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https://github.com/DarkflameUniverse/DarkflameServer.git
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cefdfc696a
* cleanup * more cleanup and fully implement the sound trigger and racing sound trigger * more cleanup, and better defaults * fixes and tested * update initializor for guid and when to load sound guids * make racing sound trigger it's own component * fix type * Remove global move serializes --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
26 lines
721 B
C++
26 lines
721 B
C++
#include "GUID.h"
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namespace {
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const std::string EMPTY_GUID = "{00000000-0000-0000-0000-000000000000}";
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}
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GUID::GUID(const std::string& guid) {
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if(guid == EMPTY_GUID) return;
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sscanf(guid.c_str(),
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"{%8x-%4hx-%4hx-%2hhx%2hhx-%2hhx%2hhx%2hhx%2hhx%2hhx%2hhx}",
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&this->data1, &this->data2, &this->data3,
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&this->data4[0], &this->data4[1], &this->data4[2], &this->data4[3],
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&this->data4[4], &this->data4[5], &this->data4[6], &this->data4[7]);
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}
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void GUID::Serialize(RakNet::BitStream* outBitStream) {
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outBitStream->Write(GetData1());
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outBitStream->Write(GetData2());
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outBitStream->Write(GetData3());
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for (const auto& guidSubPart : GetData4()) {
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outBitStream->Write(guidSubPart);
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}
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}
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GUID::GUID() = default;
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