|
|
|
void PropertyManagementComponent::AddModel(LWOOBJID modelId, LWOOBJID spawnerId) {
|
|
models[modelId] = spawnerId;
|
|
}
|
|
|
|
PropertyManagementComponent* PropertyManagementComponent::Instance() {
|
|
return instance;
|
|
}
|
|
|
|
void PropertyManagementComponent::OnQueryPropertyData(Entity* originator, const SystemAddress& sysAddr, LWOOBJID author) {
|
|
if (author == LWOOBJID_EMPTY) {
|
|
author = m_Parent->GetObjectID();
|
|
}
|
|
|
|
const auto& worldId = Game::zoneManager->GetZone()->GetZoneID();
|
|
const auto zoneId = worldId.GetMapID();
|
|
|
|
Game::logger->Log("Properties", "Getting property info for %d", zoneId);
|
|
GameMessages::PropertyDataMessage message = GameMessages::PropertyDataMessage(zoneId);
|
|
|
|
const auto isClaimed = GetOwnerId() != LWOOBJID_EMPTY;
|
|
|
|
LWOOBJID ownerId = GetOwnerId();
|
|
std::string ownerName = "";
|
|
std::string name = "";
|
|
std::string description = "";
|
|
uint64_t claimed = 0;
|
|
char privacy = 0;
|
|
|
|
if (isClaimed) {
|
|
const auto cloneId = worldId.GetCloneID();
|
|
|
|
auto* nameLookup = Database::CreatePreppedStmt("SELECT name FROM charinfo WHERE prop_clone_id = ?;");
|
|
nameLookup->setUInt64(1, cloneId);
|
|
|
|
auto* nameResult = nameLookup->executeQuery();
|
|
if (nameResult->next()) {
|
|
ownerName = nameResult->getString(1).c_str();
|
|
}
|
|
|
|
delete nameResult;
|
|
delete nameLookup;
|
|
|
|
name = propertyName;
|
|
description = propertyDescription;
|
|
claimed = claimedTime;
|
|
privacy = static_cast<char>(this->privacyOption);
|
|
if (moderatorRequested) {
|
|
auto checkStatus = Database::CreatePreppedStmt("SELECT rejection_reason, mod_approved FROM properties WHERE id = ?;");
|
|
|
|
checkStatus->setInt64(1, propertyId);
|
|
|
|
auto result = checkStatus->executeQuery();
|
|
|
|
result->next();
|
|
|
|
const auto reason = std::string(result->getString(1).c_str());
|
|
const auto modApproved = result->getInt(2);
|
|
if (reason != "") {
|
|
moderatorRequested = false;
|
|
rejectionReason = reason;
|
|
} else if (reason == "" && modApproved == 1) {
|
|
moderatorRequested = false;
|
|
rejectionReason = "";
|
|
} else {
|
|
moderatorRequested = true;
|
|
rejectionReason = "";
|
|
}
|
|
}
|
|
}
|
|
message.moderatorRequested = moderatorRequested;
|
|
message.reputation = reputation;
|
|
message.LastUpdatedTime = LastUpdatedTime;
|
|
message.OwnerId = ownerId;
|
|
message.OwnerName = ownerName;
|
|
message.Name = name;
|
|
message.Description = description;
|
|
message.ClaimedTime = claimed;
|
|
message.PrivacyOption = privacy;
|
|
message.cloneId = clone_Id;
|
|
message.rejectionReason = rejectionReason;
|
|
message.Paths = GetPaths();
|
|
|
|
SendDownloadPropertyData(author, message, UNASSIGNED_SYSTEM_ADDRESS);
|
|
// send rejection here?
|
|
}
|
|
|
|
void PropertyManagementComponent::OnUse(Entity* originator) {
|
|
OnQueryPropertyData(originator, UNASSIGNED_SYSTEM_ADDRESS);
|
|
GameMessages::SendOpenPropertyManagment(m_Parent->GetObjectID(), originator->GetSystemAddress());
|
|
}
|
|
|
|
void PropertyManagementComponent::SetOwnerId(const LWOOBJID value) {
|
|
owner = value;
|
|
}
|
|
|
|
const std::map<LWOOBJID, LWOOBJID>& PropertyManagementComponent::GetModels() const {
|
|
return models;
|
|
}
|