DarkflameServer/dScripts/NtImagBeamBuffer.h
2021-12-05 18:54:36 +01:00

14 lines
384 B
C++

#pragma once
#include "CppScripts.h"
class NtImagBeamBuffer : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
std::vector<LWOOBJID> m_EntitiesInProximity = {};
};