mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
0545adfac3
Have fun!
20 lines
640 B
C++
20 lines
640 B
C++
#pragma once
|
|
#include "CppScripts.h"
|
|
#include "Spawner.h"
|
|
#include "dZoneManager.h"
|
|
#include "dCommonVars.h"
|
|
|
|
class CavePrisonCage : public CppScripts::Script {
|
|
public:
|
|
void OnStartup(Entity *self) override;
|
|
void Setup(Entity *self, Spawner* spawner);
|
|
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
|
|
void SpawnCounterweight(Entity* self, Spawner* spawner);
|
|
void GetButton(Entity* self);
|
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
|
|
|
private:
|
|
std::vector<LOT> m_Villagers = { 15851, 15866, 15922, 15924, 15927, 15929 };
|
|
std::vector<int32_t> m_Missions = { 1801, 2039 };
|
|
};
|