mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
f816ce4beb
Implement FDB Checksum Checks the client database with a checksum. This is an optional check to prevent the use of modded or outdated clients.
55 lines
1.6 KiB
INI
55 lines
1.6 KiB
INI
# MySQL connection info:
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mysql_host=
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mysql_database=
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mysql_username=
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mysql_password=
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# URL to the code repository for the hosted server
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# If you fork this repository and/or make changes to the code, reflect that here to comply with AGPLv3
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source=https://github.com/DarkflameUniverse/DarkflameServer
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# Port to the chat server, same as in chatconfig.ini
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chat_server_port=2005
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# Where to put crashlogs
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dump_folder=
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# How many clients can be connected to the server at once
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max_clients=999
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# 0 or 1, should log to console
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log_to_console=1
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# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
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log_debug_statements=0
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# 0 or 1, should not compile chat hash map to file
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dont_generate_dcf=0
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# 0 or 1, should disable chat
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disable_chat=0
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# Spatial partitioning settings
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# 205/12 is 1-1 with LU's terrain. Make sure to keep this ratio correct!
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# so 102/24 would be half the size, which nets better phys times.
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# 154/18 is a good middle road
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phys_spatial_partitioning=1
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phys_sp_tilesize=102
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phys_sp_tilecount=24
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# Gameplay settings
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# Extra feature for DLU, gives a character 2 extra backpack spaces when leveling up
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disable_extra_backpack=0
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# Extra feature for DLU, shows vanity in the world like extra NPCs and plaques commemorating the project and its creators
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disable_vanity=0
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# Extra feature for DLU, enables you to race solo
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solo_racing=0
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# Disables the anti-speedhack system. If you get kicked randomly you might want to disable this, as it might just be lag
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disable_anti_speedhack=0
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# 0 or 1, check server fdb (res/CDServer.fdb) against clients
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check_fdb=0 |