Files
DarkflameServer/dNet/MasterPackets.h
Aaron Kimbrell efa08ac1d0 feat(master): login stamps travel through master and back
The login's Stamps now go with auth's REQUEST_ZONE_TRANSFER to master and
come back in REQUEST_ZONE_TRANSFER_RESPONSE, so master stamps the steps it
performs itself, with its own time: got the request
(WORLD_PACKET_RECEIVED, zone), the world is still starting and the request
waits (IM_LOGIN_QUEUED, instance), answered with a world
(WORLD_SESSION_CONFIRM_TO_AUTH, instance). Auth sends what comes back in
the login response.

Server to server wire change (message IDs unchanged): both messages end
with a Stamps list (u32 16 * count + 4, then the stamps); it is empty
(4 bytes) when a world server asks for a transfer. Touched:
- MasterPackets::SendZoneTransferRequest / SendZoneTransferResponse: take
  and write the stamps (default empty)
- MasterServer.cpp REQUEST_ZONE_TRANSFER: reads them, stamps, keeps them
  in the PendingInstanceRequest (new stamps member, InstanceManager.h)
- InstanceManager::ReadyInstance / AffirmTransfer: stamp and send them back
- ZoneInstanceManager: HandleRequestZoneTransferResponse reads them; a
  RequestZoneTransfer overload takes stamps and a callback that gets them
- AuthPackets LoginRequest::Handle uses that overload

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:48 -05:00

27 lines
1.1 KiB
C++

#ifndef MASTERPACKETS_H
#define MASTERPACKETS_H
#include <cstdint>
#include <string>
#include "RakNetTypes.h"
#include "dCommonVars.h"
#include "Stamps.h"
class dServer;
namespace MasterPackets {
// stamps: the login stamps travelling with the request (empty unless auth asks for a world during a login)
void SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID, const Stamps& stamps = {});
void SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort, const Stamps& stamps = {});
void HandleServerInfo(Packet* packet);
void SendServerInfo(dServer* server, Packet* packet);
void SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint32_t cloneID, const std::string& password);
void SendZoneRequestPrivate(dServer* server, uint64_t requestID, bool mythranShift, const std::string& password);
void SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCEID instanceId);
}
#endif // MASTERPACKETS_H