DarkflameServer/dScripts/ImaginationShrineServer.cpp
2021-12-05 18:54:36 +01:00

21 lines
460 B
C++

#include "ImaginationShrineServer.h"
#include "RebuildComponent.h"
void ImaginationShrineServer::OnUse(Entity* self, Entity* user)
{
// If the rebuild component is complete, use the shrine
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent == nullptr)
{
return;
}
if (rebuildComponent->GetState() == REBUILD_COMPLETED)
{
// Use the shrine
BaseUse(self, user);
}
}