DarkflameServer/dScripts/02_server/Map/FV/ImgBrickConsoleQB.cpp
David Markowitz 455f9470a5
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace

* move initialization to later

Need to wait for dZoneManager to be initialized.

* Fix bugs

- Cannot delete from a RandomAccessIterator while in a range based for loop.

Touchup zone manager initialize

replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control

change initialize timings

If zone is not zero we expect to initialize the entity manager during zone manager initialization

Add constexpr for zone control LOT

* Add proper error handling

* revert vanity changes

* Update WorldServer.cpp

* Update dZoneManager.cpp
2023-07-15 13:56:33 -07:00

243 lines
6.9 KiB
C++

#include "ImgBrickConsoleQB.h"
#include "RebuildComponent.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "MissionComponent.h"
#include "eMissionState.h"
#include "InventoryComponent.h"
#include "eTerminateType.h"
int32_t ImgBrickConsoleQB::ResetBricks = 30;
int32_t ImgBrickConsoleQB::ResetConsole = 60;
int32_t ImgBrickConsoleQB::ResetInteract = 45;
void ImgBrickConsoleQB::OnStartup(Entity* self) {
self->SetNetworkVar(u"used", false);
self->AddTimer("reset", ResetBricks);
}
void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
if (!self->GetNetworkVar<bool>(u"used")) {
const auto consoles = Game::entityManager->GetEntitiesInGroup("Console");
auto bothBuilt = false;
for (auto* console : consoles) {
auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) {
continue;
}
console->CancelAllTimers();
if (console->GetNetworkVar<bool>(u"used")) {
bothBuilt = true;
}
}
if (bothBuilt) {
SmashCanister(self);
} else {
SpawnBrick(self);
}
self->AddTimer("Die", ResetInteract);
auto onFX = 0;
const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
if (location == "Left") {
onFX = 2776;
} else {
onFX = 2779;
}
const auto& facility = Game::entityManager->GetEntitiesInGroup("FacilityPipes");
if (!facility.empty()) {
GameMessages::SendStopFXEffect(facility[0], true, location + "PipeEnergy");
GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), onFX, u"create", location + "PipeOn");
}
}
auto* player = user;
auto* missionComponent = player->GetComponent<MissionComponent>();
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
if (missionComponent != nullptr && inventoryComponent != nullptr) {
if (missionComponent->GetMissionState(1302) == eMissionState::ACTIVE) {
inventoryComponent->RemoveItem(13074, 1);
missionComponent->ForceProgressTaskType(1302, 1, 1);
}
if (missionComponent->GetMissionState(1926) == eMissionState::ACTIVE) {
inventoryComponent->RemoveItem(14472, 1);
missionComponent->ForceProgressTaskType(1926, 1, 1);
}
}
self->SetNetworkVar(u"used", true);
GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}
}
void ImgBrickConsoleQB::SpawnBrick(Entity* self) {
const auto netDevil = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug");
if (!netDevil.empty()) {
netDevil[0]->Reset();
netDevil[0]->Deactivate();
}
const auto brick = dZoneManager::Instance()->GetSpawnersByName("Imagination");
if (!brick.empty()) {
brick[0]->Activate();
}
}
void ImgBrickConsoleQB::SmashCanister(Entity* self) {
const auto brick = Game::entityManager->GetEntitiesInGroup("Imagination");
if (!brick.empty()) {
GameMessages::SendPlayFXEffect(brick[0]->GetObjectID(), 122, u"create", "bluebrick");
GameMessages::SendPlayFXEffect(brick[0]->GetObjectID(), 1034, u"cast", "imaginationexplosion");
}
const auto canisters = Game::entityManager->GetEntitiesInGroup("Canister");
for (auto* canister : canisters) {
canister->Smash(canister->GetObjectID(), eKillType::VIOLENT);
}
const auto canister = dZoneManager::Instance()->GetSpawnersByName("BrickCanister");
if (!canister.empty()) {
canister[0]->Reset();
canister[0]->Deactivate();
}
}
void ImgBrickConsoleQB::OnRebuildComplete(Entity* self, Entity* target) {
auto energyFX = 0;
const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
if (location == "Left") {
energyFX = 2775;
} else {
energyFX = 2778;
}
const auto& facility = Game::entityManager->GetEntitiesInGroup("FacilityPipes");
if (!facility.empty()) {
GameMessages::SendStopFXEffect(facility[0], true, location + "PipeOff");
GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), energyFX, u"create", location + "PipeEnergy");
}
const auto consoles = Game::entityManager->GetEntitiesInGroup("Console");
for (auto* console : consoles) {
auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) {
continue;
}
console->CancelAllTimers();
}
self->AddTimer("Die", ResetConsole);
}
void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) {
if (self->GetVar<bool>(u"Died")) {
return;
}
self->CancelAllTimers();
self->SetVar(u"Died", true);
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
auto offFX = 0;
const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
if (location == "Left") {
offFX = 2774;
} else {
offFX = 2777;
}
const auto& facility = Game::entityManager->GetEntitiesInGroup("FacilityPipes");
if (!facility.empty()) {
GameMessages::SendStopFXEffect(facility[0], true, location + "PipeEnergy");
GameMessages::SendStopFXEffect(facility[0], true, location + "PipeOn");
GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), offFX, u"create", location + "PipeOff");
GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), 2750, u"create", location + "imagination_canister");
}
}
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
const auto pipeGroup = myGroup.substr(0, 10);
const auto firstPipe = pipeGroup + "1";
const auto samePipeSpawner = dZoneManager::Instance()->GetSpawnersByName(myGroup);
if (!samePipeSpawner.empty()) {
samePipeSpawner[0]->Reset();
samePipeSpawner[0]->Deactivate();
}
const auto firstPipeSpawner = dZoneManager::Instance()->GetSpawnersByName(firstPipe);
if (!firstPipeSpawner.empty()) {
firstPipeSpawner[0]->Activate();
}
const auto netdevil = dZoneManager::Instance()->GetSpawnersByName("Imagination");
if (!netdevil.empty()) {
netdevil[0]->Reset();
netdevil[0]->Deactivate();
}
const auto brick = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug");
if (!brick.empty()) {
brick[0]->Activate();
}
const auto canister = dZoneManager::Instance()->GetSpawnersByName("BrickCanister");
if (!canister.empty()) {
canister[0]->Activate();
}
self->SetNetworkVar(u"used", false);
}
void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "reset") {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::OPEN) {
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
} else if (timerName == "Die") {
const auto consoles = Game::entityManager->GetEntitiesInGroup("Console");
for (auto* console : consoles) {
console->Smash(console->GetObjectID(), eKillType::VIOLENT);
}
}
}