DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RemoveStripMessage.h
David Markowitz d138b7b878
Make ControlBehavior messages far more modular (#991)
* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
2023-02-16 11:30:33 -06:00

20 lines
462 B
C++

#ifndef __REMOVESTRIPMESSAGE__H__
#define __REMOVESTRIPMESSAGE__H__
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
/**
* @brief Sent when a player removes the first Action from a strip.
*
*/
class RemoveStripMessage : public BehaviorMessageBase {
public:
RemoveStripMessage(AMFArrayValue* arguments);
ActionContext GetActionContext() { return actionContext; };
private:
ActionContext actionContext;
};
#endif //!__REMOVESTRIPMESSAGE__H__