mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
2ca61c3e57
* rigid as heck * abstract physics creation to separate function * loading Update FvRacePillarDServer.cpp consolidate abcd pillar logic modularization Update SimplePhysicsComponent.cpp Update EntityManager.cpp Update MovingPlatformComponent.cpp still need another pass * geiser works * columns working finally * consolidate logic * constiness * Update PhantomPhysicsComponent.cpp * Update PhysicsComponent.cpp * revert testing code * add versions info --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
1599 lines
58 KiB
C++
1599 lines
58 KiB
C++
#include "DEVGMCommands.h"
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// Classes
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#include "AssetManager.h"
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#include "Character.h"
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#include "ChatPackets.h"
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#include "dConfig.h"
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#include "dNavMesh.h"
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#include "dpWorld.h"
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#include "dServer.h"
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#include "dpShapeSphere.h"
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#include "dZoneManager.h"
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#include "EntityInfo.h"
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#include "Metrics.hpp"
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#include "PlayerManager.h"
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#include "SlashCommandHandler.h"
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#include "UserManager.h"
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#include "User.h"
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#include "VanityUtilities.h"
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#include "WorldPackets.h"
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#include "ZoneInstanceManager.h"
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// Database
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#include "Database.h"
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#include "CDObjectsTable.h"
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#include "CDRewardCodesTable.h"
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// Components
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#include "BuffComponent.h"
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#include "CharacterComponent.h"
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#include "ControllablePhysicsComponent.h"
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#include "DestroyableComponent.h"
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#include "HavokVehiclePhysicsComponent.h"
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#include "InventoryComponent.h"
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#include "LevelProgressionComponent.h"
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#include "MissionComponent.h"
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#include "MovingPlatformComponent.h"
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#include "PossessorComponent.h"
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#include "ProximityMonitorComponent.h"
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#include "RenderComponent.h"
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#include "ScriptedActivityComponent.h"
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#include "SkillComponent.h"
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#include "TriggerComponent.h"
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#include "RigidbodyPhantomPhysicsComponent.h"
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// Enums
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#include "eGameMasterLevel.h"
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#include "eMasterMessageType.h"
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#include "eInventoryType.h"
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#include "ePlayerFlag.h"
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namespace DEVGMCommands {
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void SetGMLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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User* user = UserManager::Instance()->GetUser(entity->GetSystemAddress());
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const auto level_intermed = GeneralUtils::TryParse<uint32_t>(args);
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if (!level_intermed) {
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GameMessages::SendSlashCommandFeedbackText(entity, u"Invalid GM level.");
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return;
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}
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eGameMasterLevel level = static_cast<eGameMasterLevel>(level_intermed.value());
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#ifndef DEVELOPER_SERVER
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if (user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER) {
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level = eGameMasterLevel::CIVILIAN;
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}
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#endif
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if (level > user->GetMaxGMLevel()) level = user->GetMaxGMLevel();
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if (level == entity->GetGMLevel()) return;
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bool success = user->GetMaxGMLevel() >= level;
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if (success) {
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WorldPackets::SendGMLevelChange(entity->GetSystemAddress(), success, user->GetMaxGMLevel(), entity->GetGMLevel(), level);
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GameMessages::SendChatModeUpdate(entity->GetObjectID(), level);
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entity->SetGMLevel(level);
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LOG("User %s (%i) has changed their GM level to %i for charID %llu", user->GetUsername().c_str(), user->GetAccountID(), level, entity->GetObjectID());
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}
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#ifndef DEVELOPER_SERVER
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if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER)) {
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WorldPackets::SendGMLevelChange(entity->GetSystemAddress(), true, user->GetMaxGMLevel(), entity->GetGMLevel(), eGameMasterLevel::CIVILIAN);
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GameMessages::SendChatModeUpdate(entity->GetObjectID(), eGameMasterLevel::CIVILIAN);
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entity->SetGMLevel(eGameMasterLevel::CIVILIAN);
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendSlashCommandFeedbackText(entity, u"Your game master level has been changed, you may not be able to use all commands.");
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}
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#endif
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}
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void ToggleNameplate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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if ((Game::config->GetValue("allow_nameplate_off") != "1" && entity->GetGMLevel() < eGameMasterLevel::DEVELOPER)) return;
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auto* character = entity->GetCharacter();
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if (character && character->GetBillboardVisible()) {
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character->SetBillboardVisible(false);
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GameMessages::SendSlashCommandFeedbackText(entity, u"Your nameplate has been turned off and is not visible to players currently in this zone.");
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} else {
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character->SetBillboardVisible(true);
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GameMessages::SendSlashCommandFeedbackText(entity, u"Your nameplate is now on and visible to all players.");
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}
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}
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void ToggleSkipCinematics(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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if (Game::config->GetValue("allow_players_to_skip_cinematics") != "1" && entity->GetGMLevel() < eGameMasterLevel::DEVELOPER) return;
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auto* character = entity->GetCharacter();
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if (!character) return;
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bool current = character->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS);
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character->SetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS, !current);
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if (!current) {
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GameMessages::SendSlashCommandFeedbackText(entity, u"You have elected to skip cinematics. Note that not all cinematics can be skipped, but most will be skipped now.");
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} else {
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GameMessages::SendSlashCommandFeedbackText(entity, u"Cinematics will no longer be skipped.");
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}
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}
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void ResetMission(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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const auto missionId = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
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if (!missionId) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission ID.");
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return;
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}
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auto* missionComponent = entity->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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missionComponent->ResetMission(missionId.value());
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}
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void SetMinifig(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.size() < 2) return;
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const auto minifigItemIdExists = GeneralUtils::TryParse<int32_t>(splitArgs[1]);
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if (!minifigItemIdExists) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
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return;
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}
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const int32_t minifigItemId = minifigItemIdExists.value();
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Game::entityManager->DestructEntity(entity, sysAddr);
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auto* charComp = entity->GetComponent<CharacterComponent>();
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std::string lowerName = splitArgs[0];
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if (lowerName.empty()) return;
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std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
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if (lowerName == "eyebrows") {
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charComp->m_Character->SetEyebrows(minifigItemId);
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} else if (lowerName == "eyes") {
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charComp->m_Character->SetEyes(minifigItemId);
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} else if (lowerName == "haircolor") {
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charComp->m_Character->SetHairColor(minifigItemId);
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} else if (lowerName == "hairstyle") {
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charComp->m_Character->SetHairStyle(minifigItemId);
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} else if (lowerName == "pants") {
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charComp->m_Character->SetPantsColor(minifigItemId);
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} else if (lowerName == "lefthand") {
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charComp->m_Character->SetLeftHand(minifigItemId);
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} else if (lowerName == "mouth") {
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charComp->m_Character->SetMouth(minifigItemId);
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} else if (lowerName == "righthand") {
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charComp->m_Character->SetRightHand(minifigItemId);
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} else if (lowerName == "shirtcolor") {
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charComp->m_Character->SetShirtColor(minifigItemId);
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} else if (lowerName == "hands") {
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charComp->m_Character->SetLeftHand(minifigItemId);
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charComp->m_Character->SetRightHand(minifigItemId);
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} else {
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Game::entityManager->ConstructEntity(entity);
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands");
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return;
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}
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Game::entityManager->ConstructEntity(entity);
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId)));
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
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}
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void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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std::u16string anim = GeneralUtils::ASCIIToUTF16(splitArgs[0], splitArgs[0].size());
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RenderComponent::PlayAnimation(entity, anim);
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auto* possessorComponent = entity->GetComponent<PossessorComponent>();
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if (possessorComponent) {
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auto* possessedComponent = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
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if (possessedComponent) RenderComponent::PlayAnimation(possessedComponent, anim);
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}
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}
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void ListSpawns(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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for (const auto& pair : Game::entityManager->GetSpawnPointEntities()) {
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first));
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}
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ChatPackets::SendSystemMessage(sysAddr, u"Current: " + GeneralUtils::ASCIIToUTF16(entity->GetCharacter()->GetTargetScene()));
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}
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void UnlockEmote(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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const auto emoteID = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
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if (!emoteID) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid emote ID.");
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return;
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}
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entity->GetCharacter()->UnlockEmote(emoteID.value());
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}
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void ForceSave(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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entity->GetCharacter()->SaveXMLToDatabase();
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}
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void Kill(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server.");
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auto* player = PlayerManager::GetPlayer(splitArgs[0]);
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if (player) {
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player->Smash(entity->GetObjectID());
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ChatPackets::SendSystemMessage(sysAddr, u"It has been done, do you feel good about yourself now?");
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return;
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}
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ChatPackets::SendSystemMessage(sysAddr, u"They were saved from your carnage.");
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return;
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}
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void SpeedBoost(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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const auto boostOptional = GeneralUtils::TryParse<float>(splitArgs[0]);
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if (!boostOptional) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost.");
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return;
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}
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const float boost = boostOptional.value();
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auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
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if (!controllablePhysicsComponent) return;
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controllablePhysicsComponent->SetSpeedMultiplier(boost);
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// speedboost possessables
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auto possessor = entity->GetComponent<PossessorComponent>();
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if (possessor) {
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auto possessedID = possessor->GetPossessable();
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if (possessedID != LWOOBJID_EMPTY) {
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auto possessable = Game::entityManager->GetEntity(possessedID);
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if (possessable) {
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auto* possessControllablePhysicsComponent = possessable->GetComponent<ControllablePhysicsComponent>();
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if (possessControllablePhysicsComponent) {
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possessControllablePhysicsComponent->SetSpeedMultiplier(boost);
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}
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}
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}
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}
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Game::entityManager->SerializeEntity(entity);
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}
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void Freecam(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto state = !entity->GetVar<bool>(u"freecam");
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entity->SetVar<bool>(u"freecam", state);
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GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(state ? 9 : 1));
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ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam.");
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}
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void SetControlScheme(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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const auto scheme = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
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if (!scheme) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid control scheme.");
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return;
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}
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GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(scheme.value()));
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ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme.");
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}
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void SetUiState(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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AMFArrayValue uiState;
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uiState.Insert("state", splitArgs[0]);
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GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", uiState);
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ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state.");
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}
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void Toggle(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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AMFArrayValue amfArgs;
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amfArgs.Insert("visible", true);
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GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, splitArgs[0], amfArgs);
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ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state.");
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}
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void SetInventorySize(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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const auto sizeOptional = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
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if (!sizeOptional) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid size.");
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return;
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}
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const uint32_t size = sizeOptional.value();
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eInventoryType selectedInventory = eInventoryType::ITEMS;
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// a possible inventory was provided if we got more than 1 argument
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if (splitArgs.size() >= 2) {
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selectedInventory = GeneralUtils::TryParse<eInventoryType>(splitArgs.at(1)).value_or(eInventoryType::INVALID);
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if (selectedInventory == eInventoryType::INVALID) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory.");
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return;
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} else {
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// In this case, we treat the input as a string and try to find it in the reflection list
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std::transform(splitArgs.at(1).begin(), splitArgs.at(1).end(), splitArgs.at(1).begin(), ::toupper);
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for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
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if (std::string_view(splitArgs.at(1)) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) selectedInventory = static_cast<eInventoryType>(index);
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}
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}
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ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory " +
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GeneralUtils::ASCIIToUTF16(splitArgs.at(1)) +
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u" to size " +
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GeneralUtils::to_u16string(size));
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} else ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory ITEMS to size " + GeneralUtils::to_u16string(size));
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (inventoryComponent) {
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auto* inventory = inventoryComponent->GetInventory(selectedInventory);
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inventory->SetSize(size);
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}
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}
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void RunMacro(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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// Only process if input does not contain separator charaters
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if (splitArgs[0].find("/") != std::string::npos) return;
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if (splitArgs[0].find("\\") != std::string::npos) return;
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auto infile = Game::assetManager->GetFile(("macros/" + splitArgs[0] + ".scm").c_str());
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if (!infile) {
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ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
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return;
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}
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if (infile.good()) {
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std::string line;
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while (std::getline(infile, line)) {
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// Do this in two separate calls to catch both \n and \r\n
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line.erase(std::remove(line.begin(), line.end(), '\n'), line.end());
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line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
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SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), entity, sysAddr);
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}
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
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}
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}
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void AddMission(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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const auto missionID = GeneralUtils::TryParse<uint32_t>(splitArgs.at(0));
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if (!missionID) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
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return;
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}
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auto comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
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if (comp) comp->AcceptMission(missionID.value(), true);
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}
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void CompleteMission(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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const auto missionID = GeneralUtils::TryParse<uint32_t>(splitArgs.at(0));
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if (!missionID) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
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return;
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}
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auto comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
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if (comp) comp->CompleteMission(missionID.value(), true);
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}
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void SetFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.size() == 1) {
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const auto flagId = GeneralUtils::TryParse<int32_t>(splitArgs.at(0));
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if (!flagId) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
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return;
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}
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entity->GetCharacter()->SetPlayerFlag(flagId.value(), true);
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} else if (splitArgs.size() >= 2) {
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const auto flagId = GeneralUtils::TryParse<int32_t>(splitArgs.at(1));
|
|
std::string onOffFlag = splitArgs.at(0);
|
|
if (!flagId) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
|
|
return;
|
|
}
|
|
|
|
if (onOffFlag != "off" && onOffFlag != "on") {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag type.");
|
|
return;
|
|
}
|
|
|
|
entity->GetCharacter()->SetPlayerFlag(flagId.value(), onOffFlag == "on");
|
|
}
|
|
}
|
|
|
|
void ClearFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
const auto flagId = GeneralUtils::TryParse<int32_t>(splitArgs.at(0));
|
|
|
|
if (!flagId) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
|
|
return;
|
|
}
|
|
|
|
entity->GetCharacter()->SetPlayerFlag(flagId.value(), false);
|
|
}
|
|
|
|
void PlayEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.size() < 3) return;
|
|
|
|
const auto effectID = GeneralUtils::TryParse<int32_t>(splitArgs.at(0));
|
|
|
|
if (!effectID) return;
|
|
|
|
// FIXME: use fallible ASCIIToUTF16 conversion, because non-ascii isn't valid anyway
|
|
GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID.value(), GeneralUtils::ASCIIToUTF16(splitArgs.at(1)), splitArgs.at(2));
|
|
}
|
|
|
|
void StopEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
GameMessages::SendStopFXEffect(entity, true, splitArgs[0]);
|
|
}
|
|
|
|
void SetAnnTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
entity->GetCharacter()->SetAnnouncementTitle(args);
|
|
}
|
|
|
|
void SetAnnMsg(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
entity->GetCharacter()->SetAnnouncementMessage(args);
|
|
}
|
|
|
|
void Announce(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
if (entity->GetCharacter()->GetAnnouncementTitle().empty() || entity->GetCharacter()->GetAnnouncementMessage().empty()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Use /setanntitle <title> & /setannmsg <msg> first!");
|
|
return;
|
|
}
|
|
|
|
SlashCommandHandler::SendAnnouncement(entity->GetCharacter()->GetAnnouncementTitle(), entity->GetCharacter()->GetAnnouncementMessage());
|
|
}
|
|
|
|
void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
//Tell the master server that we're going to be shutting down whole "universe":
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
|
|
Game::server->SendToMaster(bitStream);
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
|
|
|
|
//Tell chat to send an announcement to all servers
|
|
SlashCommandHandler::SendAnnouncement("Servers Closing Soon!", "DLU servers will close for maintenance in 10 minutes from now.");
|
|
}
|
|
|
|
void GetNavmeshHeight(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
|
if (!control) return;
|
|
|
|
float y = dpWorld::GetNavMesh()->GetHeightAtPoint(control->GetPosition());
|
|
std::u16string msg = u"Navmesh height: " + (GeneralUtils::to_u16string(y));
|
|
ChatPackets::SendSystemMessage(sysAddr, msg);
|
|
}
|
|
|
|
void GmAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
|
|
if (splitArgs.size() == 1) {
|
|
const auto itemLOT = GeneralUtils::TryParse<uint32_t>(splitArgs.at(0));
|
|
|
|
if (!itemLOT) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
|
|
return;
|
|
}
|
|
|
|
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
|
|
|
|
inventory->AddItem(itemLOT.value(), 1, eLootSourceType::MODERATION);
|
|
} else if (splitArgs.size() == 2) {
|
|
const auto itemLOT = GeneralUtils::TryParse<uint32_t>(splitArgs.at(0));
|
|
if (!itemLOT) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
|
|
return;
|
|
}
|
|
|
|
const auto count = GeneralUtils::TryParse<uint32_t>(splitArgs.at(1));
|
|
if (!count) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item count.");
|
|
return;
|
|
}
|
|
|
|
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
|
|
|
|
inventory->AddItem(itemLOT.value(), count.value(), eLootSourceType::MODERATION);
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>");
|
|
}
|
|
}
|
|
|
|
void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
|
|
NiPoint3 pos{};
|
|
if (splitArgs.size() == 3) {
|
|
|
|
const auto x = GeneralUtils::TryParse<float>(splitArgs.at(0));
|
|
if (!x) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
|
|
return;
|
|
}
|
|
|
|
const auto y = GeneralUtils::TryParse<float>(splitArgs.at(1));
|
|
if (!y) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
|
|
return;
|
|
}
|
|
|
|
const auto z = GeneralUtils::TryParse<float>(splitArgs.at(2));
|
|
if (!z) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
|
|
return;
|
|
}
|
|
|
|
pos.SetX(x.value());
|
|
pos.SetY(y.value());
|
|
pos.SetZ(z.value());
|
|
|
|
LOG("Teleporting objectID: %llu to %f, %f, %f", entity->GetObjectID(), pos.x, pos.y, pos.z);
|
|
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
|
} else if (splitArgs.size() == 2) {
|
|
|
|
const auto x = GeneralUtils::TryParse<float>(splitArgs.at(0));
|
|
if (!x) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
|
|
return;
|
|
}
|
|
|
|
const auto z = GeneralUtils::TryParse<float>(splitArgs.at(1));
|
|
if (!z) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
|
|
return;
|
|
}
|
|
|
|
pos.SetX(x.value());
|
|
pos.SetY(0.0f);
|
|
pos.SetZ(z.value());
|
|
|
|
LOG("Teleporting objectID: %llu to X: %f, Z: %f", entity->GetObjectID(), pos.x, pos.z);
|
|
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object).");
|
|
}
|
|
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
if (possessorComponent) {
|
|
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (possassableEntity != nullptr) {
|
|
auto* havokVehiclePhysicsComponent = possassableEntity->GetComponent<HavokVehiclePhysicsComponent>();
|
|
if (havokVehiclePhysicsComponent) {
|
|
havokVehiclePhysicsComponent->SetPosition(pos);
|
|
Game::entityManager->SerializeEntity(possassableEntity);
|
|
} else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TpAll(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto pos = entity->GetPosition();
|
|
|
|
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
|
|
|
for (auto* character : characters) {
|
|
GameMessages::SendTeleport(character->GetObjectID(), pos, NiQuaternion(), character->GetSystemAddress());
|
|
}
|
|
}
|
|
|
|
void Dismount(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
if (possessorComponent) {
|
|
auto possessableId = possessorComponent->GetPossessable();
|
|
if (possessableId != LWOOBJID_EMPTY) {
|
|
auto* possessableEntity = Game::entityManager->GetEntity(possessableId);
|
|
if (possessableEntity) possessorComponent->Dismount(possessableEntity, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BuffMe(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
if (dest) {
|
|
dest->SetHealth(999);
|
|
dest->SetMaxHealth(999.0f);
|
|
dest->SetArmor(999);
|
|
dest->SetMaxArmor(999.0f);
|
|
dest->SetImagination(999);
|
|
dest->SetMaxImagination(999.0f);
|
|
}
|
|
Game::entityManager->SerializeEntity(entity);
|
|
}
|
|
|
|
void StartCelebration(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
const auto celebration = GeneralUtils::TryParse<int32_t>(splitArgs.at(0));
|
|
|
|
if (!celebration) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid celebration.");
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration.value());
|
|
}
|
|
|
|
void BuffMed(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
if (dest) {
|
|
dest->SetHealth(9);
|
|
dest->SetMaxHealth(9.0f);
|
|
dest->SetArmor(9);
|
|
dest->SetMaxArmor(9.0f);
|
|
dest->SetImagination(9);
|
|
dest->SetMaxImagination(9.0f);
|
|
}
|
|
Game::entityManager->SerializeEntity(entity);
|
|
}
|
|
|
|
void RefillStats(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
if (dest) {
|
|
dest->SetHealth(static_cast<int32_t>(dest->GetMaxHealth()));
|
|
dest->SetArmor(static_cast<int32_t>(dest->GetMaxArmor()));
|
|
dest->SetImagination(static_cast<int32_t>(dest->GetMaxImagination()));
|
|
}
|
|
|
|
Game::entityManager->SerializeEntity(entity);
|
|
}
|
|
|
|
void Lookup(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto query = CDClientDatabase::CreatePreppedStmt(
|
|
"SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE ?1 OR `name` LIKE ?1 OR `description` LIKE ?1 LIMIT 50");
|
|
|
|
const std::string query_text = "%" + args + "%";
|
|
query.bind(1, query_text.c_str());
|
|
|
|
auto tables = query.execQuery();
|
|
|
|
while (!tables.eof()) {
|
|
std::string message = std::to_string(tables.getIntField("id")) + " - " + tables.getStringField("name");
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(message, message.size()));
|
|
tables.nextRow();
|
|
}
|
|
}
|
|
|
|
void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
|
if (!comp) return;
|
|
|
|
const auto lot = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
|
|
|
|
if (!lot) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
|
|
return;
|
|
}
|
|
|
|
EntityInfo info;
|
|
info.lot = lot.value();
|
|
info.pos = comp->GetPosition();
|
|
info.rot = comp->GetRotation();
|
|
info.spawner = nullptr;
|
|
info.spawnerID = entity->GetObjectID();
|
|
info.spawnerNodeID = 0;
|
|
|
|
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
|
|
|
if (newEntity == nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
|
|
return;
|
|
}
|
|
|
|
Game::entityManager->ConstructEntity(newEntity);
|
|
}
|
|
|
|
void SpawnGroup(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.size() < 3) return;
|
|
|
|
const auto lot = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
|
|
if (!lot) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
|
|
return;
|
|
}
|
|
|
|
const auto numberToSpawnOptional = GeneralUtils::TryParse<uint32_t>(splitArgs[1]);
|
|
if (!numberToSpawnOptional && numberToSpawnOptional.value() > 0) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid number of enemies to spawn.");
|
|
return;
|
|
}
|
|
uint32_t numberToSpawn = numberToSpawnOptional.value();
|
|
|
|
// Must spawn within a radius of at least 0.0f
|
|
const auto radiusToSpawnWithinOptional = GeneralUtils::TryParse<float>(splitArgs[2]);
|
|
if (!radiusToSpawnWithinOptional && radiusToSpawnWithinOptional.value() < 0.0f) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid radius to spawn within.");
|
|
return;
|
|
}
|
|
const float radiusToSpawnWithin = radiusToSpawnWithinOptional.value();
|
|
|
|
EntityInfo info;
|
|
info.lot = lot.value();
|
|
info.spawner = nullptr;
|
|
info.spawnerID = entity->GetObjectID();
|
|
info.spawnerNodeID = 0;
|
|
|
|
auto playerPosition = entity->GetPosition();
|
|
while (numberToSpawn > 0) {
|
|
auto randomAngle = GeneralUtils::GenerateRandomNumber<float>(0.0f, 2 * PI);
|
|
auto randomRadius = GeneralUtils::GenerateRandomNumber<float>(0.0f, radiusToSpawnWithin);
|
|
|
|
// Set the position to the generated random position plus the player position. This will
|
|
// spawn the entity in a circle around the player. As you get further from the player, the angle chosen will get less accurate.
|
|
info.pos = playerPosition + NiPoint3(cos(randomAngle) * randomRadius, 0.0f, sin(randomAngle) * randomRadius);
|
|
info.rot = NiQuaternion();
|
|
|
|
auto newEntity = Game::entityManager->CreateEntity(info);
|
|
if (newEntity == nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
|
|
return;
|
|
}
|
|
|
|
Game::entityManager->ConstructEntity(newEntity);
|
|
numberToSpawn--;
|
|
}
|
|
}
|
|
|
|
void GiveUScore(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
const auto uscoreOptional = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
|
|
if (!uscoreOptional) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid uscore.");
|
|
return;
|
|
}
|
|
const int32_t uscore = uscoreOptional.value();
|
|
|
|
CharacterComponent* character = entity->GetComponent<CharacterComponent>();
|
|
if (character) character->SetUScore(character->GetUScore() + uscore);
|
|
// MODERATION should work but it doesn't. Relog to see uscore changes
|
|
|
|
eLootSourceType lootType = eLootSourceType::MODERATION;
|
|
|
|
if (splitArgs.size() >= 2) {
|
|
const auto type = GeneralUtils::TryParse<eLootSourceType>(splitArgs[1]);
|
|
lootType = type.value_or(lootType);
|
|
}
|
|
|
|
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootType);
|
|
}
|
|
|
|
void SetLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
// We may be trying to set a specific players level to a level. If so override the entity with the requested players.
|
|
std::string requestedPlayerToSetLevelOf = "";
|
|
if (splitArgs.size() > 1) {
|
|
requestedPlayerToSetLevelOf = splitArgs[1];
|
|
|
|
auto requestedPlayer = PlayerManager::GetPlayer(requestedPlayerToSetLevelOf);
|
|
|
|
if (!requestedPlayer) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"No player found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
|
|
return;
|
|
}
|
|
|
|
if (!requestedPlayer->GetOwner()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"No entity found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
|
|
return;
|
|
}
|
|
|
|
entity = requestedPlayer->GetOwner();
|
|
}
|
|
const auto requestedLevelOptional = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
|
|
uint32_t oldLevel;
|
|
|
|
// first check the level is valid
|
|
if (!requestedLevelOptional) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid level.");
|
|
return;
|
|
}
|
|
uint32_t requestedLevel = requestedLevelOptional.value();
|
|
// query to set our uscore to the correct value for this level
|
|
|
|
auto characterComponent = entity->GetComponent<CharacterComponent>();
|
|
if (!characterComponent) return;
|
|
auto levelComponent = entity->GetComponent<LevelProgressionComponent>();
|
|
auto query = CDClientDatabase::CreatePreppedStmt("SELECT requiredUScore from LevelProgressionLookup WHERE id = ?;");
|
|
query.bind(1, static_cast<int>(requestedLevel));
|
|
auto result = query.execQuery();
|
|
|
|
if (result.eof()) return;
|
|
|
|
// Set the UScore first
|
|
oldLevel = levelComponent->GetLevel();
|
|
characterComponent->SetUScore(result.getIntField(0, characterComponent->GetUScore()));
|
|
|
|
// handle level up for each level we have passed if we set our level to be higher than the current one.
|
|
if (oldLevel < requestedLevel) {
|
|
while (oldLevel < requestedLevel) {
|
|
oldLevel += 1;
|
|
levelComponent->SetLevel(oldLevel);
|
|
levelComponent->HandleLevelUp();
|
|
}
|
|
} else {
|
|
levelComponent->SetLevel(requestedLevel);
|
|
}
|
|
|
|
if (requestedPlayerToSetLevelOf != "") {
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr, u"Set " + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u"'s level to " + GeneralUtils::to_u16string(requestedLevel) +
|
|
u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
|
|
u". Relog to see changes.");
|
|
} else {
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr, u"Set your level to " + GeneralUtils::to_u16string(requestedLevel) +
|
|
u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
|
|
u". Relog to see changes.");
|
|
}
|
|
}
|
|
|
|
void Pos(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto position = entity->GetPosition();
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">");
|
|
|
|
LOG("Position: %f, %f, %f", position.x, position.y, position.z);
|
|
}
|
|
|
|
void Rot(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto rotation = entity->GetRotation();
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(rotation.w)) + u", " + (GeneralUtils::to_u16string(rotation.x)) + u", " + (GeneralUtils::to_u16string(rotation.y)) + u", " + (GeneralUtils::to_u16string(rotation.z)) + u">");
|
|
|
|
LOG("Rotation: %f, %f, %f, %f", rotation.w, rotation.x, rotation.y, rotation.z);
|
|
}
|
|
|
|
void LocRow(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto position = entity->GetPosition();
|
|
const auto rotation = entity->GetRotation();
|
|
|
|
LOG("<location x=\"%f\" y=\"%f\" z=\"%f\" rw=\"%f\" rx=\"%f\" ry=\"%f\" rz=\"%f\" />", position.x, position.y, position.z, rotation.w, rotation.x, rotation.y, rotation.z);
|
|
}
|
|
|
|
void PlayLvlFx(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
|
}
|
|
|
|
void PlayRebuildFx(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
|
}
|
|
|
|
void FreeMoney(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
const auto money = GeneralUtils::TryParse<int64_t>(splitArgs[0]);
|
|
|
|
if (!money) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
|
|
return;
|
|
}
|
|
|
|
auto* ch = entity->GetCharacter();
|
|
ch->SetCoins(ch->GetCoins() + money.value(), eLootSourceType::MODERATION);
|
|
}
|
|
|
|
void SetCurrency(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
const auto money = GeneralUtils::TryParse<int64_t>(splitArgs[0]);
|
|
|
|
if (!money) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
|
|
return;
|
|
}
|
|
|
|
auto* ch = entity->GetCharacter();
|
|
ch->SetCoins(money.value(), eLootSourceType::MODERATION);
|
|
}
|
|
|
|
void Buff(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.size() < 2) return;
|
|
|
|
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
|
|
|
const auto id = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
|
|
if (!id) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff id.");
|
|
return;
|
|
}
|
|
|
|
const auto duration = GeneralUtils::TryParse<int32_t>(splitArgs[1]);
|
|
if (!duration) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff duration.");
|
|
return;
|
|
}
|
|
|
|
if (buffComponent) buffComponent->ApplyBuff(id.value(), duration.value(), entity->GetObjectID());
|
|
}
|
|
|
|
void TestMap(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change...");
|
|
LWOCLONEID cloneId = 0;
|
|
bool force = false;
|
|
|
|
const auto reqZoneOptional = GeneralUtils::TryParse<LWOMAPID>(splitArgs[0]);
|
|
if (!reqZoneOptional) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
|
|
return;
|
|
}
|
|
const LWOMAPID reqZone = reqZoneOptional.value();
|
|
|
|
if (splitArgs.size() > 1) {
|
|
auto index = 1;
|
|
|
|
if (splitArgs[index] == "force") {
|
|
index++;
|
|
|
|
force = true;
|
|
}
|
|
|
|
if (splitArgs.size() > index) {
|
|
const auto cloneIdOptional = GeneralUtils::TryParse<LWOCLONEID>(splitArgs[index]);
|
|
if (!cloneIdOptional) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone id.");
|
|
return;
|
|
}
|
|
cloneId = cloneIdOptional.value();
|
|
}
|
|
}
|
|
|
|
const auto objid = entity->GetObjectID();
|
|
|
|
if (force || Game::zoneManager->CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
|
|
|
|
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
|
|
|
auto* entity = Game::entityManager->GetEntity(objid);
|
|
if (!entity) return;
|
|
|
|
const auto sysAddr = entity->GetSystemAddress();
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Transfering map...");
|
|
|
|
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
|
if (entity->GetCharacter()) {
|
|
entity->GetCharacter()->SetZoneID(zoneID);
|
|
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
|
entity->GetCharacter()->SetZoneClone(zoneClone);
|
|
entity->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
|
|
}
|
|
|
|
entity->GetCharacter()->SaveXMLToDatabase();
|
|
|
|
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
|
|
return;
|
|
});
|
|
} else {
|
|
std::string msg = "ZoneID not found or allowed: ";
|
|
msg.append(splitArgs[0]); // FIXME: unnecessary utf16 re-encoding just for error
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(msg, msg.size()));
|
|
}
|
|
}
|
|
|
|
void CreatePrivate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.size() < 3) return;
|
|
|
|
const auto zone = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
|
|
if (!zone) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
|
|
return;
|
|
}
|
|
|
|
const auto clone = GeneralUtils::TryParse<uint32_t>(splitArgs[1]);
|
|
if (!clone) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone.");
|
|
return;
|
|
}
|
|
|
|
const auto& password = splitArgs[2];
|
|
|
|
ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone.value(), clone.value(), password);
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16("Sent request for private zone with password: " + password));
|
|
}
|
|
|
|
void DebugUi(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger...");
|
|
}
|
|
|
|
void Boost(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
|
|
if (possessorComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (vehicle == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (splitArgs.size() >= 1) {
|
|
const auto time = GeneralUtils::TryParse<float>(splitArgs[0]);
|
|
|
|
if (!time) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost time.");
|
|
return;
|
|
} else {
|
|
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
entity->AddCallbackTimer(time.value(), [vehicle]() {
|
|
if (!vehicle) return;
|
|
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
});
|
|
}
|
|
} else {
|
|
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
}
|
|
|
|
void Unboost(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
|
|
if (possessorComponent == nullptr) return;
|
|
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (vehicle == nullptr) return;
|
|
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
auto spawners = Game::zoneManager->GetSpawnersByName(splitArgs[0]);
|
|
|
|
for (auto* spawner : spawners) {
|
|
spawner->Activate();
|
|
}
|
|
|
|
spawners = Game::zoneManager->GetSpawnersInGroup(splitArgs[0]);
|
|
|
|
for (auto* spawner : spawners) {
|
|
spawner->Activate();
|
|
}
|
|
}
|
|
|
|
void SpawnPhysicsVerts(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
//Go tell physics to spawn all the vertices:
|
|
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PHANTOM_PHYSICS);
|
|
for (const auto* en : entities) {
|
|
const auto* phys = static_cast<PhantomPhysicsComponent*>(en->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
|
|
if (phys)
|
|
phys->SpawnVertices();
|
|
}
|
|
for (const auto* en : Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS)) {
|
|
const auto* phys = en->GetComponent<RigidbodyPhantomPhysicsComponent>();
|
|
if (phys)
|
|
phys->SpawnVertices();
|
|
}
|
|
}
|
|
|
|
void ReportProxPhys(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
|
|
for (auto en : entities) {
|
|
auto phys = static_cast<ProximityMonitorComponent*>(en->GetComponent(eReplicaComponentType::PROXIMITY_MONITOR));
|
|
if (phys) {
|
|
for (auto prox : phys->GetProximitiesData()) {
|
|
if (!prox.second) continue;
|
|
|
|
auto sphere = static_cast<dpShapeSphere*>(prox.second->GetShape());
|
|
auto pos = prox.second->GetPosition();
|
|
LOG("Proximity: %s, r: %f, pos: %f, %f, %f", prox.first.c_str(), sphere->GetRadius(), pos.x, pos.y, pos.z);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TriggerSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
auto spawners = Game::zoneManager->GetSpawnersByName(splitArgs[0]);
|
|
|
|
for (auto* spawner : spawners) {
|
|
spawner->Spawn();
|
|
}
|
|
|
|
spawners = Game::zoneManager->GetSpawnersInGroup(splitArgs[0]);
|
|
|
|
for (auto* spawner : spawners) {
|
|
spawner->Spawn();
|
|
}
|
|
}
|
|
|
|
void Reforge(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.size() < 2) return;
|
|
|
|
const auto baseItem = GeneralUtils::TryParse<LOT>(splitArgs[0]);
|
|
if (!baseItem) return;
|
|
|
|
const auto reforgedItem = GeneralUtils::TryParse<LOT>(splitArgs[1]);
|
|
if (!reforgedItem) return;
|
|
|
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
|
if (!inventoryComponent) return;
|
|
|
|
std::vector<LDFBaseData*> data{};
|
|
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem.value()));
|
|
|
|
inventoryComponent->AddItem(baseItem.value(), 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data);
|
|
}
|
|
|
|
void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Crashing...");
|
|
|
|
int* badPtr = nullptr;
|
|
*badPtr = 0;
|
|
}
|
|
|
|
void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
for (const auto variable : Metrics::GetAllMetrics()) {
|
|
auto* metric = Metrics::GetMetric(variable);
|
|
|
|
if (metric == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
GeneralUtils::ASCIIToUTF16(Metrics::MetricVariableToString(variable)) +
|
|
u": " +
|
|
GeneralUtils::to_u16string(Metrics::ToMiliseconds(metric->average)) +
|
|
u"ms"
|
|
);
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
u"Peak RSS: " + GeneralUtils::to_u16string(static_cast<float>(static_cast<double>(Metrics::GetPeakRSS()) / 1.024e6)) +
|
|
u"MB"
|
|
);
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
u"Current RSS: " + GeneralUtils::to_u16string(static_cast<float>(static_cast<double>(Metrics::GetCurrentRSS()) / 1.024e6)) +
|
|
u"MB"
|
|
);
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
u"Process ID: " + GeneralUtils::to_u16string(Metrics::GetProcessID())
|
|
);
|
|
}
|
|
|
|
void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
Game::config->ReloadConfig();
|
|
VanityUtilities::SpawnVanity();
|
|
dpWorld::Reload();
|
|
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
|
for (const auto* const entity : entities) {
|
|
auto* const scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
|
|
if (!scriptedActivityComponent) continue;
|
|
|
|
scriptedActivityComponent->ReloadConfig();
|
|
}
|
|
Game::server->UpdateMaximumMtuSize();
|
|
Game::server->UpdateBandwidthLimit();
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!");
|
|
}
|
|
|
|
void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.size() < 3) return;
|
|
|
|
const auto lootMatrixIndex = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
|
|
if (!lootMatrixIndex) return;
|
|
|
|
const auto targetLot = GeneralUtils::TryParse<uint32_t>(splitArgs[1]);
|
|
if (!targetLot) return;
|
|
|
|
const auto loops = GeneralUtils::TryParse<uint32_t>(splitArgs[2]);
|
|
if (!loops) return;
|
|
|
|
uint64_t totalRuns = 0;
|
|
|
|
for (uint32_t i = 0; i < loops; i++) {
|
|
while (true) {
|
|
auto lootRoll = Loot::RollLootMatrix(lootMatrixIndex.value());
|
|
totalRuns += 1;
|
|
bool doBreak = false;
|
|
for (const auto& kv : lootRoll) {
|
|
if (static_cast<uint32_t>(kv.first) == targetLot) {
|
|
doBreak = true;
|
|
}
|
|
}
|
|
if (doBreak) break;
|
|
}
|
|
}
|
|
|
|
std::u16string message = u"Ran loot drops looking for "
|
|
+ GeneralUtils::to_u16string(targetLot.value())
|
|
+ u", "
|
|
+ GeneralUtils::to_u16string(loops.value())
|
|
+ u" times. It ran "
|
|
+ GeneralUtils::to_u16string(totalRuns)
|
|
+ u" times. Averaging out at "
|
|
+ GeneralUtils::to_u16string(static_cast<float>(totalRuns) / loops.value());
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, message);
|
|
}
|
|
|
|
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
eInventoryType inventoryType = eInventoryType::INVALID;
|
|
|
|
const auto inventoryTypeOptional = GeneralUtils::TryParse<eInventoryType>(splitArgs[0]);
|
|
if (!inventoryTypeOptional) {
|
|
// In this case, we treat the input as a string and try to find it in the reflection list
|
|
std::transform(splitArgs[0].begin(), splitArgs[0].end(), splitArgs[0].begin(), ::toupper);
|
|
LOG("looking for inventory %s", splitArgs[0].c_str());
|
|
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
|
|
if (std::string_view(splitArgs[0]) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) inventoryType = static_cast<eInventoryType>(index);
|
|
}
|
|
} else {
|
|
inventoryType = inventoryTypeOptional.value();
|
|
}
|
|
|
|
if (inventoryType == eInventoryType::INVALID || inventoryType >= NUMBER_OF_INVENTORIES) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory provided.");
|
|
return;
|
|
}
|
|
|
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
|
if (!inventoryComponent) return;
|
|
|
|
auto* inventoryToDelete = inventoryComponent->GetInventory(inventoryType);
|
|
if (!inventoryToDelete) return;
|
|
|
|
inventoryToDelete->DeleteAllItems();
|
|
LOG("Deleted inventory %s for user %llu", splitArgs[0].c_str(), entity->GetObjectID());
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Deleted inventory " + GeneralUtils::UTF8ToUTF16(splitArgs[0]));
|
|
}
|
|
|
|
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
|
if (skillComponent) {
|
|
const auto skillId = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
|
|
|
|
if (!skillId) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill ID.");
|
|
return;
|
|
} else {
|
|
skillComponent->CastSkill(skillId.value(), entity->GetObjectID(), entity->GetObjectID());
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Cast skill");
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetSkillSlot(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.size() < 2) return;
|
|
|
|
auto* const inventoryComponent = entity->GetComponent<InventoryComponent>();
|
|
if (inventoryComponent) {
|
|
const auto slot = GeneralUtils::TryParse<BehaviorSlot>(splitArgs[0]);
|
|
if (!slot) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting slot.");
|
|
return;
|
|
} else {
|
|
const auto skillId = GeneralUtils::TryParse<uint32_t>(splitArgs[1]);
|
|
if (!skillId) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill.");
|
|
return;
|
|
} else {
|
|
if (inventoryComponent->SetSkill(slot.value(), skillId.value())) ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot successfully");
|
|
else ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot failed");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent) {
|
|
const auto faction = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
|
|
|
|
if (!faction) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction.");
|
|
return;
|
|
} else {
|
|
destroyableComponent->SetFaction(faction.value());
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Set faction and updated enemies list");
|
|
}
|
|
}
|
|
}
|
|
|
|
void AddFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent) {
|
|
const auto faction = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
|
|
|
|
if (!faction) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction.");
|
|
return;
|
|
} else {
|
|
destroyableComponent->AddFaction(faction.value());
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Added faction and updated enemies list");
|
|
}
|
|
}
|
|
}
|
|
|
|
void GetFactions(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:");
|
|
for (const auto entry : destroyableComponent->GetFactionIDs()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:");
|
|
for (const auto entry : destroyableComponent->GetEnemyFactionsIDs()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetRewardCode(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto* character = entity->GetCharacter();
|
|
if (!character) return;
|
|
auto* user = character->GetParentUser();
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
auto* cdrewardCodes = CDClientManager::GetTable<CDRewardCodesTable>();
|
|
|
|
auto id = cdrewardCodes->GetCodeID(splitArgs[0]);
|
|
if (id != -1) Database::Get()->InsertRewardCode(user->GetAccountID(), id);
|
|
}
|
|
|
|
void Inspect(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
Entity* closest = nullptr;
|
|
|
|
std::u16string ldf;
|
|
|
|
bool isLDF = false;
|
|
|
|
auto component = GeneralUtils::TryParse<eReplicaComponentType>(splitArgs[0]);
|
|
if (!component) {
|
|
component = eReplicaComponentType::INVALID;
|
|
|
|
ldf = GeneralUtils::UTF8ToUTF16(splitArgs[0]);
|
|
|
|
isLDF = true;
|
|
}
|
|
|
|
auto reference = entity->GetPosition();
|
|
|
|
auto closestDistance = 0.0f;
|
|
|
|
const auto candidates = Game::entityManager->GetEntitiesByComponent(component.value());
|
|
|
|
for (auto* candidate : candidates) {
|
|
if (candidate->GetLOT() == 1 || candidate->GetLOT() == 8092) {
|
|
continue;
|
|
}
|
|
|
|
if (isLDF && !candidate->HasVar(ldf)) {
|
|
continue;
|
|
}
|
|
|
|
if (!closest) {
|
|
closest = candidate;
|
|
|
|
closestDistance = NiPoint3::Distance(candidate->GetPosition(), reference);
|
|
|
|
continue;
|
|
}
|
|
|
|
const auto distance = NiPoint3::Distance(candidate->GetPosition(), reference);
|
|
|
|
if (distance < closestDistance) {
|
|
closest = candidate;
|
|
|
|
closestDistance = distance;
|
|
}
|
|
}
|
|
|
|
if (!closest) return;
|
|
|
|
Game::entityManager->SerializeEntity(closest);
|
|
|
|
auto* table = CDClientManager::GetTable<CDObjectsTable>();
|
|
|
|
const auto& info = table->GetByID(closest->GetLOT());
|
|
|
|
std::stringstream header;
|
|
|
|
header << info.name << " [" << std::to_string(info.id) << "]" << " " << std::to_string(closestDistance) << " " << std::to_string(closest->IsSleeping());
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(header.str()));
|
|
|
|
for (const auto& pair : closest->GetComponents()) {
|
|
auto id = pair.first;
|
|
|
|
std::stringstream stream;
|
|
|
|
stream << "Component [" << std::to_string(static_cast<uint32_t>(id)) << "]";
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(stream.str()));
|
|
}
|
|
|
|
if (splitArgs.size() >= 2) {
|
|
if (splitArgs[1] == "-m" && splitArgs.size() >= 3) {
|
|
auto* const movingPlatformComponent = closest->GetComponent<MovingPlatformComponent>();
|
|
|
|
const auto mValue = GeneralUtils::TryParse<int32_t>(splitArgs[2]);
|
|
|
|
if (!movingPlatformComponent || !mValue) return;
|
|
|
|
movingPlatformComponent->SetSerialized(true);
|
|
|
|
if (mValue == -1) {
|
|
movingPlatformComponent->StopPathing();
|
|
} else {
|
|
movingPlatformComponent->GotoWaypoint(mValue.value());
|
|
}
|
|
|
|
Game::entityManager->SerializeEntity(closest);
|
|
} else if (splitArgs[1] == "-a" && splitArgs.size() >= 3) {
|
|
RenderComponent::PlayAnimation(closest, splitArgs.at(2));
|
|
} else if (splitArgs[1] == "-s") {
|
|
for (auto* entry : closest->GetSettings()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(entry->GetString()));
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"------");
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Spawner ID: " + GeneralUtils::to_u16string(closest->GetSpawnerID()));
|
|
} else if (splitArgs[1] == "-p") {
|
|
const auto postion = closest->GetPosition();
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
GeneralUtils::ASCIIToUTF16("< " + std::to_string(postion.x) + ", " + std::to_string(postion.y) + ", " + std::to_string(postion.z) + " >")
|
|
);
|
|
} else if (splitArgs[1] == "-f") {
|
|
auto* destuctable = closest->GetComponent<DestroyableComponent>();
|
|
|
|
if (destuctable == nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!");
|
|
return;
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Smashable: " + (GeneralUtils::to_u16string(destuctable->GetIsSmashable())));
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:");
|
|
for (const auto entry : destuctable->GetFactionIDs()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:");
|
|
for (const auto entry : destuctable->GetEnemyFactionsIDs()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
|
}
|
|
|
|
if (splitArgs.size() >= 3) {
|
|
const auto faction = GeneralUtils::TryParse<int32_t>(splitArgs[2]);
|
|
if (!faction) return;
|
|
|
|
destuctable->SetFaction(-1);
|
|
destuctable->AddFaction(faction.value(), true);
|
|
}
|
|
} else if (splitArgs[1] == "-cf") {
|
|
auto* destuctable = entity->GetComponent<DestroyableComponent>();
|
|
if (!destuctable) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!");
|
|
return;
|
|
}
|
|
if (destuctable->IsEnemy(closest)) ChatPackets::SendSystemMessage(sysAddr, u"They are our enemy");
|
|
else ChatPackets::SendSystemMessage(sysAddr, u"They are NOT our enemy");
|
|
} else if (splitArgs[1] == "-t") {
|
|
auto* phantomPhysicsComponent = closest->GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantomPhysicsComponent != nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(static_cast<uint32_t>(phantomPhysicsComponent->GetEffectType()))));
|
|
const auto dir = phantomPhysicsComponent->GetDirection();
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Direction: <" + (GeneralUtils::to_u16string(dir.x)) + u", " + (GeneralUtils::to_u16string(dir.y)) + u", " + (GeneralUtils::to_u16string(dir.z)) + u">");
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Multiplier: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetDirectionalMultiplier())));
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive())));
|
|
}
|
|
|
|
auto* triggerComponent = closest->GetComponent<TriggerComponent>();
|
|
if (triggerComponent) {
|
|
auto trigger = triggerComponent->GetTrigger();
|
|
if (trigger) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|