DarkflameServer/thirdparty/raknet/Source/FullyConnectedMesh.h
2021-12-05 18:54:36 +01:00

66 lines
2.6 KiB
C++

/// \file
/// \brief Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __FULLY_CONNECTED_MESH_H
#define __FULLY_CONNECTED_MESH_H
class RakPeerInterface;
class NatPunchthrough;
#include "PluginInterface.h"
#include "RakMemoryOverride.h"
/// \defgroup FULLY_CONNECTED_MESH_GROUP FullyConnectedMesh
/// \ingroup PLUGINS_GROUP
/// Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
/// \pre You must also install the ConnectionGraph plugin. If you want a password, set it there.
/// \ingroup FULLY_CONNECTED_MESH_GROUP
class FullyConnectedMesh : public PluginInterface
{
public:
FullyConnectedMesh();
virtual ~FullyConnectedMesh();
// --------------------------------------------------------------------------------------------
// User functions
// --------------------------------------------------------------------------------------------
/// Set the password to use to connect to the other systems
void Startup(const char *password, int _passwordLength);
/// Use the NAT punchthrough system to connect rather than calling directly
/// \param[in] np Pointer to an attached instance of the NatPunchthrough plugin
/// \param[in] _facilitator Address of the NAT punchthrough facilitator
void ConnectWithNatPunchthrough(NatPunchthrough *np, SystemAddress _facilitator);
// --------------------------------------------------------------------------------------------
// Packet handling functions
// --------------------------------------------------------------------------------------------
virtual void OnShutdown(RakPeerInterface *peer);
virtual void Update(RakPeerInterface *peer);
virtual PluginReceiveResult OnReceive(RakPeerInterface *peer, Packet *packet);
protected:
char *pw;
int passwordLength;
NatPunchthrough *natPunchthrough;
SystemAddress facilitator;
};
#endif