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https://github.com/DarkflameUniverse/DarkflameServer.git
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46 lines
1.2 KiB
CMake
46 lines
1.2 KiB
CMake
set(DDATABASE_GAMEDATABASE_SOURCES
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"Database.cpp"
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)
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add_subdirectory(MySQL)
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foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
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set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
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endforeach()
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add_subdirectory(SQLite)
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foreach(file ${DDATABSE_DATABSES_SQLITE_SOURCES})
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set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "SQLite/${file}")
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endforeach()
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add_subdirectory(TestSQL)
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foreach(file ${DDATABSE_DATABSES_TEST_SQL_SOURCES})
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set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "TestSQL/${file}")
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endforeach()
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add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
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target_include_directories(dDatabaseGame PUBLIC "."
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"ITables" PRIVATE "MySQL" "SQLite" "TestSQL"
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"${PROJECT_SOURCE_DIR}/dCommon"
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"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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)
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target_link_libraries(dDatabaseGame
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PUBLIC mariadb_cpp_connector
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INTERFACE dCommon)
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# Glob together all headers that need to be precompiled
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file(
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GLOB HEADERS_DDATABASE_GAME
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LIST_DIRECTORIES false
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ITables/*.h
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)
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# Need to specify to use the CXX compiler language here or else we get errors including <string>.
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target_precompile_headers(
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dDatabaseGame PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE_GAME}>"
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)
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