mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
fe4b29f643
* fix: incorrect serialization for commendation * Update VendorComponent.h
82 lines
3.5 KiB
C++
82 lines
3.5 KiB
C++
#include "AchievementVendorComponent.h"
|
|
#include "MissionComponent.h"
|
|
#include "InventoryComponent.h"
|
|
#include "eMissionState.h"
|
|
#include "CDComponentsRegistryTable.h"
|
|
#include "CDItemComponentTable.h"
|
|
#include "eVendorTransactionResult.h"
|
|
#include "CheatDetection.h"
|
|
#include "UserManager.h"
|
|
#include "CDMissionsTable.h"
|
|
|
|
AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
|
|
RefreshInventory(true);
|
|
};
|
|
|
|
bool AchievementVendorComponent::SellsItem(Entity* buyer, const LOT lot) {
|
|
auto* missionComponent = buyer->GetComponent<MissionComponent>();
|
|
if (!missionComponent) return false;
|
|
|
|
if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)) {
|
|
return true;
|
|
}
|
|
|
|
CDMissionsTable* missionsTable = CDClientManager::GetTable<CDMissionsTable>();
|
|
const auto missions = missionsTable->GetMissionsForReward(lot);
|
|
for (const auto mission : missions) {
|
|
if (missionComponent->GetMissionState(mission) == eMissionState::COMPLETE) {
|
|
m_PlayerPurchasableItems[buyer->GetObjectID()].insert(lot);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
|
|
// get the item Comp from the item LOT
|
|
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
|
CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
|
|
int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
|
|
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
|
|
uint32_t costLOT = itemComp.commendationLOT;
|
|
|
|
if (costLOT == -1 || !SellsItem(buyer, lot)) {
|
|
auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
|
|
CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
|
|
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
|
return;
|
|
}
|
|
|
|
auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
|
|
if (!inventoryComponent) {
|
|
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
|
return;
|
|
}
|
|
|
|
if (costLOT == 13763) { // Faction Token Proxy
|
|
auto* missionComponent = buyer->GetComponent<MissionComponent>();
|
|
if (!missionComponent) return;
|
|
|
|
if (missionComponent->GetMissionState(545) == eMissionState::COMPLETE) costLOT = 8318; // "Assembly Token"
|
|
if (missionComponent->GetMissionState(556) == eMissionState::COMPLETE) costLOT = 8321; // "Venture League Token"
|
|
if (missionComponent->GetMissionState(567) == eMissionState::COMPLETE) costLOT = 8319; // "Sentinels Token"
|
|
if (missionComponent->GetMissionState(578) == eMissionState::COMPLETE) costLOT = 8320; // "Paradox Token"
|
|
}
|
|
|
|
const uint32_t altCurrencyCost = itemComp.commendationCost * count;
|
|
if (inventoryComponent->GetLotCount(costLOT) < altCurrencyCost) {
|
|
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
|
return;
|
|
}
|
|
|
|
inventoryComponent->RemoveItem(costLOT, altCurrencyCost);
|
|
inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
|
|
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
|
|
|
|
}
|
|
|
|
void AchievementVendorComponent::RefreshInventory(bool isCreation) {
|
|
SetHasStandardCostItems(true);
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
}
|