Files
DarkflameServer/dGame/dUtilities/HolidayEvents.cpp
Aaron Kimbrell 538857db34 feat(events): read EventGating and run the Crux Prime pirateDay loads
EventGating (eventName, date_start, date_end; 8 rows) is only in the
CDClient for the server: the 1.10.64 client has no string for it. The
dates are Unix times (UTC), inclusive: pirateDay 2011-09-19 00:00 to
2011-09-20 23:59:59 (Talk Like a Pirate Day), buildNexusTower 2010-03-09
to 2011-03-14, buildNexusTowerEnd, frostburgh2010_notused and test rows.
The live Lua asked for an event with GetHolidayEvent{eventToCheck =
name}.isValid; the only callers are the Crux Prime random spawners
(L_BASE_RANDOM_SPAWNER.lua, L_AM_ZONE_SERVER.lua), whose only event is
pirateDay. DLU's BaseRandomServer::CheckEvents was a TODO.

- CDEventGatingTable loads the table; HolidayEvents::IsActive(name) is
  true while the dates include now, or when event_1..event_8 names the
  event (every live date is in 2010/2011, so this is how a server turns
  one on; the same settings already switch gatingOnFeature objects).
- BaseRandomServer::CheckEvents: during pirateDay the str and zip areas
  use the event loads from the Lua (80%: 5 pirates on each of type1-3,
  20%: 5 admirals each; multipliers secA 1, secB 1, secC 1.2 for str).
  Inferred: every spawner's Lua put the whole {str, zip} table in its
  zones, which its getRandomLoad walks with ipairs and so finds no load;
  DLU uses each table for the area it names, as L_AM_ZONE_SERVER.lua's
  layout intends.
- sharedconfig.ini says event_N also takes EventGating names.

Check in game: with event_2=pirateDay in sharedconfig.ini, the Crux Prime
areas filled by the str and zip random spawners (spawner networks
em_str_* and em_zip_*) spawn only Maelstrom pirates and admirals; the
other two areas and a server without the setting spawn the usual mix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 03:44:07 -05:00

30 lines
1.1 KiB
C++

#include "HolidayEvents.h"
#include "CDClientManager.h"
#include "CDEventGatingTable.h"
#include "dConfig.h"
#include "Game.h"
#include <array>
#include <ctime>
#include <string>
bool HolidayEvents::IsActive(const std::string_view eventName, const int64_t unixTime, const std::string_view* enabledEvents, const size_t enabledCount) {
if (eventName.empty()) return false;
for (size_t i = 0; i < enabledCount; i++) {
if (enabledEvents[i] == eventName) return true;
}
return CDClientManager::GetTable<CDEventGatingTable>()->IsEventActive(eventName, unixTime);
}
bool HolidayEvents::IsActive(const std::string_view eventName) {
static constexpr std::array<const char*, 8> KEYS = { "event_1", "event_2", "event_3", "event_4", "event_5", "event_6", "event_7", "event_8" };
std::array<std::string, 8> settings;
std::array<std::string_view, 8> enabled;
for (size_t i = 0; i < KEYS.size(); i++) {
settings[i] = Game::config ? Game::config->GetValue(KEYS[i]) : "";
enabled[i] = settings[i];
}
return IsActive(eventName, static_cast<int64_t>(std::time(nullptr)), enabled.data(), enabled.size());
}