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Paths before version 3 are laid out differently (LevelPath::FromBuffer,
1.10.64: pathVersion < 3):
- the type is a u8-length wide string, "platform" for a moving platform
and anything else ("npc") for a movement path, instead of a u32;
- the flags and behavior u32s follow as in later versions;
- every waypoint, whatever the path's type, has a rotation, lock player
byte, speed and wait time and then its name/value pairs.
The reader treated the type name's first bytes as the type and misread
everything after it. The LUP group zones of the 0.179.12
client (lup_group_1b, _2a, _6a) now read with all their paths; one of
them read before with a garbage type on a waypoint-less path. Every
other zone reads the same as before (no live zone has a path older than
version 3).
Check in game: nothing to check on live worlds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
281 lines
12 KiB
C++
281 lines
12 KiB
C++
#include <gtest/gtest.h>
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#include <cstring>
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#include <sstream>
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#include "LevelFile.h"
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#include "ZoneFile.h"
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namespace {
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// Little-endian file bytes, as the client's files are laid out
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struct ZoneBytes {
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std::string data;
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template<typename T> ZoneBytes& Put(T value) { data.append(reinterpret_cast<const char*>(&value), sizeof(T)); return *this; }
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template<typename T> void At(size_t pos, T value) { std::memcpy(data.data() + pos, &value, sizeof(T)); }
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ZoneBytes& Text(const std::string& text) { Put<uint8_t>(static_cast<uint8_t>(text.size())); data += text; return *this; }
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ZoneBytes& Wide(const std::string& text) { Put<uint8_t>(static_cast<uint8_t>(text.size())); for (char c : text) Put<uint16_t>(static_cast<uint16_t>(c)); return *this; }
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ZoneBytes& Point(float x, float y, float z) { return Put(x).Put(y).Put(z); }
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void Object(uint32_t version, uint32_t lot, float x, const std::string& settings) {
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Put<int64_t>(lot * 10).Put<int32_t>(static_cast<int32_t>(lot));
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if (version >= 38) Put<int32_t>(0); // node type
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if (version >= 32) Put<uint32_t>(0); // glom ID
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Point(x, 0, 0).Put(1.0f).Put(0.0f).Put(0.0f).Put(0.0f).Put(1.0f); // position, rotation, scale
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Put<uint32_t>(static_cast<uint32_t>(settings.size()));
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for (char c : settings) Put<uint16_t>(static_cast<uint16_t>(c));
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Put<uint32_t>(0);
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}
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};
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std::string SampleZone() {
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ZoneBytes w;
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w.Put<uint32_t>(41).Put<uint32_t>(3).Put<uint32_t>(1150); // version, revision, world
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w.Point(1, 2, 3).Put(1.0f).Put(0.0f).Put(0.0f).Put(0.0f); // spawn point and rotation
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w.Put<uint32_t>(1);
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w.Text("scene.lvl").Put<uint32_t>(7).Put<uint32_t>(2).Text("Global").Put<uint8_t>(1).Put<uint8_t>(2).Put<uint8_t>(3);
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w.Put<uint8_t>(0).Text("zone.raw").Text("Name").Text("Description"); // no zone boundaries
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w.Put<uint32_t>(1);
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for (int i = 0; i < 2; i++) w.Put<uint64_t>(1).Point(0, 0, 0);
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w.Put<uint32_t>(0).Put<uint32_t>(1).Put<uint32_t>(3);
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// Movement: its config is waypoint commands (spaces dropped from the name)
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w.Put<uint32_t>(18).Wide("Patrol").Put<uint32_t>(0).Put<uint32_t>(0).Put<uint32_t>(0);
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w.Put<uint32_t>(1).Point(5, 0, 5).Put<uint32_t>(1).Wide("de lay").Wide(" 2 ");
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// Spawner: its config is LDF
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w.Put<uint32_t>(18).Wide("Spawner").Put<uint32_t>(4).Put<uint32_t>(0).Put<uint32_t>(0);
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w.Put<int32_t>(6010).Put<uint32_t>(10).Put<int32_t>(1).Put<uint32_t>(1).Put<int64_t>(123).Put<uint8_t>(1);
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w.Put<uint32_t>(1).Point(1, 1, 1).Put(1.0f).Put(0.0f).Put(0.0f).Put(0.0f).Put<uint32_t>(1).Wide("spawner_node_id").Wide("1:4");
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// Property
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w.Put<uint32_t>(8).Wide("PropertyPath").Put<uint32_t>(2).Put<uint32_t>(0).Put<uint32_t>(0);
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w.Put<int32_t>(0).Put<int32_t>(1000).Put<uint32_t>(0).Put<uint64_t>(1100);
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w.Wide("Block Yard");
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w.Put<uint32_t>(4); for (char c : std::string("Desc")) w.Put<uint16_t>(static_cast<uint16_t>(c));
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w.Put<int32_t>(0).Put<uint32_t>(0).Put(1.0f).Put<uint32_t>(0).Put<uint32_t>(0).Point(0, 0, 0).Put(128.0f);
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w.Put<uint32_t>(3).Point(0, 0, 0).Point(10, 0, 0).Point(10, 0, 10);
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return w.data;
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}
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}
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TEST(ZoneFileTests, ReadsScenesAndPaths) {
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std::istringstream stream(SampleZone());
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ZoneFile zone;
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zone.Read(stream);
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EXPECT_FALSE(stream.fail());
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EXPECT_EQ(zone.fileFormatVersion, ZoneFile::FileFormatVersion::Latest);
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EXPECT_EQ(zone.worldID, 1150u);
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EXPECT_EQ(zone.spawnpoint, NiPoint3(1, 2, 3));
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ASSERT_EQ(zone.scenes.size(), 1u);
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EXPECT_EQ(zone.scenes[0].filename, "scene.lvl");
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EXPECT_EQ(zone.scenes[0].id, 7u);
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EXPECT_EQ(zone.scenes[0].sceneType, 2u);
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EXPECT_EQ(zone.zoneRawPath, "zone.raw");
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ASSERT_EQ(zone.sceneTransitions.size(), 1u);
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EXPECT_EQ(zone.sceneTransitions[0].points.size(), 2u);
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ASSERT_EQ(zone.paths.size(), 3u);
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const auto& patrol = zone.paths[0].pathWaypoints.at(0);
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ASSERT_EQ(patrol.commands.size(), 1u);
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EXPECT_EQ(patrol.commands[0].command, eWaypointCommandType::DELAY);
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EXPECT_EQ(patrol.commands[0].data, "2");
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const auto& spawner = zone.paths[1];
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EXPECT_EQ(spawner.spawner.spawnedLOT, 6010);
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EXPECT_EQ(spawner.spawner.spawnerObjID, 123);
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EXPECT_EQ(spawner.pathWaypoints.at(0).config.find(u"spawner_node_id")->second->GetValueAsString(), "4");
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const auto& property = zone.paths[2];
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EXPECT_EQ(property.pathType, PathType::Property);
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EXPECT_EQ(property.property.displayName, "Block Yard");
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EXPECT_EQ(property.property.displayDesc, "Desc");
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EXPECT_EQ(property.property.maxBuildHeight, 128.0f);
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EXPECT_EQ(property.pathWaypoints.size(), 3u);
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}
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// Boundary lines sit between the scenes and the terrain file's name
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TEST(ZoneFileTests, ReadsZoneBoundaries) {
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ZoneBytes w;
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w.Put<uint32_t>(41).Put<uint32_t>(3).Put<uint32_t>(1150);
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w.Point(0, 0, 0).Put(1.0f).Put(0.0f).Put(0.0f).Put(0.0f);
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w.Put<uint32_t>(1);
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w.Text("scene.lvl").Put<uint32_t>(0).Put<uint32_t>(0).Text("Global").Put<uint8_t>(0).Put<uint8_t>(0).Put<uint8_t>(0);
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w.Put<uint8_t>(2);
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w.Point(1, 0, 0).Point(10, 20, 30).Put<uint16_t>(1100).Put<uint16_t>(7).Put<uint32_t>(4).Point(5, 6, 7);
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w.Point(0, 0, -1).Point(-1, -2, -3).Put<uint16_t>(1200).Put<uint16_t>(0).Put<uint32_t>(0).Point(0, 0, 0);
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w.Text("zone.raw").Text("Name").Text("Description");
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w.Put<uint32_t>(0).Put<uint32_t>(0).Put<uint32_t>(1).Put<uint32_t>(0); // no transitions, no paths
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std::istringstream stream(w.data);
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ZoneFile zone;
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zone.Read(stream);
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EXPECT_FALSE(stream.fail());
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ASSERT_EQ(zone.zoneBoundaries.size(), 2u);
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const auto& boundary = zone.zoneBoundaries[0];
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EXPECT_EQ(boundary.normal, NiPoint3(1, 0, 0));
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EXPECT_EQ(boundary.point, NiPoint3(10, 20, 30));
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EXPECT_EQ(boundary.destZoneID, LWOZONEID(1100, 7, 0));
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EXPECT_EQ(boundary.destSceneID, 4u);
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EXPECT_EQ(boundary.spawnLocation, NiPoint3(5, 6, 7));
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EXPECT_EQ(zone.zoneBoundaries[1].destZoneID, LWOZONEID(1200, 0, 0));
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EXPECT_EQ(zone.zoneRawPath, "zone.raw");
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EXPECT_EQ(zone.zoneName, "Name");
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EXPECT_EQ(zone.zoneDesc, "Description");
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}
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// From LateAlpha (37) on the scene count is a u32 (some LUP zones are 37)
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TEST(ZoneFileTests, LateAlphaSceneCountIsAU32) {
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ZoneBytes w;
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w.Put<uint32_t>(37).Put<uint32_t>(1).Put<uint32_t>(20022); // version, revision, world; no spawn point before 38
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w.Put<uint32_t>(1);
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w.Text("scene.lvl").Put<uint32_t>(5).Put<uint32_t>(0).Text("Global Scene").Put<uint8_t>(0).Put<uint8_t>(0).Put<uint8_t>(0);
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w.Put<uint8_t>(0).Text("zone.raw").Text("Name").Text("Description");
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w.Put<uint32_t>(0).Put<uint32_t>(8).Put<uint32_t>(1).Put<uint32_t>(0); // no transitions, no paths
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std::istringstream stream(w.data);
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ZoneFile zone;
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zone.Read(stream);
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EXPECT_FALSE(stream.fail());
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ASSERT_EQ(zone.scenes.size(), 1u);
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EXPECT_EQ(zone.scenes[0].filename, "scene.lvl");
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EXPECT_EQ(zone.scenes[0].id, 5u);
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EXPECT_EQ(zone.zoneRawPath, "zone.raw");
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}
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// Before version 30 a scene is only an ID, with no file to load
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TEST(ZoneFileTests, VersionsBeforePrePreAlphaThrow) {
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ZoneBytes w;
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w.Put<uint32_t>(20).Put<uint32_t>(53).Put<uint8_t>(1).Put<uint32_t>(53).Put<uint8_t>(0).Text(".raw");
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std::istringstream stream(w.data);
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ZoneFile zone;
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EXPECT_THROW(zone.Read(stream), std::runtime_error);
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EXPECT_TRUE(zone.scenes.empty());
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}
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// A PrePreAlpha (30) file ends at its terrain file's name: no zone name, description, transitions or paths
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TEST(ZoneFileTests, PrePreAlphaHasNoZoneName) {
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ZoneBytes w;
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w.Put<uint32_t>(30).Put<uint32_t>(72).Put<uint8_t>(1).Text("scale.lvl"); // version, world, one scene: only its file
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w.Put<uint8_t>(0).Text("scale.raw");
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std::istringstream stream(w.data);
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ZoneFile zone;
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zone.Read(stream);
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EXPECT_FALSE(stream.fail());
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ASSERT_EQ(zone.scenes.size(), 1u);
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EXPECT_EQ(zone.scenes[0].filename, "scale.lvl");
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EXPECT_EQ(zone.zoneRawPath, "scale.raw");
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EXPECT_TRUE(zone.zoneName.empty());
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EXPECT_TRUE(zone.zoneDesc.empty());
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}
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// Before path version 3 the type is a name and every waypoint has a platform's data and name/value pairs
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TEST(ZoneFileTests, ReadsLegacyPaths) {
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ZoneBytes w;
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w.Put<uint32_t>(35).Put<uint32_t>(137).Put<uint8_t>(1); // version, world, scene count
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w.Text("lup.lvl").Put<uint32_t>(0).Put<uint32_t>(0).Text("Global Scene").Put<uint8_t>(0).Put<uint8_t>(0).Put<uint8_t>(0);
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w.Put<uint8_t>(0).Text("lup.raw").Text("Name").Text("Description");
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w.Put<uint32_t>(0); // no transitions
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w.Put<uint32_t>(0).Put<uint32_t>(1).Put<uint32_t>(2);
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w.Put<uint32_t>(2).Wide("LavaPath").Wide("npc").Put<uint32_t>(1).Put<uint32_t>(0);
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w.Put<uint32_t>(1).Point(1, 2, 3).Put(1.0f).Put(0.0f).Put(0.0f).Put(0.0f).Put<uint8_t>(0).Put(3.0f).Put(0.5f);
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w.Put<uint32_t>(1).Wide("delay").Wide("2");
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w.Put<uint32_t>(2).Wide("Mower").Wide("platform").Put<uint32_t>(0).Put<uint32_t>(2);
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w.Put<uint32_t>(1).Point(4, 5, 6).Put(0.0f).Put(1.0f).Put(0.0f).Put(0.0f).Put<uint8_t>(1).Put(7.0f).Put(1.5f).Put<uint32_t>(0);
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std::istringstream stream(w.data);
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ZoneFile zone;
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zone.Read(stream);
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EXPECT_FALSE(stream.fail());
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EXPECT_EQ(stream.peek(), std::char_traits<char>::eof());
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ASSERT_EQ(zone.paths.size(), 2u);
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const auto& npc = zone.paths[0];
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EXPECT_EQ(npc.pathType, PathType::Movement);
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EXPECT_EQ(npc.flags, 1u);
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ASSERT_EQ(npc.pathWaypoints.size(), 1u);
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EXPECT_EQ(npc.pathWaypoints[0].position, NiPoint3(1, 2, 3));
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EXPECT_EQ(npc.pathWaypoints[0].speed, 3.0f);
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ASSERT_EQ(npc.pathWaypoints[0].commands.size(), 1u);
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EXPECT_EQ(npc.pathWaypoints[0].commands[0].command, eWaypointCommandType::DELAY);
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const auto& platform = zone.paths[1];
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EXPECT_EQ(platform.pathType, PathType::MovingPlatform);
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EXPECT_EQ(platform.pathBehavior, PathBehavior::Once);
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ASSERT_EQ(platform.pathWaypoints.size(), 1u);
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EXPECT_EQ(platform.pathWaypoints[0].rotation.x, 1.0f);
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EXPECT_EQ(platform.pathWaypoints[0].movingPlatform.lockPlayer, 1);
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EXPECT_EQ(platform.pathWaypoints[0].speed, 7.0f);
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EXPECT_EQ(platform.pathWaypoints[0].movingPlatform.wait, 1.5f);
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}
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TEST(ZoneFileTests, ShortFilesThrowOrFail) {
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const auto zone = SampleZone();
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for (const size_t length : { size_t{ 3 }, size_t{ 40 }, zone.size() / 2, zone.size() - 1 }) {
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std::istringstream stream(zone.substr(0, length));
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ZoneFile file;
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bool threw = false;
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try { file.Read(stream); } catch (const std::runtime_error&) { threw = true; }
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EXPECT_TRUE(threw || stream.fail()) << length;
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}
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}
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// Chunked files lay their objects out by the file info chunk's version
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TEST(LevelFileTests, ReadsChunkedObjects) {
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ZoneBytes w;
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const auto chunk = [&w](uint32_t id) {
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const auto start = w.data.size();
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w.Put<uint32_t>(0x4B4E4843).Put<uint32_t>(id).Put<uint16_t>(1).Put<uint16_t>(0).Put<uint32_t>(0).Put<uint32_t>(0);
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w.At<uint32_t>(start + 16, static_cast<uint32_t>(w.data.size()));
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return start;
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};
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const auto end = [&w](size_t start) { w.At<uint32_t>(start + 12, static_cast<uint32_t>(w.data.size() - start)); };
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const auto info = chunk(LevelFile::FileInfo);
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w.Put<uint32_t>(41).Put<uint32_t>(9).Put<uint32_t>(0).Put<uint32_t>(0).Put<uint32_t>(0);
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end(info);
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const auto objects = chunk(LevelFile::SceneObjectData);
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w.Put<uint32_t>(2);
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w.Object(41, 4945, 10, "respawnname=0:NS_LW_Portal\nloadOnClientOnly=7:1");
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w.Object(41, 176, -4, "spawntemplate=1:6010");
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end(objects);
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std::istringstream stream(w.data);
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LevelFile level;
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level.Read(stream);
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EXPECT_EQ(level.chunkHeaders.at(LevelFile::FileInfo).fileInfo.revision, 9u);
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ASSERT_EQ(level.objects.size(), 2u);
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EXPECT_EQ(level.objects[0].lot, 4945);
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EXPECT_EQ(level.objects[0].position.x, 10.0f);
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EXPECT_EQ(level.objects[0].settings.find(u"respawnname")->second->GetValueAsString(), "NS_LW_Portal");
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EXPECT_EQ(level.objects[1].id, 1760);
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EXPECT_EQ(level.objects[1].settings.find(u"spawntemplate")->second->GetValueAsString(), "6010");
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}
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// Some live scenes (e.g. Nimbus Station's Gnarled Forest launch pad) are from before chunks
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TEST(LevelFileTests, ReadsFilesWithoutChunks) {
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ZoneBytes w;
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w.Put<uint16_t>(30).Put<uint16_t>(0).Put<uint8_t>(1); // version, type, important
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w.data.append(48 + 12, '\0'); // version 30 settings the world skips
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w.Put<uint32_t>(0); // no skydome
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w.Put<uint32_t>(1);
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w.Object(30, 4945, 3, "respawnname=0:NS_GF");
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std::istringstream stream(w.data);
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LevelFile level;
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level.Read(stream);
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ASSERT_EQ(level.objects.size(), 1u);
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EXPECT_EQ(level.objects[0].position.x, 3.0f);
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EXPECT_EQ(level.objects[0].settings.find(u"respawnname")->second->GetValueAsString(), "NS_GF");
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EXPECT_EQ(level.chunkHeaders.count(LevelFile::SceneObjectData), 1u);
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}
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TEST(LevelFileTests, DamagedFilesKeepWhatWasRead) {
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ZoneBytes w;
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w.Put<uint16_t>(30).Put<uint16_t>(0).Put<uint8_t>(1);
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w.data.append(48 + 12, '\0');
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w.Put<uint32_t>(0).Put<uint32_t>(2);
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w.Object(30, 1, 0, "a=0:b");
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w.Object(30, 2, 0, "c=0:d");
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w.data.resize(w.data.size() - 2); // cut into the last object
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std::istringstream stream(w.data);
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LevelFile level;
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EXPECT_THROW(level.Read(stream), std::runtime_error);
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EXPECT_EQ(level.objects.size(), 1u);
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}
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