DarkflameServer/dScripts/02_server/Map/PR/SpawnGryphonServer.cpp
Aaron Kimbrell 6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00

30 lines
1.1 KiB
C++

#include "SpawnGryphonServer.h"
#include "InventoryComponent.h"
#include "GameMessages.h"
#include "MissionComponent.h"
#include "eMissionState.h"
#include "eTerminateType.h"
void SpawnGryphonServer::SetVariables(Entity* self) {
self->SetVar<LOT>(u"petLOT", 12433);
self->SetVar<std::string>(u"petType", "gryphon");
self->SetVar<uint32_t>(u"maxPets", 2);
self->SetVar<std::u16string>(u"spawnAnim", u"spawn");
self->SetVar<std::u16string>(u"spawnCinematic", u"SentinelPet");
}
void SpawnGryphonServer::OnUse(Entity* self, Entity* user) {
auto* missionComponent = user->GetComponent<MissionComponent>();
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
// Little extra for handling the case of the egg being placed the first time
if (missionComponent != nullptr && inventoryComponent != nullptr
&& missionComponent->GetMissionState(1391) == eMissionState::ACTIVE) {
inventoryComponent->RemoveItem(12483, inventoryComponent->GetLotCount(12483));
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
return;
}
SpawnPetBaseServer::OnUse(self, user);
}