DarkflameServer/dScripts/HydrantBroken.cpp
2021-12-05 18:54:36 +01:00

47 lines
1.5 KiB
C++

#include "HydrantBroken.h"
#include "EntityManager.h"
#include "GameMessages.h"
void HydrantBroken::OnStartup(Entity* self)
{
self->AddTimer("playEffect", 1);
const auto hydrant = "hydrant" + self->GetVar<std::string>(u"hydrant");
const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
Game::logger->Log("HydrantBroken", "Broken Hydrant spawned (%s)\n", hydrant.c_str());
for (auto* bouncer : bouncers)
{
self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"enableCollision", UNASSIGNED_SYSTEM_ADDRESS);
}
self->AddTimer("KillBroken", 25);
}
void HydrantBroken::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "KillBroken")
{
auto* bouncer = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"bouncer"));
if (bouncer != nullptr)
{
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"disableCollision", UNASSIGNED_SYSTEM_ADDRESS);
}
self->Kill();
}
else if (timerName == "playEffect")
{
GameMessages::SendPlayFXEffect(self->GetObjectID(), 384, u"water", "water", LWOOBJID_EMPTY, 1, 1, true);
}
}