mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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24 lines
1.0 KiB
CMake
24 lines
1.0 KiB
CMake
set(DGAME_DCINEMA_SOURCES "Recorder.cpp"
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"Prefab.cpp"
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"Scene.cpp"
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"Play.cpp")
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add_library(dCinema STATIC ${DGAME_DCINEMA_SOURCES})
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target_precompile_headers(dCinema REUSE_FROM dGameBase)
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target_link_libraries(dCinema
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PUBLIC dPhysics dDatabase
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INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory dComponents
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)
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target_include_directories(dCinema PUBLIC "."
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h
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"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
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) |