mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
0545adfac3
Have fun!
26 lines
879 B
C++
26 lines
879 B
C++
#include "WaveBossSpiderling.h"
|
|
#include "BaseCombatAIComponent.h"
|
|
|
|
void WaveBossSpiderling::OnStartup(Entity *self) {
|
|
BaseWavesGenericEnemy::OnStartup(self);
|
|
|
|
auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
|
|
if (combatAIComponent != nullptr) {
|
|
combatAIComponent->SetDisabled(true);
|
|
combatAIComponent->SetStunImmune(true);
|
|
}
|
|
|
|
self->AddToGroup("boss");
|
|
}
|
|
|
|
void WaveBossSpiderling::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
|
|
int32_t param2, int32_t param3) {
|
|
if (args == "startAI") {
|
|
auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
|
|
if (combatAIComponent != nullptr) {
|
|
combatAIComponent->SetDisabled(false);
|
|
combatAIComponent->SetStunImmune(false);
|
|
}
|
|
}
|
|
}
|