DarkflameServer/dGame/dBehaviors/DamageReductionBehavior.h
2021-12-05 18:54:36 +01:00

25 lines
591 B
C++

#pragma once
#include "Behavior.h"
class DamageReductionBehavior final : public Behavior
{
public:
uint32_t m_ReductionAmount;
/*
* Inherited
*/
explicit DamageReductionBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;
};