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https://github.com/DarkflameUniverse/DarkflameServer.git
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5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
34 lines
770 B
C++
34 lines
770 B
C++
#pragma once
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#include "CDTable.h"
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#include <string>
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struct CDPhysicsComponent {
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int id;
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bool bStatic;
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std::string physicsAsset;
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UNUSED(bool jump);
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UNUSED(bool doublejump);
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float speed;
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UNUSED(float rotSpeed);
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float playerHeight;
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float playerRadius;
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int pcShapeType;
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int collisionGroup;
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UNUSED(float airSpeed);
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UNUSED(std::string boundaryAsset);
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UNUSED(float jumpAirSpeed);
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UNUSED(float friction);
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UNUSED(std::string gravityVolumeAsset);
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};
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class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {
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public:
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void LoadValuesFromDatabase();
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static const std::string GetTableName() { return "PhysicsComponent"; };
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CDPhysicsComponent* GetByID(unsigned int componentID);
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private:
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std::map<unsigned int, CDPhysicsComponent> m_entries;
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};
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