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fddf99946f
* chore: make scripted activity derived from activity this paves the way for other component being properly derived from the activity component * use a dirty flag instead * address feedback
16 lines
485 B
C++
16 lines
485 B
C++
#ifndef __SCRIPTEDACTIVITYCOMPONENT__H__
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#define __SCRIPTEDACTIVITYCOMPONENT__H__
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#include "ActivityComponent.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class ScriptedActivityComponent : public ActivityComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
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ScriptedActivityComponent(Entity* parent, int activityID) : ActivityComponent(parent, activityID){};
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};
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#endif //!__SCRIPTEDACTIVITYCOMPONENT__H__
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