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https://github.com/DarkflameUniverse/DarkflameServer.git
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0545adfac3
Have fun!
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#include "NtDirtCloudServer.h"
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#include "dZoneManager.h"
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#include "MissionComponent.h"
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std::map<std::string, std::vector<int32_t>> NtDirtCloudServer::m_Missions =
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{
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{"Dirt_Clouds_Sent", {1333,1253}},
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{"Dirt_Clouds_Assem", {1333,1276}},
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{"Dirt_Clouds_Para", {1333,1277}},
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{"Dirt_Clouds_Halls", {1333,1283}}
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};
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void NtDirtCloudServer::OnStartup(Entity* self)
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{
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self->SetVar(u"CloudOn", true);
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}
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void NtDirtCloudServer::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message)
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{
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if (message != "soapspray")
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{
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return;
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}
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if (!self->GetVar<bool>(u"CloudOn"))
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{
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return;
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}
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const auto mySpawner = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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if (m_Missions.count(mySpawner) == 0)
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{
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return;
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}
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const auto& myMis = m_Missions[mySpawner];
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auto* missionComponent = caster->GetComponent<MissionComponent>();
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if (missionComponent == nullptr)
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{
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return;
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}
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for (const auto missionID : myMis)
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{
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missionComponent->ForceProgressTaskType(missionID, 1, 1);
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}
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self->SetVar(u"CloudOn", false);
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self->Smash(self->GetObjectID(), VIOLENT);
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}
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