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0545adfac3
Have fun!
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#include "RaceImagineCrateServer.h"
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#include "SkillComponent.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "DestroyableComponent.h"
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#include "CharacterComponent.h"
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#include "PossessableComponent.h"
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void RaceImagineCrateServer::OnDie(Entity* self, Entity* killer)
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{
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if (self->GetVar<bool>(u"bIsDead"))
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{
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return;
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}
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//GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
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self->SetVar<bool>(u"bIsDead", true);
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if (killer == nullptr)
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{
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return;
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}
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auto* skillComponent = killer->GetComponent<SkillComponent>();
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if (skillComponent == nullptr)
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{
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return;
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}
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auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr)
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{
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destroyableComponent->SetImagination(60);
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EntityManager::Instance()->SerializeEntity(killer);
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}
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// Crate is killed by the car
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auto* possessableComponent = killer->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
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if (possessor != nullptr) {
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auto* characterComponent = possessor->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->UpdatePlayerStatistic(RacingImaginationCratesSmashed);
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characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
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}
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}
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}
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//skillComponent->CalculateBehavior(586, 9450, killer->GetObjectID(), true);
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}
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