mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
19 lines
826 B
C++
19 lines
826 B
C++
#include "NpcPirateServer.h"
|
|
#include "eMissionState.h"
|
|
#include "InventoryComponent.h"
|
|
|
|
void NpcPirateServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
|
auto* inventory = target->GetComponent<InventoryComponent>();
|
|
if (inventory != nullptr && missionID == 1881) {
|
|
auto* luckyShovel = inventory->FindItemByLot(14591);
|
|
|
|
// Add or remove the lucky shovel based on whether the mission was completed or started
|
|
if ((missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)
|
|
&& luckyShovel == nullptr) {
|
|
inventory->AddItem(14591, 1, eLootSourceType::NONE);
|
|
} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
|
inventory->RemoveItem(14591, 1);
|
|
}
|
|
}
|
|
}
|