mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
0545adfac3
Have fun!
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
#include "NtImagBeamBuffer.h"
|
|
#include "EntityManager.h"
|
|
#include "SkillComponent.h"
|
|
|
|
void NtImagBeamBuffer::OnStartup(Entity* self)
|
|
{
|
|
self->SetProximityRadius(100, "ImagZone");
|
|
|
|
self->AddTimer("BuffImag", 2.0f);
|
|
}
|
|
|
|
void NtImagBeamBuffer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
|
|
{
|
|
if (name != "ImagZone" || !entering->IsPlayer())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (status == "ENTER")
|
|
{
|
|
const auto& iter = std::find(m_EntitiesInProximity.begin(), m_EntitiesInProximity.end(), entering->GetObjectID());
|
|
|
|
if (iter == m_EntitiesInProximity.end())
|
|
{
|
|
m_EntitiesInProximity.push_back(entering->GetObjectID());
|
|
}
|
|
}
|
|
else if (status == "LEAVE")
|
|
{
|
|
const auto& iter = std::find(m_EntitiesInProximity.begin(), m_EntitiesInProximity.end(), entering->GetObjectID());
|
|
|
|
if (iter != m_EntitiesInProximity.end())
|
|
{
|
|
m_EntitiesInProximity.erase(iter);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NtImagBeamBuffer::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
if (timerName != "BuffImag")
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (const auto entityID : m_EntitiesInProximity)
|
|
{
|
|
auto* entity = EntityManager::Instance()->GetEntity(entityID);
|
|
|
|
if (entity == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
skillComponent->CalculateBehavior(1311, 30235, entityID, true);
|
|
}
|
|
|
|
self->AddTimer("BuffImag", 2.0f);
|
|
}
|