mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
The world side of guilds (docs/Guilds.md): - TMP_GUILD_CREATE, which the client's guild create box sends to its world, goes to the chat server as GUILD_CREATE. - The character component reads the character's guild from the database when it loads (instead of the old unused "gn" and "gid" charxml attributes) and takes GUILD_GET_STATUS from the chat server; a change is serialized once (the client redraws the name billboard every time it reads a guild name). A name waiting for moderation isn't shown. - Slash commands (the client has none for guilds): /g and /guild (guild chat; the client's guild tab sends /g, which goes through the chat filter and mute like zone chat, then to the chat server as channel 10), /guildcreate (opens the create box with DisplayGuildCreateBox), /gkick, /grank <name> <officer|veteran|recruit>, /gleader and /gdisband confirm. - The Guild Master script (LOT 3001, L_GUILD_CREATE.lua: using it opens the create box). Live never placed it; GMs can spawn it. Check in game (two accounts, a client with a FeatureGating row "guilds", 1, 0, 0 in its cdclient.fdb): /guildcreate, make a guild (the name shows under yours, the guild button appears on the status bar); invite the second character from the guild window, accept, both lists show both; guild chat tab; /grank, /gkick, /gleader; leave from the window; log the second character out and in (guildmate logged off/in lines). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24 lines
957 B
C++
24 lines
957 B
C++
#ifndef GUILDCOMMANDS_H
|
|
#define GUILDCOMMANDS_H
|
|
|
|
#include <string>
|
|
|
|
class Entity;
|
|
struct SystemAddress;
|
|
|
|
/**
|
|
* Guild slash commands (docs/Guilds.md). The client has none: its guild chat tab sends "/g <text>", which reaches the
|
|
* server like any unknown command, and it has no controls for kicking, ranks or disbanding. The chat server decides
|
|
* everything; these only pass the request on.
|
|
*/
|
|
namespace GuildCommands {
|
|
void Chat(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
|
void OpenCreateBox(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
|
void Kick(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
|
void Rank(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
|
void Leader(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
|
void Disband(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
|
}
|
|
|
|
#endif // GUILDCOMMANDS_H
|