Files
DarkflameServer/dGame/dComponents/Activity/MiniGameControlComponent.h
Aaron Kimbrell 9a464ac35f refactor(component): group the component files by the client's families
Physics/, Activity/ (activity, scripted activity, shooting gallery,
quickbuild, minigame control, racing control base, racing control, gate rush),
Vendor/, Character/ (what the client makes with a character, plus ghost,
minifig and mission), Sound/ and Property/; the rest stays where it was.
File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:37:45 -05:00

19 lines
649 B
C++

#ifndef __MINIGAMECONTROLCOMPONENT__H__
#define __MINIGAMECONTROLCOMPONENT__H__
#include "ActivityComponent.h"
#include "eReplicaComponentType.h"
/**
* Minigame control (50), the zone control object's: an activity component as in the client (LWOMinigameComponent),
* which also sends what an activity sends.
*/
class MiniGameControlComponent final : public ActivityComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
MiniGameControlComponent(Entity* parent, const int32_t componentID) : ActivityComponent(parent, componentID) {}
};
#endif //!__MINIGAMECONTROLCOMPONENT__H__