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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDLootMatrix {
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unsigned int LootMatrixIndex; //!< The Loot Matrix Index
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unsigned int LootTableIndex; //!< The Loot Table Index
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unsigned int RarityTableIndex; //!< The Rarity Table Index
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float percent; //!< The percent that this matrix is used?
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unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
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unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
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unsigned int id; //!< The ID of the Loot Matrix
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unsigned int flagID; //!< ???
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UNUSED(std::string gate_version); //!< The Gate Version
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};
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class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
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private:
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std::vector<CDLootMatrix> entries;
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public:
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CDLootMatrixTable();
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// Queries the table with a custom "where" clause
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std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
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const std::vector<CDLootMatrix>& GetEntries(void) const;
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};
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