mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
2804dc3ec2
* fix: bad header includes tests pass * fix-up more include paths
789 lines
25 KiB
C++
789 lines
25 KiB
C++
#include "CharacterComponent.h"
|
|
#include "BitStream.h"
|
|
#include "tinyxml2.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "GeneralUtils.h"
|
|
#include "dServer.h"
|
|
#include "dZoneManager.h"
|
|
#include "CDClientManager.h"
|
|
#include "InventoryComponent.h"
|
|
#include "ControllablePhysicsComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "HavokVehiclePhysicsComponent.h"
|
|
#include "GameMessages.h"
|
|
#include "Item.h"
|
|
#include "Amf3.h"
|
|
#include "eGameMasterLevel.h"
|
|
#include "eGameActivity.h"
|
|
#include "User.h"
|
|
#include "Database.h"
|
|
#include "CDRewardCodesTable.h"
|
|
#include "Mail.h"
|
|
#include <ctime>
|
|
|
|
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
|
|
m_Character = character;
|
|
|
|
m_IsRacing = false;
|
|
m_IsGM = false;
|
|
m_IsLanding = false;
|
|
m_IsLEGOClubMember = true;
|
|
|
|
m_DirtyCurrentActivity = false;
|
|
m_DirtyGMInfo = false;
|
|
m_DirtySocialInfo = false;
|
|
|
|
m_PvpEnabled = false;
|
|
m_GMLevel = character->GetGMLevel();
|
|
|
|
m_EditorEnabled = false;
|
|
m_EditorLevel = m_GMLevel;
|
|
m_Reputation = 0;
|
|
|
|
m_CurrentActivity = eGameActivity::NONE;
|
|
m_CountryCode = 0;
|
|
m_LastUpdateTimestamp = std::time(nullptr);
|
|
}
|
|
|
|
bool CharacterComponent::LandingAnimDisabled(int zoneID) {
|
|
switch (zoneID) {
|
|
case 0:
|
|
case 556:
|
|
case 1101:
|
|
case 1202:
|
|
case 1203:
|
|
case 1204:
|
|
case 1261:
|
|
case 1301:
|
|
case 1302:
|
|
case 1303:
|
|
case 1401:
|
|
case 1402:
|
|
case 1403:
|
|
case 1603:
|
|
case 2001:
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
CharacterComponent::~CharacterComponent() {
|
|
}
|
|
|
|
void CharacterComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
|
|
|
if (bIsInitialUpdate) {
|
|
outBitStream->Write(m_ClaimCodes[0] != 0);
|
|
if (m_ClaimCodes[0] != 0) outBitStream->Write(m_ClaimCodes[0]);
|
|
outBitStream->Write(m_ClaimCodes[1] != 0);
|
|
if (m_ClaimCodes[1] != 0) outBitStream->Write(m_ClaimCodes[1]);
|
|
outBitStream->Write(m_ClaimCodes[2] != 0);
|
|
if (m_ClaimCodes[2] != 0) outBitStream->Write(m_ClaimCodes[2]);
|
|
outBitStream->Write(m_ClaimCodes[3] != 0);
|
|
if (m_ClaimCodes[3] != 0) outBitStream->Write(m_ClaimCodes[3]);
|
|
|
|
outBitStream->Write(m_Character->GetHairColor());
|
|
outBitStream->Write(m_Character->GetHairStyle());
|
|
outBitStream->Write<uint32_t>(0); //Default "head"
|
|
outBitStream->Write(m_Character->GetShirtColor());
|
|
outBitStream->Write(m_Character->GetPantsColor());
|
|
outBitStream->Write(m_Character->GetShirtStyle());
|
|
outBitStream->Write<uint32_t>(0); //Default "head color"
|
|
outBitStream->Write(m_Character->GetEyebrows());
|
|
outBitStream->Write(m_Character->GetEyes());
|
|
outBitStream->Write(m_Character->GetMouth());
|
|
outBitStream->Write<uint64_t>(0); //AccountID, trying out if 0 works.
|
|
outBitStream->Write(m_Character->GetLastLogin()); //Last login
|
|
outBitStream->Write<uint64_t>(0); //"prop mod last display time"
|
|
outBitStream->Write<uint64_t>(m_Uscore); //u-score
|
|
outBitStream->Write0(); //Not free-to-play (disabled in DLU)
|
|
|
|
//Stats:
|
|
outBitStream->Write(m_CurrencyCollected);
|
|
outBitStream->Write(m_BricksCollected);
|
|
outBitStream->Write(m_SmashablesSmashed);
|
|
outBitStream->Write(m_QuickBuildsCompleted);
|
|
outBitStream->Write(m_EnemiesSmashed);
|
|
outBitStream->Write(m_RocketsUsed);
|
|
outBitStream->Write(m_MissionsCompleted);
|
|
outBitStream->Write(m_PetsTamed);
|
|
outBitStream->Write(m_ImaginationPowerUpsCollected);
|
|
outBitStream->Write(m_LifePowerUpsCollected);
|
|
outBitStream->Write(m_ArmorPowerUpsCollected);
|
|
outBitStream->Write(m_MetersTraveled);
|
|
outBitStream->Write(m_TimesSmashed);
|
|
outBitStream->Write(m_TotalDamageTaken);
|
|
outBitStream->Write(m_TotalDamageHealed);
|
|
outBitStream->Write(m_TotalArmorRepaired);
|
|
outBitStream->Write(m_TotalImaginationRestored);
|
|
outBitStream->Write(m_TotalImaginationUsed);
|
|
outBitStream->Write(m_DistanceDriven);
|
|
outBitStream->Write(m_TimeAirborneInCar);
|
|
outBitStream->Write(m_RacingImaginationPowerUpsCollected);
|
|
outBitStream->Write(m_RacingImaginationCratesSmashed);
|
|
outBitStream->Write(m_RacingCarBoostsActivated);
|
|
outBitStream->Write(m_RacingTimesWrecked);
|
|
outBitStream->Write(m_RacingSmashablesSmashed);
|
|
outBitStream->Write(m_RacesFinished);
|
|
outBitStream->Write(m_FirstPlaceRaceFinishes);
|
|
|
|
outBitStream->Write0();
|
|
outBitStream->Write(m_IsLanding);
|
|
if (m_IsLanding) {
|
|
outBitStream->Write<uint16_t>(m_LastRocketConfig.size());
|
|
for (uint16_t character : m_LastRocketConfig) {
|
|
outBitStream->Write(character);
|
|
}
|
|
}
|
|
}
|
|
|
|
outBitStream->Write(m_DirtyGMInfo);
|
|
if (m_DirtyGMInfo) {
|
|
outBitStream->Write(m_PvpEnabled);
|
|
outBitStream->Write(m_IsGM);
|
|
outBitStream->Write(m_GMLevel);
|
|
outBitStream->Write(m_EditorEnabled);
|
|
outBitStream->Write(m_EditorLevel);
|
|
}
|
|
|
|
outBitStream->Write(m_DirtyCurrentActivity);
|
|
if (m_DirtyCurrentActivity) outBitStream->Write(m_CurrentActivity);
|
|
|
|
outBitStream->Write(m_DirtySocialInfo);
|
|
if (m_DirtySocialInfo) {
|
|
outBitStream->Write(m_GuildID);
|
|
outBitStream->Write<unsigned char>(m_GuildName.size());
|
|
if (!m_GuildName.empty())
|
|
outBitStream->WriteBits(reinterpret_cast<const unsigned char*>(m_GuildName.c_str()), static_cast<unsigned char>(m_GuildName.size()) * sizeof(wchar_t) * 8);
|
|
|
|
outBitStream->Write(m_IsLEGOClubMember);
|
|
outBitStream->Write(m_CountryCode);
|
|
}
|
|
}
|
|
|
|
bool CharacterComponent::GetPvpEnabled() const {
|
|
return m_PvpEnabled;
|
|
}
|
|
|
|
void CharacterComponent::SetPvpEnabled(const bool value) {
|
|
m_DirtyGMInfo = true;
|
|
|
|
m_PvpEnabled = value;
|
|
}
|
|
|
|
void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
|
|
m_DirtyGMInfo = true;
|
|
if (gmlevel > eGameMasterLevel::CIVILIAN) m_IsGM = true;
|
|
else m_IsGM = false;
|
|
m_GMLevel = gmlevel;
|
|
}
|
|
|
|
void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
|
|
|
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
|
if (!character) {
|
|
LOG("Failed to find char tag while loading XML!");
|
|
return;
|
|
}
|
|
if (character->QueryAttribute("rpt", &m_Reputation) == tinyxml2::XML_NO_ATTRIBUTE) {
|
|
SetReputation(0);
|
|
}
|
|
|
|
character->QueryUnsigned64Attribute("co", &m_ClaimCodes[0]);
|
|
character->QueryUnsigned64Attribute("co1", &m_ClaimCodes[1]);
|
|
character->QueryUnsigned64Attribute("co2", &m_ClaimCodes[2]);
|
|
character->QueryUnsigned64Attribute("co3", &m_ClaimCodes[3]);
|
|
|
|
AwardClaimCodes();
|
|
|
|
character->QueryInt64Attribute("ls", &m_Uscore);
|
|
|
|
// Load the statistics
|
|
const auto* statisticsAttribute = character->FindAttribute("stt");
|
|
if (statisticsAttribute) {
|
|
InitializeStatisticsFromString(std::string(statisticsAttribute->Value()));
|
|
} else {
|
|
InitializeEmptyStatistics();
|
|
}
|
|
|
|
// Load the zone statistics
|
|
m_ZoneStatistics = {};
|
|
auto zoneStatistics = character->FirstChildElement("zs");
|
|
|
|
if (zoneStatistics) {
|
|
auto child = zoneStatistics->FirstChildElement();
|
|
while (child) {
|
|
ZoneStatistics statistics = {};
|
|
|
|
child->QueryUnsigned64Attribute("ac", &statistics.m_AchievementsCollected);
|
|
child->QueryInt64Attribute("bc", &statistics.m_BricksCollected);
|
|
child->QueryUnsigned64Attribute("cc", &statistics.m_CoinsCollected);
|
|
child->QueryUnsigned64Attribute("es", &statistics.m_EnemiesSmashed);
|
|
child->QueryUnsigned64Attribute("qbc", &statistics.m_QuickBuildsCompleted);
|
|
|
|
uint32_t mapID;
|
|
child->QueryAttribute("map", &mapID);
|
|
|
|
m_ZoneStatistics.insert({ static_cast<LWOMAPID>(mapID), statistics });
|
|
|
|
child = child->NextSiblingElement();
|
|
}
|
|
}
|
|
|
|
const tinyxml2::XMLAttribute* rocketConfig = character->FindAttribute("lcbp");
|
|
|
|
if (rocketConfig) {
|
|
m_LastRocketConfig = GeneralUtils::ASCIIToUTF16(rocketConfig->Value());
|
|
} else {
|
|
m_LastRocketConfig = u"";
|
|
}
|
|
|
|
//
|
|
// Begin custom attributes
|
|
//
|
|
|
|
// Load the last rocket item ID
|
|
const tinyxml2::XMLAttribute* lastRocketItemID = character->FindAttribute("lrid");
|
|
if (lastRocketItemID) {
|
|
m_LastRocketItemID = lastRocketItemID->Int64Value();
|
|
}
|
|
|
|
//
|
|
// End custom attributes
|
|
//
|
|
|
|
if (m_GMLevel > eGameMasterLevel::CIVILIAN) {
|
|
m_IsGM = true;
|
|
m_DirtyGMInfo = true;
|
|
m_EditorLevel = m_GMLevel;
|
|
m_EditorEnabled = false; //We're not currently in HF if we're loading in
|
|
}
|
|
|
|
//Annoying guild bs:
|
|
const tinyxml2::XMLAttribute* guildName = character->FindAttribute("gn");
|
|
if (guildName) {
|
|
const char* gn = guildName->Value();
|
|
int64_t gid = 0;
|
|
character->QueryInt64Attribute("gid", &gid);
|
|
if (gid != 0) {
|
|
std::string guildname(gn);
|
|
m_GuildName = GeneralUtils::UTF8ToUTF16(guildname);
|
|
m_GuildID = gid;
|
|
m_DirtySocialInfo = true;
|
|
}
|
|
}
|
|
|
|
if (character->FindAttribute("time")) {
|
|
character->QueryUnsigned64Attribute("time", &m_TotalTimePlayed);
|
|
} else {
|
|
m_TotalTimePlayed = 0;
|
|
}
|
|
|
|
if (!m_Character) return;
|
|
|
|
//Check to see if we're landing:
|
|
if (m_Character->GetZoneID() != Game::server->GetZoneID()) {
|
|
m_IsLanding = true;
|
|
}
|
|
|
|
if (LandingAnimDisabled(m_Character->GetZoneID()) || LandingAnimDisabled(Game::server->GetZoneID()) || m_LastRocketConfig.empty()) {
|
|
m_IsLanding = false; //Don't make us land on VE/minigames lol
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
|
tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
|
|
if (!minifig) {
|
|
LOG("Failed to find mf tag while updating XML!");
|
|
return;
|
|
}
|
|
|
|
// write minifig information that might have been changed by commands
|
|
|
|
minifig->SetAttribute("es", m_Character->GetEyebrows());
|
|
minifig->SetAttribute("ess", m_Character->GetEyes());
|
|
minifig->SetAttribute("hc", m_Character->GetHairColor());
|
|
minifig->SetAttribute("hs", m_Character->GetHairStyle());
|
|
minifig->SetAttribute("l", m_Character->GetPantsColor());
|
|
minifig->SetAttribute("lh", m_Character->GetLeftHand());
|
|
minifig->SetAttribute("ms", m_Character->GetMouth());
|
|
minifig->SetAttribute("rh", m_Character->GetRightHand());
|
|
minifig->SetAttribute("t", m_Character->GetShirtColor());
|
|
|
|
// done with minifig
|
|
|
|
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
|
if (!character) {
|
|
LOG("Failed to find char tag while updating XML!");
|
|
return;
|
|
}
|
|
|
|
if (m_ClaimCodes[0] != 0) character->SetAttribute("co", m_ClaimCodes[0]);
|
|
if (m_ClaimCodes[1] != 0) character->SetAttribute("co1", m_ClaimCodes[1]);
|
|
if (m_ClaimCodes[2] != 0) character->SetAttribute("co2", m_ClaimCodes[2]);
|
|
if (m_ClaimCodes[3] != 0) character->SetAttribute("co3", m_ClaimCodes[3]);
|
|
|
|
character->SetAttribute("ls", m_Uscore);
|
|
// Custom attribute to keep track of reputation.
|
|
character->SetAttribute("rpt", GetReputation());
|
|
character->SetAttribute("stt", StatisticsToString().c_str());
|
|
|
|
// Set the zone statistics of the form <zs><s/> ... <s/></zs>
|
|
auto zoneStatistics = character->FirstChildElement("zs");
|
|
if (!zoneStatistics) zoneStatistics = doc->NewElement("zs");
|
|
zoneStatistics->DeleteChildren();
|
|
|
|
for (auto pair : m_ZoneStatistics) {
|
|
auto zoneStatistic = doc->NewElement("s");
|
|
|
|
zoneStatistic->SetAttribute("map", pair.first);
|
|
zoneStatistic->SetAttribute("ac", pair.second.m_AchievementsCollected);
|
|
zoneStatistic->SetAttribute("bc", pair.second.m_BricksCollected);
|
|
zoneStatistic->SetAttribute("cc", pair.second.m_CoinsCollected);
|
|
zoneStatistic->SetAttribute("es", pair.second.m_EnemiesSmashed);
|
|
zoneStatistic->SetAttribute("qbc", pair.second.m_QuickBuildsCompleted);
|
|
|
|
zoneStatistics->LinkEndChild(zoneStatistic);
|
|
}
|
|
|
|
character->LinkEndChild(zoneStatistics);
|
|
|
|
if (!m_LastRocketConfig.empty()) {
|
|
std::string config = GeneralUtils::UTF16ToWTF8(m_LastRocketConfig);
|
|
character->SetAttribute("lcbp", config.c_str());
|
|
} else {
|
|
character->DeleteAttribute("lcbp");
|
|
}
|
|
|
|
//
|
|
// Begin custom attributes
|
|
//
|
|
|
|
// Store last rocket item ID
|
|
character->SetAttribute("lrid", m_LastRocketItemID);
|
|
|
|
//
|
|
// End custom attributes
|
|
//
|
|
|
|
auto newUpdateTimestamp = std::time(nullptr);
|
|
LOG("Time since last save: %d", newUpdateTimestamp - m_LastUpdateTimestamp);
|
|
|
|
m_TotalTimePlayed += newUpdateTimestamp - m_LastUpdateTimestamp;
|
|
character->SetAttribute("time", m_TotalTimePlayed);
|
|
|
|
m_LastUpdateTimestamp = newUpdateTimestamp;
|
|
}
|
|
|
|
void CharacterComponent::SetLastRocketConfig(std::u16string config) {
|
|
m_IsLanding = !config.empty();
|
|
m_LastRocketConfig = config;
|
|
}
|
|
|
|
Item* CharacterComponent::GetRocket(Entity* player) {
|
|
Item* rocket = nullptr;
|
|
|
|
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
|
|
|
|
if (!inventoryComponent) return rocket;
|
|
|
|
// Select the rocket
|
|
if (!rocket) {
|
|
rocket = inventoryComponent->FindItemById(GetLastRocketItemID());
|
|
}
|
|
|
|
if (!rocket) {
|
|
rocket = inventoryComponent->FindItemByLot(6416);
|
|
}
|
|
|
|
if (!rocket) {
|
|
LOG("Unable to find rocket to equip!");
|
|
return rocket;
|
|
}
|
|
return rocket;
|
|
}
|
|
|
|
Item* CharacterComponent::RocketEquip(Entity* player) {
|
|
Item* rocket = GetRocket(player);
|
|
if (!rocket) return rocket;
|
|
|
|
// build and define the rocket config
|
|
for (LDFBaseData* data : rocket->GetConfig()) {
|
|
if (data->GetKey() == u"assemblyPartLOTs") {
|
|
std::string newRocketStr = data->GetValueAsString() + ";";
|
|
GeneralUtils::ReplaceInString(newRocketStr, "+", ";");
|
|
SetLastRocketConfig(GeneralUtils::ASCIIToUTF16(newRocketStr));
|
|
}
|
|
}
|
|
|
|
// Store the last used rocket item's ID
|
|
SetLastRocketItemID(rocket->GetId());
|
|
// carry the rocket
|
|
rocket->Equip(true);
|
|
return rocket;
|
|
}
|
|
|
|
void CharacterComponent::RocketUnEquip(Entity* player) {
|
|
Item* rocket = GetRocket(player);
|
|
if (!rocket) return;
|
|
// We don't want to carry it anymore
|
|
rocket->UnEquip();
|
|
}
|
|
|
|
void CharacterComponent::TrackMissionCompletion(bool isAchievement) {
|
|
UpdatePlayerStatistic(MissionsCompleted);
|
|
|
|
// Achievements are tracked separately for the zone
|
|
if (isAchievement) {
|
|
const auto mapID = Game::zoneManager->GetZoneID().GetMapID();
|
|
GetZoneStatisticsForMap(mapID).m_AchievementsCollected++;
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackLOTCollection(LOT lot) {
|
|
switch (lot) {
|
|
// Handle all the imagination powerup lots
|
|
case 935: // 1 point
|
|
case 4035: // 2 points
|
|
case 11910: // 3 points
|
|
case 11911: // 5 points
|
|
case 11918: // 10 points
|
|
UpdatePlayerStatistic(ImaginationPowerUpsCollected);
|
|
break;
|
|
// Handle all the armor powerup lots
|
|
case 6431: // 1 point
|
|
case 11912: // 2 points
|
|
case 11913: // 3 points
|
|
case 11914: // 5 points
|
|
case 11919: // 10 points
|
|
UpdatePlayerStatistic(ArmorPowerUpsCollected);
|
|
break;
|
|
// Handle all the life powerup lots
|
|
case 177: // 1 point
|
|
case 11915: // 2 points
|
|
case 11916: // 3 points
|
|
case 11917: // 5 points
|
|
case 11920: // 10 points
|
|
UpdatePlayerStatistic(LifePowerUpsCollected);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackHealthDelta(int32_t health) {
|
|
if (health > 0) {
|
|
UpdatePlayerStatistic(TotalDamageHealed, health);
|
|
} else {
|
|
UpdatePlayerStatistic(TotalDamageTaken, -health);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackImaginationDelta(int32_t imagination) {
|
|
if (imagination > 0) {
|
|
UpdatePlayerStatistic(TotalImaginationRestored, imagination);
|
|
} else {
|
|
UpdatePlayerStatistic(TotalImaginationUsed, -imagination);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackArmorDelta(int32_t armor) {
|
|
if (armor > 0) {
|
|
UpdatePlayerStatistic(TotalArmorRepaired, armor);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackQuickBuildComplete() {
|
|
UpdatePlayerStatistic(QuickBuildsCompleted);
|
|
|
|
const auto mapID = Game::zoneManager->GetZoneID().GetMapID();
|
|
GetZoneStatisticsForMap(mapID).m_QuickBuildsCompleted++;
|
|
}
|
|
|
|
void CharacterComponent::TrackRaceCompleted(bool won) {
|
|
m_RacesFinished++;
|
|
if (won)
|
|
m_FirstPlaceRaceFinishes++;
|
|
}
|
|
|
|
void CharacterComponent::TrackPositionUpdate(const NiPoint3& newPosition) {
|
|
const auto distance = NiPoint3::Distance(newPosition, m_Parent->GetPosition());
|
|
|
|
if (m_IsRacing) {
|
|
UpdatePlayerStatistic(DistanceDriven, static_cast<uint64_t>(distance));
|
|
} else {
|
|
UpdatePlayerStatistic(MetersTraveled, static_cast<uint64_t>(distance));
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::HandleZoneStatisticsUpdate(LWOMAPID zoneID, const std::u16string& name, int32_t value) {
|
|
auto zoneStatistics = &GetZoneStatisticsForMap(zoneID);
|
|
|
|
if (name == u"BricksCollected") {
|
|
m_BricksCollected += value;
|
|
zoneStatistics->m_BricksCollected += value;
|
|
} else if (name == u"CoinsCollected") {
|
|
m_CurrencyCollected += value;
|
|
zoneStatistics->m_CoinsCollected += value;
|
|
} else if (name == u"EnemiesSmashed") {
|
|
m_EnemiesSmashed += value;
|
|
zoneStatistics->m_EnemiesSmashed += value;
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::UpdatePlayerStatistic(StatisticID updateID, uint64_t updateValue) {
|
|
switch (updateID) {
|
|
case CurrencyCollected:
|
|
m_CurrencyCollected += updateValue;
|
|
break;
|
|
case BricksCollected:
|
|
m_BricksCollected += updateValue;
|
|
break;
|
|
case SmashablesSmashed:
|
|
m_SmashablesSmashed += updateValue;
|
|
break;
|
|
case QuickBuildsCompleted:
|
|
m_QuickBuildsCompleted += updateValue;
|
|
break;
|
|
case EnemiesSmashed:
|
|
m_EnemiesSmashed += updateValue;
|
|
break;
|
|
case RocketsUsed:
|
|
m_RocketsUsed += updateValue;
|
|
break;
|
|
case MissionsCompleted:
|
|
m_MissionsCompleted += updateValue;
|
|
break;
|
|
case PetsTamed:
|
|
m_PetsTamed += updateValue;
|
|
break;
|
|
case ImaginationPowerUpsCollected:
|
|
m_ImaginationPowerUpsCollected += updateValue;
|
|
break;
|
|
case LifePowerUpsCollected:
|
|
m_LifePowerUpsCollected += updateValue;
|
|
break;
|
|
case ArmorPowerUpsCollected:
|
|
m_ArmorPowerUpsCollected += updateValue;
|
|
break;
|
|
case MetersTraveled:
|
|
m_MetersTraveled += updateValue;
|
|
break;
|
|
case TimesSmashed:
|
|
m_TimesSmashed += updateValue;
|
|
break;
|
|
case TotalDamageTaken:
|
|
m_TotalDamageTaken += updateValue;
|
|
break;
|
|
case TotalDamageHealed:
|
|
m_TotalDamageHealed += updateValue;
|
|
break;
|
|
case TotalArmorRepaired:
|
|
m_TotalArmorRepaired += updateValue;
|
|
break;
|
|
case TotalImaginationRestored:
|
|
m_TotalImaginationRestored += updateValue;
|
|
break;
|
|
case TotalImaginationUsed:
|
|
m_TotalImaginationUsed += updateValue;
|
|
break;
|
|
case DistanceDriven:
|
|
m_DistanceDriven += updateValue;
|
|
break;
|
|
case TimeAirborneInCar:
|
|
m_TimeAirborneInCar += updateValue;
|
|
break;
|
|
case RacingImaginationPowerUpsCollected:
|
|
m_RacingImaginationPowerUpsCollected += updateValue;
|
|
break;
|
|
case RacingImaginationCratesSmashed:
|
|
m_RacingImaginationCratesSmashed += updateValue;
|
|
break;
|
|
case RacingCarBoostsActivated:
|
|
m_RacingCarBoostsActivated += updateValue;
|
|
break;
|
|
case RacingTimesWrecked:
|
|
m_RacingTimesWrecked += updateValue;
|
|
break;
|
|
case RacingSmashablesSmashed:
|
|
m_RacingSmashablesSmashed += updateValue;
|
|
break;
|
|
case RacesFinished:
|
|
m_RacesFinished += updateValue;
|
|
break;
|
|
case FirstPlaceRaceFinishes:
|
|
m_FirstPlaceRaceFinishes += updateValue;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::InitializeStatisticsFromString(const std::string& statisticsString) {
|
|
auto split = GeneralUtils::SplitString(statisticsString, ';');
|
|
|
|
m_CurrencyCollected = GetStatisticFromSplit(split, 0);
|
|
m_BricksCollected = GetStatisticFromSplit(split, 1);
|
|
m_SmashablesSmashed = GetStatisticFromSplit(split, 2);
|
|
m_QuickBuildsCompleted = GetStatisticFromSplit(split, 3);
|
|
m_EnemiesSmashed = GetStatisticFromSplit(split, 4);
|
|
m_RocketsUsed = GetStatisticFromSplit(split, 5);
|
|
m_MissionsCompleted = GetStatisticFromSplit(split, 6);
|
|
m_PetsTamed = GetStatisticFromSplit(split, 7);
|
|
m_ImaginationPowerUpsCollected = GetStatisticFromSplit(split, 8);
|
|
m_LifePowerUpsCollected = GetStatisticFromSplit(split, 9);
|
|
m_ArmorPowerUpsCollected = GetStatisticFromSplit(split, 10);
|
|
m_MetersTraveled = GetStatisticFromSplit(split, 11);
|
|
m_TimesSmashed = GetStatisticFromSplit(split, 12);
|
|
m_TotalDamageTaken = GetStatisticFromSplit(split, 13);
|
|
m_TotalDamageHealed = GetStatisticFromSplit(split, 14);
|
|
m_TotalArmorRepaired = GetStatisticFromSplit(split, 15);
|
|
m_TotalImaginationRestored = GetStatisticFromSplit(split, 16);
|
|
m_TotalImaginationUsed = GetStatisticFromSplit(split, 17);
|
|
m_DistanceDriven = GetStatisticFromSplit(split, 18);
|
|
m_TimeAirborneInCar = GetStatisticFromSplit(split, 19); // WONTFIX
|
|
m_RacingImaginationPowerUpsCollected = GetStatisticFromSplit(split, 20);
|
|
m_RacingImaginationCratesSmashed = GetStatisticFromSplit(split, 21);
|
|
m_RacingCarBoostsActivated = GetStatisticFromSplit(split, 22);
|
|
m_RacingTimesWrecked = GetStatisticFromSplit(split, 23);
|
|
m_RacingSmashablesSmashed = GetStatisticFromSplit(split, 24);
|
|
m_RacesFinished = GetStatisticFromSplit(split, 25);
|
|
m_FirstPlaceRaceFinishes = GetStatisticFromSplit(split, 26);
|
|
}
|
|
|
|
void CharacterComponent::InitializeEmptyStatistics() {
|
|
m_CurrencyCollected = 0;
|
|
m_BricksCollected = 0;
|
|
m_SmashablesSmashed = 0;
|
|
m_QuickBuildsCompleted = 0;
|
|
m_EnemiesSmashed = 0;
|
|
m_RocketsUsed = 0;
|
|
m_MissionsCompleted = 0;
|
|
m_PetsTamed = 0;
|
|
m_ImaginationPowerUpsCollected = 0;
|
|
m_LifePowerUpsCollected = 0;
|
|
m_ArmorPowerUpsCollected = 0;
|
|
m_MetersTraveled = 0;
|
|
m_TimesSmashed = 0;
|
|
m_TotalDamageTaken = 0;
|
|
m_TotalDamageHealed = 0;
|
|
m_TotalArmorRepaired = 0;
|
|
m_TotalImaginationRestored = 0;
|
|
m_TotalImaginationUsed = 0;
|
|
m_DistanceDriven = 0;
|
|
m_TimeAirborneInCar = 0;
|
|
m_RacingImaginationPowerUpsCollected = 0;
|
|
m_RacingImaginationCratesSmashed = 0;
|
|
m_RacingCarBoostsActivated = 0;
|
|
m_RacingTimesWrecked = 0;
|
|
m_RacingSmashablesSmashed = 0;
|
|
m_RacesFinished = 0;
|
|
m_FirstPlaceRaceFinishes = 0;
|
|
}
|
|
|
|
std::string CharacterComponent::StatisticsToString() const {
|
|
std::stringstream result;
|
|
result << std::to_string(m_CurrencyCollected) << ';'
|
|
<< std::to_string(m_BricksCollected) << ';'
|
|
<< std::to_string(m_SmashablesSmashed) << ';'
|
|
<< std::to_string(m_QuickBuildsCompleted) << ';'
|
|
<< std::to_string(m_EnemiesSmashed) << ';'
|
|
<< std::to_string(m_RocketsUsed) << ';'
|
|
<< std::to_string(m_MissionsCompleted) << ';'
|
|
<< std::to_string(m_PetsTamed) << ';'
|
|
<< std::to_string(m_ImaginationPowerUpsCollected) << ';'
|
|
<< std::to_string(m_LifePowerUpsCollected) << ';'
|
|
<< std::to_string(m_ArmorPowerUpsCollected) << ';'
|
|
<< std::to_string(m_MetersTraveled) << ';'
|
|
<< std::to_string(m_TimesSmashed) << ';'
|
|
<< std::to_string(m_TotalDamageTaken) << ';'
|
|
<< std::to_string(m_TotalDamageHealed) << ';'
|
|
<< std::to_string(m_TotalArmorRepaired) << ';'
|
|
<< std::to_string(m_TotalImaginationRestored) << ';'
|
|
<< std::to_string(m_TotalImaginationUsed) << ';'
|
|
<< std::to_string(m_DistanceDriven) << ';'
|
|
<< std::to_string(m_TimeAirborneInCar) << ';'
|
|
<< std::to_string(m_RacingImaginationPowerUpsCollected) << ';'
|
|
<< std::to_string(m_RacingImaginationCratesSmashed) << ';'
|
|
<< std::to_string(m_RacingCarBoostsActivated) << ';'
|
|
<< std::to_string(m_RacingTimesWrecked) << ';'
|
|
<< std::to_string(m_RacingSmashablesSmashed) << ';'
|
|
<< std::to_string(m_RacesFinished) << ';'
|
|
<< std::to_string(m_FirstPlaceRaceFinishes) << ';';
|
|
|
|
return result.str();
|
|
}
|
|
|
|
uint64_t CharacterComponent::GetStatisticFromSplit(std::vector<std::string> split, uint32_t index) {
|
|
return split.size() > index ? std::stoull(split.at(index)) : 0;
|
|
}
|
|
|
|
ZoneStatistics& CharacterComponent::GetZoneStatisticsForMap(LWOMAPID mapID) {
|
|
auto stats = m_ZoneStatistics.find(mapID);
|
|
if (stats == m_ZoneStatistics.end())
|
|
m_ZoneStatistics.insert({ mapID, {0, 0, 0, 0, 0 } });
|
|
return m_ZoneStatistics.at(mapID);
|
|
}
|
|
|
|
void CharacterComponent::AddVentureVisionEffect(std::string ventureVisionType) {
|
|
const auto ventureVisionTypeIterator = m_ActiveVentureVisionEffects.find(ventureVisionType);
|
|
|
|
if (ventureVisionTypeIterator != m_ActiveVentureVisionEffects.end()) {
|
|
ventureVisionTypeIterator->second = ++ventureVisionTypeIterator->second;
|
|
} else {
|
|
// If the effect it not found, insert it into the active effects.
|
|
m_ActiveVentureVisionEffects.insert(std::make_pair(ventureVisionType, 1U));
|
|
}
|
|
|
|
UpdateClientMinimap(true, ventureVisionType);
|
|
}
|
|
|
|
void CharacterComponent::RemoveVentureVisionEffect(std::string ventureVisionType) {
|
|
const auto ventureVisionTypeIterator = m_ActiveVentureVisionEffects.find(ventureVisionType);
|
|
|
|
if (ventureVisionTypeIterator != m_ActiveVentureVisionEffects.end()) {
|
|
ventureVisionTypeIterator->second = --ventureVisionTypeIterator->second;
|
|
UpdateClientMinimap(ventureVisionTypeIterator->second != 0U, ventureVisionType);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const {
|
|
if (!m_Parent) return;
|
|
AMFArrayValue arrayToSend;
|
|
arrayToSend.Insert(ventureVisionType, showFaction);
|
|
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", arrayToSend);
|
|
}
|
|
|
|
void CharacterComponent::AwardClaimCodes() {
|
|
if (!m_Parent) return;
|
|
auto* user = m_Parent->GetParentUser();
|
|
if (!user) return;
|
|
|
|
auto rewardCodes = Database::Get()->GetRewardCodesByAccountID(user->GetAccountID());
|
|
if (rewardCodes.empty()) return;
|
|
|
|
auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();
|
|
for (auto const rewardCode: rewardCodes){
|
|
LOG_DEBUG("Processing RewardCode %i", rewardCode);
|
|
const uint32_t rewardCodeIndex = rewardCode >> 6;
|
|
const uint32_t bitIndex = rewardCode % 64;
|
|
if (GeneralUtils::CheckBit(m_ClaimCodes[rewardCodeIndex], bitIndex)) continue;
|
|
m_ClaimCodes[rewardCodeIndex] = GeneralUtils::SetBit(m_ClaimCodes[rewardCodeIndex], bitIndex);
|
|
|
|
// Don't send it on this one since it's default and the mail doesn't make sense
|
|
if (rewardCode == 30) continue;
|
|
|
|
auto attachmentLOT = cdrewardCodes->GetAttachmentLOT(rewardCode);
|
|
std::ostringstream subject;
|
|
subject << "%[RewardCodes_" << rewardCode << "_subjectText]";
|
|
std::ostringstream body;
|
|
body << "%[RewardCodes_" << rewardCode << "_bodyText]";
|
|
Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
|
|
}
|
|
}
|