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A quickbuild's HasItem preconditions took their items only when the build completed and never gave them back. Live took them when the build started and gave them back when it was cancelled: the FV Stone Warrior pedestal (LOT 8551, precondition 99: 5 of LOT 6194) took the items at Building 5 times and added them back with the loot source Quickbuild on each of the 3 cancels in the live captures. Preconditions now report their item costs instead of removing items while checking. A quickbuild takes them at the start, gives them back on cancel or a reset during the build, keeps them on completion, and gives them back when the builder leaves the world mid-build. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
61 lines
2.0 KiB
CMake
61 lines
2.0 KiB
CMake
set(DGAMETEST_SOURCES
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"GameDependencies.cpp"
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"GuildManagerTests.cpp"
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"LUBitStreamTests.cpp"
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"MailIdPinTests.cpp"
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"EconomyLedgerTests.cpp"
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"PlayerReportsLimitTests.cpp"
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"SlashCommandPermissionTests.cpp"
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"StaleSaveGuardTests.cpp"
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"ContrabandTests.cpp"
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"KnockbackTests.cpp"
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"CollisionFilterTests.cpp"
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"ItemSetPassiveAbilityTests.cpp"
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"PowerUpStatisticTests.cpp"
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"PlayerStatisticTests.cpp"
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"BrickByBrickTests.cpp"
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"PropertyBuildersTests.cpp"
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"ModularBuildTableTests.cpp"
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"ModularBuildIdMigrationTests.cpp"
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"UgcManifestTests.cpp"
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"SceneGhostingTests.cpp"
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"HolidayEventsTests.cpp"
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"SetCurrencySourceTests.cpp"
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"LootDropPositionTests.cpp"
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"LootActivityCoinsTests.cpp"
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"PreconditionItemCostTests.cpp"
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"SpiderQueenTests.cpp"
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"TacArcTests.cpp"
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)
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add_subdirectory(dComponentsTests)
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list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
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add_subdirectory(dGameMessagesTests)
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list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
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add_subdirectory(dNetTests)
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list(APPEND DGAMETEST_SOURCES ${DNET_TESTS})
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file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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# Add the executable. Remember to add all tests above this!
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add_executable(dGameTests ${DGAMETEST_SOURCES})
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target_include_directories(dGameTests PRIVATE "." "${PROJECT_SOURCE_DIR}/dChatServer" "${PROJECT_SOURCE_DIR}/dScripts")
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# Tests against the live CDClient look for it in the source tree's build folder
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target_compile_definitions(dGameTests PRIVATE PROJECT_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
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if(APPLE)
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add_custom_target(dGameTestsLink
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${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_CURRENT_BINARY_DIR})
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add_dependencies(dGameTests dGameTestsLink)
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endif()
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target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
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dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dChatServer dNavigation bcrypt MD5)
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# Discover the tests
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gtest_discover_tests(dGameTests)
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