DarkflameServer/dScripts/TriggerAmbush.cpp
EmosewaMC 37de00464e M-Z scripts
Removing extraneous includes from scripts that start with the letter M-Z
2022-06-23 01:26:44 -07:00

43 lines
923 B
C++

#include "TriggerAmbush.h"
#include "dZoneManager.h"
void TriggerAmbush::OnStartup(Entity* self)
{
self->SetProximityRadius(20, "ambush");
}
void TriggerAmbush::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
{
if (name != "ambush" || status != "ENTER" || !entering->IsPlayer()) return;
if (self->GetVar<bool>(u"triggered")) return;
self->SetVar(u"triggered", true);
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
for (auto* spawner : spawners)
{
spawner->Activate();
}
self->AddTimer("TriggeredTimer", 45);
}
void TriggerAmbush::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName != "TriggeredTimer") return;
self->SetVar(u"triggered", false);
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
for (auto* spawner : spawners)
{
spawner->Reset();
spawner->Deactivate();
}
}