mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
15 lines
552 B
C++
15 lines
552 B
C++
#include "NtVandaServer.h"
|
|
#include "InventoryComponent.h"
|
|
#include "MissionState.h"
|
|
|
|
void NtVandaServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
|
|
|
// Removes the alien parts after completing the mission
|
|
if (missionID == m_AlienPartMissionID && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
|
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
|
|
for (const auto& alienPartLot : m_AlienPartLots) {
|
|
inventoryComponent->RemoveItem(alienPartLot, 1);
|
|
}
|
|
}
|
|
}
|