mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 17:58:20 +00:00
0545adfac3
Have fun!
299 lines
8.4 KiB
C++
299 lines
8.4 KiB
C++
#include "ImgBrickConsoleQB.h"
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#include "RebuildComponent.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#include "InventoryComponent.h"
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int32_t ImgBrickConsoleQB::ResetBricks = 30;
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int32_t ImgBrickConsoleQB::ResetConsole = 60;
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int32_t ImgBrickConsoleQB::ResetInteract = 45;
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void ImgBrickConsoleQB::OnStartup(Entity* self)
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{
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self->SetNetworkVar(u"used", false);
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self->AddTimer("reset", ResetBricks);
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}
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void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user)
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{
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == REBUILD_COMPLETED)
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{
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if (!self->GetNetworkVar<bool>(u"used"))
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{
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const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
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auto bothBuilt = false;
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for (auto* console : consoles)
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{
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auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
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if (consoleRebuildComponent->GetState() != REBUILD_COMPLETED)
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{
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continue;
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}
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console->CancelAllTimers();
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if (console->GetNetworkVar<bool>(u"used"))
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{
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bothBuilt = true;
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}
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}
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if (bothBuilt)
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{
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SmashCanister(self);
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}
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else
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{
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SpawnBrick(self);
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}
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self->AddTimer("Die", ResetInteract);
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auto onFX = 0;
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const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
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if (location == "Left")
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{
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onFX = 2776;
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}
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else
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{
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onFX = 2779;
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}
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const auto& facility = EntityManager::Instance()->GetEntitiesInGroup("FacilityPipes");
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if (!facility.empty())
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{
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GameMessages::SendStopFXEffect(facility[0], true, location + "PipeEnergy");
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GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), onFX, u"create", location + "PipeOn");
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}
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}
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auto* player = user;
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auto* missionComponent = player->GetComponent<MissionComponent>();
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auto* inventoryComponent = player->GetComponent<InventoryComponent>();
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if (missionComponent != nullptr && inventoryComponent != nullptr)
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{
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if (missionComponent->GetMissionState(1302) == MissionState::MISSION_STATE_ACTIVE)
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{
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inventoryComponent->RemoveItem(13074, 1);
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missionComponent->ForceProgressTaskType(1302, 1, 1);
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}
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if (missionComponent->GetMissionState(1926) == MissionState::MISSION_STATE_ACTIVE)
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{
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inventoryComponent->RemoveItem(14472, 1);
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inventoryComponent->AddItem(14472, 1);
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missionComponent->ForceProgressTaskType(1926, 1, 1);
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}
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}
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self->SetNetworkVar(u"used", true);
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GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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}
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}
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void ImgBrickConsoleQB::SpawnBrick(Entity* self)
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{
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const auto netDevil = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug");
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if (!netDevil.empty())
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{
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netDevil[0]->Reset();
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netDevil[0]->Deactivate();
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}
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const auto brick = dZoneManager::Instance()->GetSpawnersByName("Imagination");
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if (!brick.empty())
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{
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brick[0]->Activate();
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}
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}
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void ImgBrickConsoleQB::SmashCanister(Entity* self)
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{
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const auto brick = EntityManager::Instance()->GetEntitiesInGroup("Imagination");
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if (!brick.empty())
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{
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GameMessages::SendPlayFXEffect(brick[0]->GetObjectID(), 122, u"create", "bluebrick");
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GameMessages::SendPlayFXEffect(brick[0]->GetObjectID(), 1034, u"cast", "imaginationexplosion");
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}
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const auto canisters = EntityManager::Instance()->GetEntitiesInGroup("Canister");
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for (auto* canister : canisters)
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{
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canister->Smash(canister->GetObjectID(), VIOLENT);
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}
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const auto canister = dZoneManager::Instance()->GetSpawnersByName("BrickCanister");
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if (!canister.empty())
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{
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canister[0]->Reset();
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canister[0]->Deactivate();
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}
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}
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void ImgBrickConsoleQB::OnRebuildComplete(Entity* self, Entity* target)
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{
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auto energyFX = 0;
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const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
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if (location == "Left")
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{
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energyFX = 2775;
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}
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else
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{
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energyFX = 2778;
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}
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const auto& facility = EntityManager::Instance()->GetEntitiesInGroup("FacilityPipes");
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if (!facility.empty())
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{
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GameMessages::SendStopFXEffect(facility[0], true, location + "PipeOff");
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GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), energyFX, u"create", location + "PipeEnergy");
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}
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const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
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for (auto* console : consoles)
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{
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auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
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if (consoleRebuildComponent->GetState() != REBUILD_COMPLETED)
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{
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continue;
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}
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console->CancelAllTimers();
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}
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self->AddTimer("Die", ResetConsole);
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}
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void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer)
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{
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if (self->GetVar<bool>(u"Died"))
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{
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return;
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}
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self->CancelAllTimers();
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self->SetVar(u"Died", true);
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Game::logger->Log("ImgBrickConsoleQB", "On Die...\n");
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == REBUILD_COMPLETED)
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{
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auto offFX = 0;
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const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
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if (location == "Left")
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{
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offFX = 2774;
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}
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else
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{
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offFX = 2777;
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}
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const auto& facility = EntityManager::Instance()->GetEntitiesInGroup("FacilityPipes");
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if (!facility.empty())
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{
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GameMessages::SendStopFXEffect(facility[0], true, location + "PipeEnergy");
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GameMessages::SendStopFXEffect(facility[0], true, location + "PipeOn");
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GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), offFX, u"create", location + "PipeOff");
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GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), 2750, u"create", location + "imagination_canister");
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}
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}
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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const auto pipeGroup = myGroup.substr(0, 10);
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const auto firstPipe = pipeGroup + "1";
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const auto samePipeSpawner = dZoneManager::Instance()->GetSpawnersByName(myGroup);
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if (!samePipeSpawner.empty())
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{
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samePipeSpawner[0]->Reset();
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samePipeSpawner[0]->Deactivate();
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}
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const auto firstPipeSpawner = dZoneManager::Instance()->GetSpawnersByName(firstPipe);
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if (!firstPipeSpawner.empty())
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{
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firstPipeSpawner[0]->Activate();
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}
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const auto netdevil = dZoneManager::Instance()->GetSpawnersByName("Imagination");
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if (!netdevil.empty())
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{
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netdevil[0]->Reset();
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netdevil[0]->Deactivate();
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}
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const auto brick = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug");
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if (!brick.empty())
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{
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brick[0]->Activate();
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}
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const auto canister = dZoneManager::Instance()->GetSpawnersByName("BrickCanister");
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if (!canister.empty())
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{
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canister[0]->Activate();
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}
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self->SetNetworkVar(u"used", false);
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Game::logger->Log("ImgBrickConsoleQB", "Died...\n");
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}
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void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName)
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{
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if (timerName == "reset")
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{
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Game::logger->Log("ImgBrickConsoleQB", "Reseting...\n");
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == REBUILD_OPEN)
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{
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self->Smash(self->GetObjectID(), SILENT);
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}
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}
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else if (timerName == "Die")
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{
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Game::logger->Log("ImgBrickConsoleQB", "Die...\n");
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const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
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for (auto* console : consoles)
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{
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console->Smash(console->GetObjectID(), VIOLENT);
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}
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}
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}
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