mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
29 lines
997 B
C++
29 lines
997 B
C++
#include "VeEpsilonServer.h"
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#include "Character.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "MissionState.h"
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#include "Entity.h"
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void VeEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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auto* character = target->GetCharacter();
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if (character == nullptr)
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return;
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// Resets the player flags that track which consoles they've used
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if ((missionID == m_ConsoleMissionID || missionID == m_ConsoleRepeatMissionID)
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&& (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {
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for (auto i = 0; i < 10; i++) {
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character->SetPlayerFlag(m_ConsoleBaseFlag + i, false);
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}
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}
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// Notify the client that all objects have updated
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self->AddCallbackTimer(3.0f, [this]() {
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for (const auto* console : EntityManager::Instance()->GetEntitiesInGroup(m_ConsoleGroup)) {
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GameMessages::SendNotifyClientObject(console->GetObjectID(), u"");
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}
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});
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}
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