mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
d382eb3bc2
- Give entities that have a script component ID of zero a script component still - Progress scripted entity missions within the for loop as we do for script calls Tested that Boogie Down is (finally) completable. Tested that Mission 737 is still completable Checked that missions progressed inside OnEmoteReceived scripts to not double trigger progression
2102 lines
67 KiB
C++
2102 lines
67 KiB
C++
#include "dCommonVars.h"
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#include "Entity.h"
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#include "CDClientManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include <PacketUtils.h>
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#include <functional>
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#include "CDDestructibleComponentTable.h"
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#include "CDClientDatabase.h"
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#include <sstream>
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#include "dServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "Zone.h"
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#include "Spawner.h"
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#include "UserManager.h"
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#include "dpWorld.h"
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#include "Player.h"
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//Component includes:
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#include "Component.h"
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#include "ControllablePhysicsComponent.h"
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#include "RenderComponent.h"
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#include "RocketLaunchLupComponent.h"
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#include "CharacterComponent.h"
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#include "DestroyableComponent.h"
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#include "BuffComponent.h"
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#include "BouncerComponent.h"
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#include "InventoryComponent.h"
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#include "LevelProgressionComponent.h"
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#include "PlayerForcedMovementComponent.h"
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#include "ScriptComponent.h"
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#include "SkillComponent.h"
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#include "SimplePhysicsComponent.h"
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#include "SwitchComponent.h"
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#include "PhantomPhysicsComponent.h"
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#include "RigidbodyPhantomPhysicsComponent.h"
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#include "MovingPlatformComponent.h"
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#include "MissionComponent.h"
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#include "MissionOfferComponent.h"
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#include "RebuildComponent.h"
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#include "BuildBorderComponent.h"
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#include "MovementAIComponent.h"
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#include "VendorComponent.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "PropertyComponent.h"
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#include "BaseCombatAIComponent.h"
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#include "PropertyManagementComponent.h"
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#include "PropertyVendorComponent.h"
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#include "ProximityMonitorComponent.h"
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#include "PropertyEntranceComponent.h"
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#include "ModelComponent.h"
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#include "ZCompression.h"
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#include "PetComponent.h"
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#include "VehiclePhysicsComponent.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "ModuleAssemblyComponent.h"
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#include "RacingControlComponent.h"
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#include "SoundTriggerComponent.h"
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#include "ShootingGalleryComponent.h"
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#include "RailActivatorComponent.h"
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#include "LUPExhibitComponent.h"
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Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) {
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m_ObjectID = objectID;
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m_TemplateID = info.lot;
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m_ParentEntity = parentEntity;
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m_Character = nullptr;
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m_GMLevel = 0;
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m_CollectibleID = 0;
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m_Trigger = nullptr; //new LUTriggers::Trigger();
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m_NetworkID = 0;
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m_Groups = {};
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m_OwnerOverride = LWOOBJID_EMPTY;
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m_Timers = {};
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m_ChildEntities = {};
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m_ScheduleKiller = nullptr;
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m_TargetsInPhantom = {};
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m_Components = {};
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m_DieCallbacks = {};
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m_PhantomCollisionCallbacks = {};
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m_IsParentChildDirty = true;
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m_Settings = info.settings;
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m_NetworkSettings = info.networkSettings;
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m_DefaultPosition = info.pos;
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m_DefaultRotation = info.rot;
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m_Scale = info.scale;
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m_Spawner = info.spawner;
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m_SpawnerID = info.spawnerID;
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m_HasSpawnerNodeID = info.hasSpawnerNodeID;
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m_SpawnerNodeID = info.spawnerNodeID;
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if (info.lot != 1) m_PlayerIsReadyForUpdates = true;
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}
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Entity::~Entity() {
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if (m_Character) {
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m_Character->SaveXMLToDatabase();
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}
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CancelAllTimers();
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CancelCallbackTimers();
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const auto components = m_Components;
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for (const auto& pair : components) {
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delete pair.second;
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m_Components.erase(pair.first);
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}
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for (auto child : m_ChildEntities) {
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if (child) child->RemoveParent();
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}
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if (m_ParentEntity) {
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m_ParentEntity->RemoveChild(this);
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}
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}
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void Entity::Initialize() {
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/**
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* Setup trigger
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*/
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const auto triggerName = GetVarAsString(u"trigger_id");
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if (!triggerName.empty()) {
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std::stringstream ss(triggerName);
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std::vector<std::string> tokens;
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std::string token;
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while (std::getline(ss, token, ':')) {
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tokens.push_back(token);
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}
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uint32_t sceneID = std::stoi(tokens[0]);
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uint32_t triggerID = std::stoi(tokens[1]);
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if (m_Trigger != nullptr) {
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delete m_Trigger;
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m_Trigger = nullptr;
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}
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m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID);
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if (m_Trigger == nullptr) {
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m_Trigger = new LUTriggers::Trigger();
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}
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}
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/**
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* Setup groups
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*/
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const auto groupIDs = GetVarAsString(u"groupID");
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if (!groupIDs.empty()) {
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m_Groups = GeneralUtils::SplitString(groupIDs, ';');
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m_Groups.erase(m_Groups.end() - 1);
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}
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/**
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* Set ourselves as a child of our parent
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*/
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if (m_ParentEntity != nullptr) {
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m_ParentEntity->AddChild(this);
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}
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// Get the registry table
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
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/**
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* Special case for BBB models. They have components not corresponding to the registry.
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*/
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if (m_TemplateID == 14) {
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const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SIMPLE_PHYSICS);
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SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_SIMPLE_PHYSICS, comp));
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ModelComponent* modelcomp = new ModelComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_MODEL, modelcomp));
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RenderComponent* render = new RenderComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_RENDER, render));
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auto destroyableComponent = new DestroyableComponent(this);
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destroyableComponent->SetHealth(1);
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destroyableComponent->SetMaxHealth(1.0f);
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destroyableComponent->SetFaction(-1, true);
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destroyableComponent->SetIsSmashable(true);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, destroyableComponent));
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// We have all our components.
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return;
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}
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/**
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* Go through all the components and check if this entity has them.
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*
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* Not all components are implemented. Some are represented by a nullptr, as they hold no data.
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*/
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if (GetParentUser()) {
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auto missions = new MissionComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_MISSION, missions));
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missions->LoadFromXml(m_Character->GetXMLDoc());
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}
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uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PET);
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if (petComponentId > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_PET, new PetComponent(this, petComponentId)));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ZONE_CONTROL) > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_ZONE_CONTROL, nullptr));
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}
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uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_POSSESSABLE);
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if (possessableComponentId > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_POSSESSABLE, new PossessableComponent(this, possessableComponentId)));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MODULE_ASSEMBLY) > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_MODULE_ASSEMBLY, new ModuleAssemblyComponent(this)));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RACING_STATS) > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_RACING_STATS, nullptr));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_EXHIBIT, -1) >= 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_EXHIBIT, new LUPExhibitComponent(this)));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RACING_CONTROL) > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_RACING_CONTROL, new RacingControlComponent(this)));
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}
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const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_ENTRANCE);
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if (propertyEntranceComponentID > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_PROPERTY_ENTRANCE,
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new PropertyEntranceComponent(propertyEntranceComponentID, this)));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_CONTROLLABLE_PHYSICS) > 0) {
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ControllablePhysicsComponent* controllablePhysics = new ControllablePhysicsComponent(this);
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if (m_Character) {
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controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
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const auto mapID = Game::server->GetZoneID();
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//If we came from another zone, put us in the starting loc
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if (m_Character->GetZoneID() != Game::server->GetZoneID() || mapID == 1603) { // Exception for Moon Base as you tend to spawn on the roof.
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NiPoint3 pos;
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NiQuaternion rot;
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const auto& targetSceneName = m_Character->GetTargetScene();
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auto* targetScene = EntityManager::Instance()->GetSpawnPointEntity(targetSceneName);
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if (m_Character->HasBeenToWorld(mapID) && targetSceneName.empty()) {
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pos = m_Character->GetRespawnPoint(mapID);
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rot = dZoneManager::Instance()->GetZone()->GetSpawnRot();
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} else if (targetScene != nullptr) {
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pos = targetScene->GetPosition();
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rot = targetScene->GetRotation();
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} else {
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pos = dZoneManager::Instance()->GetZone()->GetSpawnPos();
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rot = dZoneManager::Instance()->GetZone()->GetSpawnRot();
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}
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controllablePhysics->SetPosition(pos);
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controllablePhysics->SetRotation(rot);
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}
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} else {
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controllablePhysics->SetPosition(m_DefaultPosition);
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controllablePhysics->SetRotation(m_DefaultRotation);
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}
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m_Components.insert(std::make_pair(COMPONENT_TYPE_CONTROLLABLE_PHYSICS, controllablePhysics));
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}
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// If an entity is marked a phantom, simple physics is made into phantom phyics.
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bool markedAsPhantom = GetVar<bool>(u"markedAsPhantom");
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const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SIMPLE_PHYSICS);
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if (!markedAsPhantom && simplePhysicsComponentID > 0) {
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SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_SIMPLE_PHYSICS, comp));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS) > 0) {
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RigidbodyPhantomPhysicsComponent* comp = new RigidbodyPhantomPhysicsComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS, comp));
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}
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if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PHANTOM_PHYSICS) > 0) {
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PhantomPhysicsComponent* phantomPhysics = new PhantomPhysicsComponent(this);
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phantomPhysics->SetPhysicsEffectActive(false);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_PHANTOM_PHYSICS, phantomPhysics));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_VEHICLE_PHYSICS) > 0) {
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VehiclePhysicsComponent* vehiclePhysicsComponent = new VehiclePhysicsComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_VEHICLE_PHYSICS, vehiclePhysicsComponent));
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vehiclePhysicsComponent->SetPosition(m_DefaultPosition);
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vehiclePhysicsComponent->SetRotation(m_DefaultRotation);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SOUND_TRIGGER, -1) != -1) {
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auto* comp = new SoundTriggerComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_SOUND_TRIGGER, comp));
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}
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//Also check for the collectible id:
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m_CollectibleID = GetVarAs<int32_t>(u"collectible_id");
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUFF) > 0) {
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BuffComponent* comp = new BuffComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_BUFF, comp));
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}
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int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_COLLECTIBLE);
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if (collectibleComponentID > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_COLLECTIBLE, nullptr));
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}
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/**
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* Multiple components require the destructible component.
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*/
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int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUFF);
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int rebuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_REBUILD);
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int componentID = 0;
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if (collectibleComponentID > 0) componentID = collectibleComponentID;
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if (rebuildComponentID > 0) componentID = rebuildComponentID;
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if (buffComponentID > 0) componentID = buffComponentID;
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CDDestructibleComponentTable* destCompTable = CDClientManager::Instance()->GetTable<CDDestructibleComponentTable>("DestructibleComponent");
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std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
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if (buffComponentID > 0 || collectibleComponentID > 0) {
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DestroyableComponent* comp = new DestroyableComponent(this);
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if (m_Character) {
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comp->LoadFromXml(m_Character->GetXMLDoc());
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} else {
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if (componentID > 0) {
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std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
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if (destCompData.size() > 0) {
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if (HasComponent(COMPONENT_TYPE_RACING_STATS)) {
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destCompData[0].imagination = 60;
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}
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comp->SetHealth(destCompData[0].life);
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comp->SetImagination(destCompData[0].imagination);
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comp->SetArmor(destCompData[0].armor);
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comp->SetMaxHealth(destCompData[0].life);
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comp->SetMaxImagination(destCompData[0].imagination);
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comp->SetMaxArmor(destCompData[0].armor);
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comp->SetIsSmashable(destCompData[0].isSmashable);
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comp->SetLootMatrixID(destCompData[0].LootMatrixIndex);
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// Now get currency information
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uint32_t npcMinLevel = destCompData[0].level;
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uint32_t currencyIndex = destCompData[0].CurrencyIndex;
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CDCurrencyTableTable* currencyTable = CDClientManager::Instance()->GetTable<CDCurrencyTableTable>("CurrencyTable");
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std::vector<CDCurrencyTable> currencyValues = currencyTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == currencyIndex && entry.npcminlevel == npcMinLevel); });
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if (currencyValues.size() > 0) {
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// Set the coins
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comp->SetMinCoins(currencyValues[0].minvalue);
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comp->SetMaxCoins(currencyValues[0].maxvalue);
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}
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// extraInfo overrides
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comp->SetIsSmashable(GetVarAs<int32_t>(u"is_smashable") != 0);
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}
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} else {
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comp->SetHealth(1);
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comp->SetArmor(0);
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comp->SetMaxHealth(1);
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comp->SetMaxArmor(0);
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comp->SetIsSmashable(true);
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comp->AddFaction(-1);
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comp->AddFaction(6); //Smashables
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// A race car has 60 imagination, other entities defaults to 0.
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comp->SetImagination(HasComponent(COMPONENT_TYPE_RACING_STATS) ? 60 : 0);
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comp->SetMaxImagination(HasComponent(COMPONENT_TYPE_RACING_STATS) ? 60 : 0);
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}
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}
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if (destCompData.size() > 0) {
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comp->AddFaction(destCompData[0].faction);
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std::stringstream ss(destCompData[0].factionList);
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std::string token;
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while (std::getline(ss, token, ',')) {
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if (std::stoi(token) == destCompData[0].faction) continue;
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if (token != "") {
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comp->AddFaction(std::stoi(token));
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}
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}
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}
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m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, comp));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_CHARACTER) > 0 || m_Character) {
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// Character Component always has a possessor, level, and forced movement components
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m_Components.insert(std::make_pair(COMPONENT_TYPE_POSSESSOR, new PossessorComponent(this)));
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// load in the xml for the level
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auto* levelComp = new LevelProgressionComponent(this);
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levelComp->LoadFromXml(m_Character->GetXMLDoc());
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m_Components.insert(std::make_pair(COMPONENT_TYPE_LEVEL_PROGRESSION, levelComp));
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m_Components.insert(std::make_pair(COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT, new PlayerForcedMovementComponent(this)));
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CharacterComponent* charComp = new CharacterComponent(this, m_Character);
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charComp->LoadFromXml(m_Character->GetXMLDoc());
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m_Components.insert(std::make_pair(COMPONENT_TYPE_CHARACTER, charComp));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_INVENTORY) > 0 || m_Character) {
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InventoryComponent* comp = nullptr;
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if (m_Character) comp = new InventoryComponent(this, m_Character->GetXMLDoc());
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else comp = new InventoryComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_INVENTORY, comp));
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}
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// if this component exists, then we initialize it. it's value is always 0
|
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH_LUP, -1) != -1) {
|
|
auto comp = new RocketLaunchLupComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH_LUP, comp));
|
|
}
|
|
|
|
/**
|
|
* This is a bit of a mess
|
|
*/
|
|
|
|
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance()->GetTable<CDScriptComponentTable>("ScriptComponent");
|
|
int32_t scriptComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SCRIPT, -1);
|
|
|
|
std::string scriptName = "";
|
|
bool client = false;
|
|
if (scriptComponentID > 0 || m_Character) {
|
|
std::string clientScriptName;
|
|
if (!m_Character) {
|
|
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
|
|
scriptName = scriptCompData.script_name;
|
|
clientScriptName = scriptCompData.client_script_name;
|
|
} else {
|
|
scriptName = "";
|
|
}
|
|
|
|
if (scriptName != "" || (scriptName == "" && m_Character)) {
|
|
|
|
} else if (clientScriptName != "") {
|
|
client = true;
|
|
} else if (!m_Character) {
|
|
client = true;
|
|
}
|
|
}
|
|
|
|
std::string customScriptServer;
|
|
bool hasCustomServerScript = false;
|
|
|
|
const auto customScriptServerName = GetVarAsString(u"custom_script_server");
|
|
const auto customScriptClientName = GetVarAsString(u"custom_script_client");
|
|
|
|
if (!customScriptServerName.empty()) {
|
|
customScriptServer = customScriptServerName;
|
|
hasCustomServerScript = true;
|
|
}
|
|
|
|
if (!customScriptClientName.empty()) {
|
|
client = true;
|
|
}
|
|
|
|
if (hasCustomServerScript && scriptName.empty()) {
|
|
scriptName = customScriptServer;
|
|
}
|
|
|
|
if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPT, new ScriptComponent(this, scriptName, true, client && scriptName.empty())));
|
|
}
|
|
|
|
// ZoneControl script
|
|
if (m_TemplateID == 2365) {
|
|
CDZoneTableTable* zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
|
|
const auto zoneID = dZoneManager::Instance()->GetZoneID();
|
|
const CDZoneTable* zoneData = zoneTable->Query(zoneID.GetMapID());
|
|
|
|
if (zoneData != nullptr) {
|
|
int zoneScriptID = zoneData->scriptID;
|
|
CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
|
|
|
|
ScriptComponent* comp = new ScriptComponent(this, zoneScriptData.script_name, true);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPT, comp));
|
|
}
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SKILL, -1) != -1 || m_Character) {
|
|
SkillComponent* comp = new SkillComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_SKILL, comp));
|
|
}
|
|
|
|
const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BASE_COMBAT_AI);
|
|
if (combatAiId > 0) {
|
|
BaseCombatAIComponent* comp = new BaseCombatAIComponent(this, combatAiId);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_BASE_COMBAT_AI, comp));
|
|
}
|
|
|
|
if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_REBUILD) > 0) {
|
|
RebuildComponent* comp = new RebuildComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_REBUILD, comp));
|
|
|
|
CDRebuildComponentTable* rebCompTable = CDClientManager::Instance()->GetTable<CDRebuildComponentTable>("RebuildComponent");
|
|
std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == rebuildComponentID); });
|
|
|
|
if (rebCompData.size() > 0) {
|
|
comp->SetResetTime(rebCompData[0].reset_time);
|
|
comp->SetCompleteTime(rebCompData[0].complete_time);
|
|
comp->SetTakeImagination(rebCompData[0].take_imagination);
|
|
comp->SetInterruptible(rebCompData[0].interruptible);
|
|
comp->SetSelfActivator(rebCompData[0].self_activator);
|
|
comp->SetActivityId(rebCompData[0].activityID);
|
|
comp->SetPostImaginationCost(rebCompData[0].post_imagination_cost);
|
|
comp->SetTimeBeforeSmash(rebCompData[0].time_before_smash);
|
|
|
|
const auto rebuildResetTime = GetVar<float>(u"rebuild_reset_time");
|
|
|
|
if (rebuildResetTime != 0.0f) {
|
|
comp->SetResetTime(rebuildResetTime);
|
|
|
|
if (m_TemplateID == 9483) // Look away!
|
|
{
|
|
comp->SetResetTime(comp->GetResetTime() + 25);
|
|
}
|
|
}
|
|
|
|
const auto activityID = GetVar<int32_t>(u"activityID");
|
|
|
|
if (activityID > 0) {
|
|
comp->SetActivityId(activityID);
|
|
}
|
|
|
|
const auto compTime = GetVar<float>(u"compTime");
|
|
|
|
if (compTime > 0) {
|
|
comp->SetCompleteTime(compTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SWITCH, -1) != -1) {
|
|
SwitchComponent* comp = new SwitchComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_SWITCH, comp));
|
|
}
|
|
|
|
if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_VENDOR) > 0)) {
|
|
VendorComponent* comp = new VendorComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_VENDOR, comp));
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_VENDOR, -1) != -1) {
|
|
auto* component = new PropertyVendorComponent(this);
|
|
m_Components.insert_or_assign(COMPONENT_TYPE_PROPERTY_VENDOR, component);
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_MANAGEMENT, -1) != -1) {
|
|
auto* component = new PropertyManagementComponent(this);
|
|
m_Components.insert_or_assign(COMPONENT_TYPE_PROPERTY_MANAGEMENT, component);
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
|
|
BouncerComponent* comp = new BouncerComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_BOUNCER, comp));
|
|
}
|
|
|
|
if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RENDER) > 0 && m_TemplateID != 2365) || m_Character) {
|
|
RenderComponent* render = new RenderComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_RENDER, render));
|
|
}
|
|
|
|
if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MISSION_OFFER) > 0) || m_Character) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_MISSION_OFFER, new MissionOfferComponent(this, m_TemplateID)));
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUILD_BORDER, -1) != -1) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_BUILD_BORDER, new BuildBorderComponent(this)));
|
|
}
|
|
|
|
// Scripted activity component
|
|
int scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SCRIPTED_ACTIVITY);
|
|
if ((scriptedActivityID > 0)) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPTED_ACTIVITY, new ScriptedActivityComponent(this, scriptedActivityID)));
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_MODEL, new ModelComponent(this)));
|
|
if (m_Components.find(COMPONENT_TYPE_DESTROYABLE) == m_Components.end()) {
|
|
auto destroyableComponent = new DestroyableComponent(this);
|
|
destroyableComponent->SetHealth(1);
|
|
destroyableComponent->SetMaxHealth(1.0f);
|
|
destroyableComponent->SetFaction(-1, true);
|
|
destroyableComponent->SetIsSmashable(true);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, destroyableComponent));
|
|
}
|
|
}
|
|
|
|
PetComponent* petComponent;
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ITEM) > 0 && !TryGetComponent(COMPONENT_TYPE_PET, petComponent) && !HasComponent(COMPONENT_TYPE_MODEL)) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_ITEM, nullptr));
|
|
}
|
|
|
|
// Shooting gallery component
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SHOOTING_GALLERY) > 0) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_SHOOTING_GALLERY, new ShootingGalleryComponent(this)));
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY, -1) != -1) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_PROPERTY, new PropertyComponent(this)));
|
|
}
|
|
|
|
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH);
|
|
if ((rocketId > 0)) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH, new RocketLaunchpadControlComponent(this, rocketId)));
|
|
}
|
|
|
|
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RAIL_ACTIVATOR);
|
|
if (railComponentID > 0) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_RAIL_ACTIVATOR, new RailActivatorComponent(this, railComponentID)));
|
|
}
|
|
|
|
int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MOVEMENT_AI);
|
|
if (movementAIID > 0) {
|
|
CDMovementAIComponentTable* moveAITable = CDClientManager::Instance()->GetTable<CDMovementAIComponentTable>("MovementAIComponent");
|
|
std::vector<CDMovementAIComponent> moveAIComp = moveAITable->Query([=](CDMovementAIComponent entry) {return (entry.id == movementAIID); });
|
|
|
|
if (moveAIComp.size() > 0) {
|
|
MovementAIInfo moveInfo = MovementAIInfo();
|
|
|
|
moveInfo.movementType = moveAIComp[0].MovementType;
|
|
moveInfo.wanderChance = moveAIComp[0].WanderChance;
|
|
moveInfo.wanderRadius = moveAIComp[0].WanderRadius;
|
|
moveInfo.wanderSpeed = moveAIComp[0].WanderSpeed;
|
|
moveInfo.wanderDelayMax = moveAIComp[0].WanderDelayMax;
|
|
moveInfo.wanderDelayMin = moveAIComp[0].WanderDelayMin;
|
|
|
|
bool useWanderDB = GetVar<bool>(u"usewanderdb");
|
|
|
|
if (!useWanderDB) {
|
|
const auto wanderOverride = GetVarAs<float>(u"wanderRadius");
|
|
|
|
if (wanderOverride != 0.0f) {
|
|
moveInfo.wanderRadius = wanderOverride;
|
|
}
|
|
}
|
|
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
|
|
}
|
|
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
|
|
MovementAIInfo moveInfo = MovementAIInfo();
|
|
moveInfo.movementType = "";
|
|
moveInfo.wanderChance = 0;
|
|
moveInfo.wanderRadius = 16;
|
|
moveInfo.wanderSpeed = 2.5f;
|
|
moveInfo.wanderDelayMax = 5;
|
|
moveInfo.wanderDelayMin = 2;
|
|
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
|
|
}
|
|
|
|
std::string pathName = GetVarAsString(u"attached_path");
|
|
const Path* path = dZoneManager::Instance()->GetZone()->GetPath(pathName);
|
|
|
|
//Check to see if we have an attached path and add the appropiate component to handle it:
|
|
if (path){
|
|
// if we have a moving platform path, then we need a moving platform component
|
|
if (path->pathType == PathType::MovingPlatform) {
|
|
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVING_PLATFORM, plat));
|
|
// else if we are a movement path
|
|
} /*else if (path->pathType == PathType::Movement) {
|
|
auto movementAIcomp = GetComponent<MovementAIComponent>();
|
|
if (movementAIcomp){
|
|
// TODO: set path in existing movementAIComp
|
|
} else {
|
|
// TODO: create movementAIcomp and set path
|
|
}
|
|
}*/
|
|
}
|
|
|
|
int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROXIMITY_MONITOR);
|
|
if (proximityMonitorID > 0) {
|
|
CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance()->GetTable<CDProximityMonitorComponentTable>("ProximityMonitorComponent");
|
|
std::vector<CDProximityMonitorComponent> proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); });
|
|
if (proxCompData.size() > 0) {
|
|
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
|
|
ProximityMonitorComponent* comp = new ProximityMonitorComponent(this, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_PROXIMITY_MONITOR, comp));
|
|
}
|
|
}
|
|
|
|
// Hacky way to trigger these when the object has had a chance to get constructed
|
|
AddCallbackTimer(0, [this]() {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnStartup(this);
|
|
}
|
|
});
|
|
|
|
if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
|
|
// Don't ghost what is likely large scene elements
|
|
if (m_Components.size() == 2 && HasComponent(COMPONENT_TYPE_SIMPLE_PHYSICS) && HasComponent(COMPONENT_TYPE_RENDER)) {
|
|
goto no_ghosting;
|
|
}
|
|
|
|
/* Filter for ghosting candidates.
|
|
*
|
|
* Don't ghost moving platforms, until we've got proper syncing for those.
|
|
* Don't ghost big phantom physics triggers, as putting those to sleep might prevent interactions.
|
|
* Don't ghost property related objects, as the client expects those to always be loaded.
|
|
*/
|
|
if (
|
|
!EntityManager::IsExcludedFromGhosting(GetLOT()) &&
|
|
!HasComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY) &&
|
|
!HasComponent(COMPONENT_TYPE_MOVING_PLATFORM) &&
|
|
!HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) &&
|
|
!HasComponent(COMPONENT_TYPE_PROPERTY) &&
|
|
!HasComponent(COMPONENT_TYPE_RACING_CONTROL) &&
|
|
!HasComponent(COMPONENT_TYPE_VEHICLE_PHYSICS)
|
|
)
|
|
//if (HasComponent(COMPONENT_TYPE_BASE_COMBAT_AI))
|
|
{
|
|
m_IsGhostingCandidate = true;
|
|
}
|
|
|
|
if (GetLOT() == 6368) {
|
|
m_IsGhostingCandidate = true;
|
|
}
|
|
|
|
// Special case for collectibles in Ninjago
|
|
if (HasComponent(COMPONENT_TYPE_COLLECTIBLE) && Game::server->GetZoneID() == 2000) {
|
|
m_IsGhostingCandidate = true;
|
|
}
|
|
}
|
|
|
|
no_ghosting:
|
|
|
|
TriggerEvent("OnCreate");
|
|
|
|
if (m_Character) {
|
|
auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
|
|
auto* levelComponent = GetComponent<LevelProgressionComponent>();
|
|
|
|
if (controllablePhysicsComponent != nullptr && levelComponent->GetLevel() >= 20) {
|
|
controllablePhysicsComponent->SetSpeedMultiplier(525.0f / 500.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Entity::operator==(const Entity& other) const {
|
|
return other.m_ObjectID == m_ObjectID;
|
|
}
|
|
|
|
bool Entity::operator!=(const Entity& other) const {
|
|
return other.m_ObjectID != m_ObjectID;
|
|
}
|
|
|
|
User* Entity::GetParentUser() const {
|
|
if (!IsPlayer()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return static_cast<const Player*>(this)->GetParentUser();
|
|
}
|
|
|
|
Component* Entity::GetComponent(int32_t componentID) const {
|
|
const auto& index = m_Components.find(componentID);
|
|
|
|
if (index == m_Components.end()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return index->second;
|
|
}
|
|
|
|
bool Entity::HasComponent(const int32_t componentId) const {
|
|
return m_Components.find(componentId) != m_Components.end();
|
|
}
|
|
|
|
void Entity::AddComponent(const int32_t componentId, Component* component) {
|
|
if (HasComponent(componentId)) {
|
|
return;
|
|
}
|
|
|
|
m_Components.insert_or_assign(componentId, component);
|
|
}
|
|
|
|
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
|
|
std::vector<ScriptComponent*> comps;
|
|
for (std::pair<int32_t, void*> p : m_Components) {
|
|
if (p.first == COMPONENT_TYPE_SCRIPT) {
|
|
comps.push_back(static_cast<ScriptComponent*>(p.second));
|
|
}
|
|
}
|
|
|
|
return comps;
|
|
}
|
|
|
|
void Entity::SetProximityRadius(float proxRadius, std::string name) {
|
|
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
|
|
if (!proxMon) {
|
|
proxMon = new ProximityMonitorComponent(this);
|
|
m_Components.insert_or_assign(COMPONENT_TYPE_PROXIMITY_MONITOR, proxMon);
|
|
}
|
|
proxMon->SetProximityRadius(proxRadius, name);
|
|
}
|
|
|
|
void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
|
|
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
|
|
if (!proxMon) {
|
|
proxMon = new ProximityMonitorComponent(this);
|
|
m_Components.insert_or_assign(COMPONENT_TYPE_PROXIMITY_MONITOR, proxMon);
|
|
}
|
|
proxMon->SetProximityRadius(entity, name);
|
|
}
|
|
|
|
void Entity::SetGMLevel(uint8_t value) {
|
|
m_GMLevel = value;
|
|
if (GetParentUser()) {
|
|
Character* character = GetParentUser()->GetLastUsedChar();
|
|
|
|
if (character) {
|
|
character->SetGMLevel(value);
|
|
}
|
|
}
|
|
|
|
CharacterComponent* character = GetComponent<CharacterComponent>();
|
|
if (character) character->SetGMLevel(value);
|
|
|
|
GameMessages::SendGMLevelBroadcast(m_ObjectID, value);
|
|
}
|
|
|
|
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
|
|
if (packetType == PACKET_TYPE_CONSTRUCTION) {
|
|
outBitStream->Write(m_ObjectID);
|
|
outBitStream->Write(m_TemplateID);
|
|
|
|
if (IsPlayer()) {
|
|
std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
|
|
outBitStream->Write<uint8_t>(uint8_t(name.size()));
|
|
|
|
for (size_t i = 0; i < name.size(); ++i) {
|
|
outBitStream->Write<uint16_t>(name[i]);
|
|
}
|
|
} else {
|
|
const auto& name = GetVar<std::string>(u"npcName");
|
|
outBitStream->Write<uint8_t>(uint8_t(name.size()));
|
|
|
|
for (size_t i = 0; i < name.size(); ++i) {
|
|
outBitStream->Write<uint16_t>(name[i]);
|
|
}
|
|
}
|
|
|
|
outBitStream->Write<uint32_t>(0); //Time since created on server
|
|
|
|
const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
|
|
|
|
// Only sync for models.
|
|
if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) {
|
|
outBitStream->Write1(); //ldf data
|
|
|
|
RakNet::BitStream settingStream;
|
|
settingStream.Write<uint32_t>(m_Settings.size());
|
|
|
|
for (LDFBaseData* data : m_Settings) {
|
|
if (data) {
|
|
data->WriteToPacket(&settingStream);
|
|
}
|
|
}
|
|
|
|
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
|
|
outBitStream->Write<uint8_t>(0); //no compression used
|
|
outBitStream->Write(settingStream);
|
|
} else if (!syncLDF.empty()) {
|
|
std::vector<LDFBaseData*> ldfData;
|
|
|
|
for (const auto& data : syncLDF) {
|
|
ldfData.push_back(GetVarData(data));
|
|
}
|
|
|
|
outBitStream->Write1(); //ldf data
|
|
|
|
RakNet::BitStream settingStream;
|
|
settingStream.Write<uint32_t>(ldfData.size());
|
|
|
|
for (LDFBaseData* data : ldfData) {
|
|
if (data) {
|
|
data->WriteToPacket(&settingStream);
|
|
}
|
|
}
|
|
|
|
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
|
|
outBitStream->Write<uint8_t>(0); //no compression used
|
|
outBitStream->Write(settingStream);
|
|
} else {
|
|
outBitStream->Write0(); //No ldf data
|
|
}
|
|
|
|
if (m_Trigger != nullptr && m_Trigger->events.size() > 0) {
|
|
outBitStream->Write1();
|
|
} else {
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
|
|
outBitStream->Write1();
|
|
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT));
|
|
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
|
|
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, OBJECT_BIT_CLIENT));
|
|
} else outBitStream->Write0();
|
|
|
|
outBitStream->Write(m_HasSpawnerNodeID);
|
|
if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID);
|
|
|
|
//outBitStream->Write0(); //Spawner node id
|
|
|
|
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0();
|
|
else {
|
|
outBitStream->Write1();
|
|
outBitStream->Write(m_Scale);
|
|
}
|
|
|
|
outBitStream->Write0(); //ObjectWorldState
|
|
|
|
if (m_GMLevel != 0) {
|
|
outBitStream->Write1();
|
|
outBitStream->Write(m_GMLevel);
|
|
} else outBitStream->Write0(); //No GM Level
|
|
}
|
|
|
|
// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
|
|
outBitStream->Write(m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION);
|
|
if (m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION) {
|
|
m_IsParentChildDirty = false;
|
|
outBitStream->Write(m_ParentEntity != nullptr);
|
|
if (m_ParentEntity) {
|
|
outBitStream->Write(m_ParentEntity->GetObjectID());
|
|
outBitStream->Write0();
|
|
}
|
|
outBitStream->Write(m_ChildEntities.size() > 0);
|
|
if (m_ChildEntities.size() > 0) {
|
|
outBitStream->Write((uint16_t)m_ChildEntities.size());
|
|
for (Entity* child : m_ChildEntities) {
|
|
outBitStream->Write((uint64_t)child->GetObjectID());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
|
|
|
|
/**
|
|
* This has to be done in a specific order.
|
|
*/
|
|
|
|
bool destroyableSerialized = false;
|
|
bool bIsInitialUpdate = false;
|
|
if (packetType == PACKET_TYPE_CONSTRUCTION) bIsInitialUpdate = true;
|
|
unsigned int flags = 0;
|
|
|
|
PossessableComponent* possessableComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_POSSESSABLE, possessableComponent)) {
|
|
possessableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
ModuleAssemblyComponent* moduleAssemblyComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_MODULE_ASSEMBLY, moduleAssemblyComponent)) {
|
|
moduleAssemblyComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
ControllablePhysicsComponent* controllablePhysicsComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS, controllablePhysicsComponent)) {
|
|
controllablePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
SimplePhysicsComponent* simplePhysicsComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SIMPLE_PHYSICS, simplePhysicsComponent)) {
|
|
simplePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
RigidbodyPhantomPhysicsComponent* rigidbodyPhantomPhysics;
|
|
if (TryGetComponent(COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS, rigidbodyPhantomPhysics)) {
|
|
rigidbodyPhantomPhysics->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
VehiclePhysicsComponent* vehiclePhysicsComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_VEHICLE_PHYSICS, vehiclePhysicsComponent)) {
|
|
vehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
PhantomPhysicsComponent* phantomPhysicsComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS, phantomPhysicsComponent)) {
|
|
phantomPhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
SoundTriggerComponent* soundTriggerComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SOUND_TRIGGER, soundTriggerComponent)) {
|
|
soundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
BuffComponent* buffComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_BUFF, buffComponent)) {
|
|
buffComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
|
|
DestroyableComponent* destroyableComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)) {
|
|
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
destroyableSerialized = true;
|
|
}
|
|
|
|
if (HasComponent(COMPONENT_TYPE_COLLECTIBLE)) {
|
|
DestroyableComponent* destroyableComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
|
|
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
destroyableSerialized = true;
|
|
outBitStream->Write(m_CollectibleID); // Collectable component
|
|
}
|
|
|
|
PetComponent* petComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_PET, petComponent)) {
|
|
petComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
CharacterComponent* characterComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_CHARACTER, characterComponent)) {
|
|
|
|
PossessorComponent* possessorComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_POSSESSOR, possessorComponent)) {
|
|
possessorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
} else {
|
|
// Should never happen, but just to be safe
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
LevelProgressionComponent* levelProgressionComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_LEVEL_PROGRESSION, levelProgressionComponent)) {
|
|
levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
} else {
|
|
// Should never happen, but just to be safe
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
PlayerForcedMovementComponent* playerForcedMovementComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT, playerForcedMovementComponent)) {
|
|
playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
} else {
|
|
// Should never happen, but just to be safe
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
characterComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
if (HasComponent(COMPONENT_TYPE_ITEM)) {
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
InventoryComponent* inventoryComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_INVENTORY, inventoryComponent)) {
|
|
inventoryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
ScriptComponent* scriptComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SCRIPT, scriptComponent)) {
|
|
scriptComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
SkillComponent* skillComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SKILL, skillComponent)) {
|
|
skillComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
BaseCombatAIComponent* baseCombatAiComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_BASE_COMBAT_AI, baseCombatAiComponent)) {
|
|
baseCombatAiComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
RebuildComponent* rebuildComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_REBUILD, rebuildComponent)) {
|
|
DestroyableComponent* destroyableComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
|
|
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
destroyableSerialized = true;
|
|
rebuildComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
MovingPlatformComponent* movingPlatformComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_MOVING_PLATFORM, movingPlatformComponent)) {
|
|
movingPlatformComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
SwitchComponent* switchComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SWITCH, switchComponent)) {
|
|
switchComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
VendorComponent* vendorComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_VENDOR, vendorComponent)) {
|
|
vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
BouncerComponent* bouncerComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_BOUNCER, bouncerComponent)) {
|
|
bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
ScriptedActivityComponent* scriptedActivityComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY, scriptedActivityComponent)) {
|
|
scriptedActivityComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
ShootingGalleryComponent* shootingGalleryComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SHOOTING_GALLERY, shootingGalleryComponent)) {
|
|
shootingGalleryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
RacingControlComponent* racingControlComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_RACING_CONTROL, racingControlComponent)) {
|
|
racingControlComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
LUPExhibitComponent* lupExhibitComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_EXHIBIT, lupExhibitComponent)) {
|
|
lupExhibitComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
ModelComponent* modelComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_MODEL, modelComponent)) {
|
|
modelComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
RenderComponent* renderComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_RENDER, renderComponent)) {
|
|
renderComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
if (modelComponent) {
|
|
DestroyableComponent* destroyableComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
|
|
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
destroyableSerialized = true;
|
|
}
|
|
}
|
|
|
|
if (HasComponent(COMPONENT_TYPE_ZONE_CONTROL)) {
|
|
outBitStream->Write<uint32_t>(0x40000000);
|
|
}
|
|
|
|
// BBB Component, unused currently
|
|
// Need to to write0 so that is serialized correctly
|
|
// TODO: Implement BBB Component
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
void Entity::ResetFlags() {
|
|
// Unused
|
|
}
|
|
|
|
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
|
|
//This function should only ever be called from within Character, meaning doc should always exist when this is called.
|
|
//Naturally, we don't include any non-player components in this update function.
|
|
|
|
for (const auto& pair : m_Components) {
|
|
if (pair.second == nullptr) continue;
|
|
|
|
pair.second->UpdateXml(doc);
|
|
}
|
|
}
|
|
|
|
void Entity::Update(const float deltaTime) {
|
|
uint32_t timerPosition;
|
|
timerPosition = 0;
|
|
while (timerPosition < m_Timers.size()) {
|
|
m_Timers[timerPosition]->Update(deltaTime);
|
|
if (m_Timers[timerPosition]->GetTime() <= 0) {
|
|
const auto timerName = m_Timers[timerPosition]->GetName();
|
|
|
|
delete m_Timers[timerPosition];
|
|
m_Timers.erase(m_Timers.begin() + timerPosition);
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnTimerDone(this, timerName);
|
|
}
|
|
} else {
|
|
timerPosition++;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < m_CallbackTimers.size(); i++) {
|
|
m_CallbackTimers[i]->Update(deltaTime);
|
|
if (m_CallbackTimers[i]->GetTime() <= 0) {
|
|
m_CallbackTimers[i]->GetCallback()();
|
|
delete m_CallbackTimers[i];
|
|
m_CallbackTimers.erase(m_CallbackTimers.begin() + i);
|
|
}
|
|
}
|
|
|
|
// Add pending timers to the list of timers so they start next tick.
|
|
if (m_PendingTimers.size() > 0) {
|
|
for (auto namedTimer : m_PendingTimers) {
|
|
m_Timers.push_back(namedTimer);
|
|
}
|
|
m_PendingTimers.clear();
|
|
}
|
|
|
|
if (IsSleeping()) {
|
|
Sleep();
|
|
|
|
return;
|
|
} else {
|
|
Wake();
|
|
}
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnUpdate(this);
|
|
}
|
|
|
|
for (const auto& pair : m_Components) {
|
|
if (pair.second == nullptr) continue;
|
|
|
|
pair.second->Update(deltaTime);
|
|
}
|
|
|
|
if (m_ShouldDestroyAfterUpdate) {
|
|
EntityManager::Instance()->DestroyEntity(this->GetObjectID());
|
|
}
|
|
}
|
|
|
|
void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxName, const std::string& status) {
|
|
Entity* other = EntityManager::Instance()->GetEntity(otherEntity);
|
|
if (!other) return;
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnProximityUpdate(this, other, proxName, status);
|
|
}
|
|
|
|
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
|
|
if (!rocketComp) return;
|
|
|
|
rocketComp->OnProximityUpdate(other, proxName, status);
|
|
}
|
|
|
|
void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
|
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
|
|
if (!other) return;
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnCollisionPhantom(this, other);
|
|
}
|
|
|
|
for (const auto& callback : m_PhantomCollisionCallbacks) {
|
|
callback(other);
|
|
}
|
|
|
|
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
|
|
if (switchComp) {
|
|
switchComp->EntityEnter(other);
|
|
}
|
|
|
|
TriggerEvent("OnEnter", other);
|
|
|
|
// POI system
|
|
const auto& poi = GetVar<std::u16string>(u"POI");
|
|
|
|
if (!poi.empty()) {
|
|
auto* missionComponent = other->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr) {
|
|
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_LOCATION, 0, 0, GeneralUtils::UTF16ToWTF8(poi));
|
|
}
|
|
}
|
|
|
|
if (!other->GetIsDead()) {
|
|
auto* combat = GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (combat != nullptr) {
|
|
const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
|
|
|
|
if (index != m_TargetsInPhantom.end()) return;
|
|
|
|
const auto valid = combat->IsEnemy(otherEntity);
|
|
|
|
if (!valid) return;
|
|
|
|
m_TargetsInPhantom.push_back(otherEntity);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
|
|
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
|
|
if (!other) return;
|
|
|
|
TriggerEvent("OnLeave", other);
|
|
|
|
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
|
|
if (switchComp) {
|
|
switchComp->EntityLeave(other);
|
|
}
|
|
|
|
const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
|
|
|
|
if (index == m_TargetsInPhantom.end()) return;
|
|
|
|
m_TargetsInPhantom.erase(index);
|
|
}
|
|
|
|
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
|
|
}
|
|
}
|
|
|
|
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
|
|
}
|
|
}
|
|
|
|
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
|
|
float_t pathTime, float_t totalTime, int32_t waypoint) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
|
|
}
|
|
}
|
|
|
|
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
|
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnNotifyObject(this, sender, name, param1, param2);
|
|
}
|
|
}
|
|
|
|
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
|
|
for (auto* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnEmoteReceived(this, emote, target);
|
|
}
|
|
}
|
|
|
|
void Entity::OnUse(Entity* originator) {
|
|
TriggerEvent("OnInteract");
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnUse(this, originator);
|
|
}
|
|
|
|
// component base class when
|
|
|
|
for (const auto& pair : m_Components) {
|
|
if (pair.second == nullptr) continue;
|
|
|
|
pair.second->OnUse(originator);
|
|
}
|
|
}
|
|
|
|
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnHitOrHealResult(this, attacker, damage);
|
|
}
|
|
}
|
|
|
|
void Entity::OnHit(Entity* attacker) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnHit(this, attacker);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyEditBegin() {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyEditBegin(this);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyEditEnd() {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyEditEnd(this);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelEquipped() {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelEquipped(this);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelPlaced(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelPlaced(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelPickedUp(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelRemoved(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelRemoved(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelRotated(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelRotated(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
|
|
}
|
|
}
|
|
|
|
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
|
|
}
|
|
}
|
|
|
|
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
|
|
if (!m_PlayerIsReadyForUpdates) return;
|
|
|
|
auto* destroyableComponent = GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent == nullptr) {
|
|
Kill(EntityManager::Instance()->GetEntity(source));
|
|
return;
|
|
}
|
|
auto* possessorComponent = GetComponent<PossessorComponent>();
|
|
if (possessorComponent) {
|
|
if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) {
|
|
auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
|
if (mount) possessorComponent->Dismount(mount, true);
|
|
}
|
|
}
|
|
|
|
destroyableComponent->Smash(source, killType, deathType);
|
|
}
|
|
|
|
void Entity::Kill(Entity* murderer) {
|
|
if (!m_PlayerIsReadyForUpdates) return;
|
|
|
|
for (const auto& cb : m_DieCallbacks) {
|
|
cb();
|
|
}
|
|
|
|
m_DieCallbacks.clear();
|
|
|
|
//OMAI WA MOU, SHINDERIU
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnDie(this, murderer);
|
|
}
|
|
|
|
if (m_Spawner != nullptr) {
|
|
m_Spawner->NotifyOfEntityDeath(m_ObjectID);
|
|
}
|
|
|
|
if (!IsPlayer()) {
|
|
EntityManager::Instance()->DestroyEntity(this);
|
|
}
|
|
|
|
const auto& grpNameQBShowBricks = GetVar<std::string>(u"grpNameQBShowBricks");
|
|
|
|
if (!grpNameQBShowBricks.empty()) {
|
|
auto spawners = dZoneManager::Instance()->GetSpawnersByName(grpNameQBShowBricks);
|
|
|
|
Spawner* spawner = nullptr;
|
|
|
|
if (!spawners.empty()) {
|
|
spawner = spawners[0];
|
|
} else {
|
|
spawners = dZoneManager::Instance()->GetSpawnersInGroup(grpNameQBShowBricks);
|
|
|
|
if (!spawners.empty()) {
|
|
spawner = spawners[0];
|
|
}
|
|
}
|
|
|
|
if (spawner != nullptr) {
|
|
spawner->Spawn();
|
|
}
|
|
}
|
|
|
|
// Track a player being smashed
|
|
auto* characterComponent = GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->UpdatePlayerStatistic(TimesSmashed);
|
|
}
|
|
|
|
// Track a player smashing something else
|
|
if (murderer != nullptr) {
|
|
auto* murdererCharacterComponent = murderer->GetComponent<CharacterComponent>();
|
|
if (murdererCharacterComponent != nullptr) {
|
|
murdererCharacterComponent->UpdatePlayerStatistic(SmashablesSmashed);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::AddDieCallback(const std::function<void()>& callback) {
|
|
m_DieCallbacks.push_back(callback);
|
|
}
|
|
|
|
void Entity::AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback) {
|
|
m_PhantomCollisionCallbacks.push_back(callback);
|
|
}
|
|
|
|
void Entity::AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const {
|
|
auto* rebuildComponent = GetComponent<RebuildComponent>();
|
|
if (rebuildComponent != nullptr) {
|
|
rebuildComponent->AddRebuildCompleteCallback(callback);
|
|
}
|
|
}
|
|
|
|
bool Entity::GetIsDead() const {
|
|
DestroyableComponent* dest = GetComponent<DestroyableComponent>();
|
|
if (dest && dest->GetArmor() == 0 && dest->GetHealth() == 0) return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Entity::AddLootItem(const Loot::Info& info) {
|
|
if (!IsPlayer()) return;
|
|
auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
|
|
droppedLoot.insert(std::make_pair(info.id, info));
|
|
}
|
|
|
|
void Entity::PickupItem(const LWOOBJID& objectID) {
|
|
if (!IsPlayer()) return;
|
|
InventoryComponent* inv = GetComponent<InventoryComponent>();
|
|
if (!inv) return;
|
|
|
|
CDObjectsTable* objectsTable = CDClientManager::Instance()->GetTable<CDObjectsTable>("Objects");
|
|
|
|
auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
|
|
|
|
for (const auto& p : droppedLoot) {
|
|
if (p.first == objectID) {
|
|
auto* characterComponent = GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->TrackLOTCollection(p.second.lot);
|
|
}
|
|
|
|
const CDObjects& object = objectsTable->GetByID(p.second.lot);
|
|
if (object.id != 0 && object.type == "Powerup") {
|
|
CDObjectSkillsTable* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
|
|
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
|
|
for (CDObjectSkills skill : skills) {
|
|
CDSkillBehaviorTable* skillBehTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
|
|
CDSkillBehavior behaviorData = skillBehTable->GetSkillByID(skill.skillID);
|
|
|
|
SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());
|
|
|
|
auto* missionComponent = GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr) {
|
|
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_POWERUP, skill.skillID);
|
|
}
|
|
}
|
|
} else {
|
|
inv->AddItem(p.second.lot, p.second.count, eLootSourceType::LOOT_SOURCE_PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
droppedLoot.erase(objectID);
|
|
}
|
|
|
|
bool Entity::CanPickupCoins(uint64_t count) {
|
|
if (!IsPlayer()) return false;
|
|
auto* player = static_cast<Player*>(this);
|
|
auto droppedCoins = player->GetDroppedCoins();
|
|
if (count > droppedCoins) {
|
|
return false;
|
|
} else {
|
|
player->SetDroppedCoins(droppedCoins - count);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void Entity::RegisterCoinDrop(uint64_t count) {
|
|
if (!IsPlayer()) return;
|
|
auto* player = static_cast<Player*>(this);
|
|
auto droppedCoins = player->GetDroppedCoins();
|
|
droppedCoins += count;
|
|
player->SetDroppedCoins(droppedCoins);
|
|
}
|
|
|
|
void Entity::AddChild(Entity* child) {
|
|
m_IsParentChildDirty = true;
|
|
m_ChildEntities.push_back(child);
|
|
}
|
|
|
|
void Entity::RemoveChild(Entity* child) {
|
|
if (!child) return;
|
|
uint32_t entityPosition = 0;
|
|
while (entityPosition < m_ChildEntities.size()) {
|
|
if (!m_ChildEntities[entityPosition] || (m_ChildEntities[entityPosition])->GetObjectID() == child->GetObjectID()) {
|
|
m_IsParentChildDirty = true;
|
|
m_ChildEntities.erase(m_ChildEntities.begin() + entityPosition);
|
|
} else {
|
|
entityPosition++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::RemoveParent() {
|
|
this->m_ParentEntity = nullptr;
|
|
}
|
|
|
|
void Entity::AddTimer(std::string name, float time) {
|
|
EntityTimer* timer = new EntityTimer(name, time);
|
|
m_PendingTimers.push_back(timer);
|
|
}
|
|
|
|
void Entity::AddCallbackTimer(float time, std::function<void()> callback) {
|
|
EntityCallbackTimer* timer = new EntityCallbackTimer(time, callback);
|
|
m_CallbackTimers.push_back(timer);
|
|
}
|
|
|
|
bool Entity::HasTimer(const std::string& name) {
|
|
for (auto* timer : m_Timers) {
|
|
if (timer->GetName() == name) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Entity::CancelCallbackTimers() {
|
|
for (auto* callback : m_CallbackTimers) {
|
|
delete callback;
|
|
}
|
|
|
|
m_CallbackTimers.clear();
|
|
}
|
|
|
|
void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
|
|
//if (m_Info.spawner) m_Info.spawner->ScheduleKill(this);
|
|
EntityManager::Instance()->ScheduleForKill(this);
|
|
|
|
if (murderer) m_ScheduleKiller = murderer;
|
|
}
|
|
|
|
void Entity::CancelTimer(const std::string& name) {
|
|
for (int i = 0; i < m_Timers.size(); i++) {
|
|
if (m_Timers[i]->GetName() == name) {
|
|
delete m_Timers[i];
|
|
m_Timers.erase(m_Timers.begin() + i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::CancelAllTimers() {
|
|
/*for (auto timer : m_Timers) {
|
|
if (timer) delete timer;
|
|
}*/
|
|
|
|
for (auto* timer : m_Timers) {
|
|
delete timer;
|
|
}
|
|
|
|
m_Timers.clear();
|
|
|
|
for (auto* callBackTimer : m_CallbackTimers) {
|
|
delete callBackTimer;
|
|
}
|
|
|
|
m_CallbackTimers.clear();
|
|
}
|
|
|
|
bool Entity::IsPlayer() const {
|
|
return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS;
|
|
}
|
|
|
|
void Entity::TriggerEvent(std::string eventID, Entity* optionalTarget) {
|
|
if (m_Trigger != nullptr && m_Trigger->enabled) {
|
|
for (LUTriggers::Event* triggerEvent : m_Trigger->events) {
|
|
if (triggerEvent->eventID == eventID) {
|
|
for (LUTriggers::Command* cmd : triggerEvent->commands) {
|
|
HandleTriggerCommand(cmd->id, cmd->target, cmd->targetName, cmd->args, optionalTarget);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This should probably get it's own triggers class at some point...
|
|
void Entity::HandleTriggerCommand(std::string id, std::string target, std::string targetName, std::string args, Entity* optionalTarget) {
|
|
std::vector<std::string> argArray;
|
|
// Parse args
|
|
std::stringstream ssData(args);
|
|
std::string token;
|
|
char deliminator = ',';
|
|
|
|
while (std::getline(ssData, token, deliminator)) {
|
|
std::string lowerToken;
|
|
for (char character : token) {
|
|
lowerToken.push_back(std::tolower(character)); // make lowercase to ensure it works
|
|
}
|
|
argArray.push_back(lowerToken);
|
|
}
|
|
|
|
std::vector<Entity*> targetEntities;
|
|
if (target == "self") targetEntities.push_back(this);
|
|
if (target == "objGroup") targetEntities = EntityManager::Instance()->GetEntitiesInGroup(targetName);
|
|
if (optionalTarget) targetEntities.push_back(optionalTarget);
|
|
if (targetEntities.size() == 0) return;
|
|
for (Entity* targetEntity : targetEntities) {
|
|
if (!targetEntity) continue;
|
|
|
|
if (id == "SetPhysicsVolumeEffect") {
|
|
PhantomPhysicsComponent* phanPhys = GetComponent<PhantomPhysicsComponent>();
|
|
if (!phanPhys) return;
|
|
|
|
phanPhys->SetPhysicsEffectActive(true);
|
|
uint32_t effectType = 0;
|
|
if (argArray[0] == "push") effectType = 0;
|
|
else if (argArray[0] == "attract") effectType = 1;
|
|
else if (argArray[0] == "repulse") effectType = 2;
|
|
else if (argArray[0] == "gravity") effectType = 3;
|
|
else if (argArray[0] == "friction") effectType = 4;
|
|
|
|
phanPhys->SetEffectType(effectType);
|
|
phanPhys->SetDirectionalMultiplier(std::stof(argArray[1]));
|
|
if (argArray.size() > 4) {
|
|
NiPoint3 direction = NiPoint3::ZERO;
|
|
GeneralUtils::TryParse<float>(argArray[2], direction.x);
|
|
GeneralUtils::TryParse<float>(argArray[3], direction.y);
|
|
GeneralUtils::TryParse<float>(argArray[4], direction.z);
|
|
phanPhys->SetDirection(direction);
|
|
}
|
|
if (argArray.size() > 5) {
|
|
phanPhys->SetMin(std::stoi(argArray[6]));
|
|
phanPhys->SetMax(std::stoi(argArray[7]));
|
|
}
|
|
|
|
if (target == "self") {
|
|
EntityManager::Instance()->ConstructEntity(this);
|
|
}
|
|
} else if (id == "updateMission") {
|
|
CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
|
|
std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) {
|
|
std::string lowerTargetGroup;
|
|
for (char character : entry.targetGroup) {
|
|
lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works
|
|
}
|
|
|
|
return (lowerTargetGroup == argArray[4]);
|
|
});
|
|
|
|
for (const CDMissionTasks& task : missionTasks) {
|
|
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
|
|
if (!missionComponent) continue;
|
|
|
|
missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2]));
|
|
}
|
|
} else if (id == "fireEvent") {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
|
|
script->OnFireEventServerSide(targetEntity, this, args, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Entity* Entity::GetOwner() const {
|
|
if (m_OwnerOverride != LWOOBJID_EMPTY) {
|
|
auto* other = EntityManager::Instance()->GetEntity(m_OwnerOverride);
|
|
|
|
if (other != nullptr) {
|
|
return other->GetOwner();
|
|
}
|
|
}
|
|
|
|
return const_cast<Entity*>(this);
|
|
}
|
|
|
|
const NiPoint3& Entity::GetDefaultPosition() const {
|
|
return m_DefaultPosition;
|
|
}
|
|
|
|
const NiQuaternion& Entity::GetDefaultRotation() const {
|
|
return m_DefaultRotation;
|
|
}
|
|
|
|
float Entity::GetDefaultScale() const {
|
|
return m_Scale;
|
|
}
|
|
|
|
void Entity::SetOwnerOverride(const LWOOBJID value) {
|
|
m_OwnerOverride = value;
|
|
}
|
|
|
|
bool Entity::GetIsGhostingCandidate() const {
|
|
return m_IsGhostingCandidate;
|
|
}
|
|
|
|
int8_t Entity::GetObservers() const {
|
|
return m_Observers;
|
|
}
|
|
|
|
void Entity::SetObservers(int8_t value) {
|
|
if (value < 0) {
|
|
value = 0;
|
|
}
|
|
|
|
m_Observers = value;
|
|
}
|
|
|
|
void Entity::Sleep() {
|
|
auto* baseCombatAIComponent = GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (baseCombatAIComponent != nullptr) {
|
|
baseCombatAIComponent->Sleep();
|
|
}
|
|
}
|
|
|
|
void Entity::Wake() {
|
|
auto* baseCombatAIComponent = GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (baseCombatAIComponent != nullptr) {
|
|
baseCombatAIComponent->Wake();
|
|
}
|
|
}
|
|
|
|
bool Entity::IsSleeping() const {
|
|
return m_IsGhostingCandidate && m_Observers == 0;
|
|
}
|
|
|
|
|
|
const NiPoint3& Entity::GetPosition() const {
|
|
if (!this) return NiPoint3::ZERO;
|
|
|
|
auto* controllable = GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllable != nullptr) {
|
|
return controllable->GetPosition();
|
|
}
|
|
|
|
auto* phantom = GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantom != nullptr) {
|
|
return phantom->GetPosition();
|
|
}
|
|
|
|
auto* simple = GetComponent<SimplePhysicsComponent>();
|
|
|
|
if (simple != nullptr) {
|
|
return simple->GetPosition();
|
|
}
|
|
|
|
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
|
|
|
|
if (vehicel != nullptr) {
|
|
return vehicel->GetPosition();
|
|
}
|
|
|
|
return NiPoint3::ZERO;
|
|
}
|
|
|
|
const NiQuaternion& Entity::GetRotation() const {
|
|
auto* controllable = GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllable != nullptr) {
|
|
return controllable->GetRotation();
|
|
}
|
|
|
|
auto* phantom = GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantom != nullptr) {
|
|
return phantom->GetRotation();
|
|
}
|
|
|
|
auto* simple = GetComponent<SimplePhysicsComponent>();
|
|
|
|
if (simple != nullptr) {
|
|
return simple->GetRotation();
|
|
}
|
|
|
|
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
|
|
|
|
if (vehicel != nullptr) {
|
|
return vehicel->GetRotation();
|
|
}
|
|
|
|
return NiQuaternion::IDENTITY;
|
|
}
|
|
|
|
void Entity::SetPosition(NiPoint3 position) {
|
|
auto* controllable = GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllable != nullptr) {
|
|
controllable->SetPosition(position);
|
|
}
|
|
|
|
auto* phantom = GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantom != nullptr) {
|
|
phantom->SetPosition(position);
|
|
}
|
|
|
|
auto* simple = GetComponent<SimplePhysicsComponent>();
|
|
|
|
if (simple != nullptr) {
|
|
simple->SetPosition(position);
|
|
}
|
|
|
|
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
|
|
|
|
if (vehicel != nullptr) {
|
|
vehicel->SetPosition(position);
|
|
}
|
|
|
|
EntityManager::Instance()->SerializeEntity(this);
|
|
}
|
|
|
|
void Entity::SetRotation(NiQuaternion rotation) {
|
|
auto* controllable = GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllable != nullptr) {
|
|
controllable->SetRotation(rotation);
|
|
}
|
|
|
|
auto* phantom = GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantom != nullptr) {
|
|
phantom->SetRotation(rotation);
|
|
}
|
|
|
|
auto* simple = GetComponent<SimplePhysicsComponent>();
|
|
|
|
if (simple != nullptr) {
|
|
simple->SetRotation(rotation);
|
|
}
|
|
|
|
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
|
|
|
|
if (vehicel != nullptr) {
|
|
vehicel->SetRotation(rotation);
|
|
}
|
|
|
|
EntityManager::Instance()->SerializeEntity(this);
|
|
}
|
|
|
|
bool Entity::GetBoolean(const std::u16string& name) const {
|
|
return GetVar<bool>(name);
|
|
}
|
|
|
|
int32_t Entity::GetI32(const std::u16string& name) const {
|
|
return GetVar<int32_t>(name);
|
|
}
|
|
|
|
int64_t Entity::GetI64(const std::u16string& name) const {
|
|
return GetVar<int64_t>(name);
|
|
}
|
|
|
|
void Entity::SetBoolean(const std::u16string& name, const bool value) {
|
|
SetVar(name, value);
|
|
}
|
|
|
|
void Entity::SetI32(const std::u16string& name, const int32_t value) {
|
|
SetVar(name, value);
|
|
}
|
|
|
|
void Entity::SetI64(const std::u16string& name, const int64_t value) {
|
|
SetVar(name, value);
|
|
}
|
|
|
|
bool Entity::HasVar(const std::u16string& name) const {
|
|
for (auto* data : m_Settings) {
|
|
if (data->GetKey() == name) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint16_t Entity::GetNetworkId() const {
|
|
return m_NetworkID;
|
|
}
|
|
|
|
void Entity::SetNetworkId(const uint16_t id) {
|
|
m_NetworkID = id;
|
|
}
|
|
|
|
std::vector<LWOOBJID>& Entity::GetTargetsInPhantom() {
|
|
std::vector<LWOOBJID> valid;
|
|
|
|
// Clean up invalid targets, like disconnected players
|
|
for (auto i = 0u; i < m_TargetsInPhantom.size(); ++i) {
|
|
const auto id = m_TargetsInPhantom.at(i);
|
|
|
|
auto* entity = EntityManager::Instance()->GetEntity(id);
|
|
|
|
if (entity == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
valid.push_back(id);
|
|
}
|
|
|
|
m_TargetsInPhantom = valid;
|
|
|
|
return m_TargetsInPhantom;
|
|
}
|
|
|
|
void Entity::SendNetworkVar(const std::string& data, const SystemAddress& sysAddr) {
|
|
GameMessages::SendSetNetworkScriptVar(this, sysAddr, data);
|
|
}
|
|
|
|
LDFBaseData* Entity::GetVarData(const std::u16string& name) const {
|
|
for (auto* data : m_Settings) {
|
|
if (data == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
if (data->GetKey() != name) {
|
|
continue;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
std::string Entity::GetVarAsString(const std::u16string& name) const {
|
|
auto* data = GetVarData(name);
|
|
|
|
if (data == nullptr) {
|
|
return "";
|
|
}
|
|
|
|
return data->GetValueAsString();
|
|
}
|
|
|
|
void Entity::Resurrect() {
|
|
if (IsPlayer()) {
|
|
GameMessages::SendResurrect(this);
|
|
}
|
|
}
|
|
|
|
void Entity::AddToGroup(const std::string& group) {
|
|
if (std::find(m_Groups.begin(), m_Groups.end(), group) == m_Groups.end()) {
|
|
m_Groups.push_back(group);
|
|
}
|
|
}
|
|
|
|
void Entity::RetroactiveVaultSize() {
|
|
auto inventoryComponent = GetComponent<InventoryComponent>();
|
|
if (!inventoryComponent) return;
|
|
|
|
auto itemsVault = inventoryComponent->GetInventory(eInventoryType::VAULT_ITEMS);
|
|
auto modelVault = inventoryComponent->GetInventory(eInventoryType::VAULT_MODELS);
|
|
|
|
if (itemsVault->GetSize() == modelVault->GetSize()) return;
|
|
|
|
modelVault->SetSize(itemsVault->GetSize());
|
|
}
|