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1af3e59348
* Scripts for the AG sentinel camp QB wall * use lookat * Address feedback * Fix stromling spawner * fix aggro and remove logs Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
16 lines
514 B
C++
16 lines
514 B
C++
#include "AgQbWall.h"
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void AgQbWall::OnRebuildComplete(Entity* self, Entity* player) {
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self->SetVar(u"player", player->GetObjectID());
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auto targetWallSpawners = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner"));
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if (targetWallSpawners != "") {
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auto groupObjs = EntityManager::Instance()->GetEntitiesInGroup(targetWallSpawners);
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for (auto* obj : groupObjs) {
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if (obj) {
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obj->SetVar(u"player", player->GetObjectID());
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obj->OnFireEventServerSide(self, "spawnMobs");
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}
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}
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}
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}
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