Files
DarkflameServer/dGame/dComponents/BuildControllerComponent.h
2026-10-01 06:51:13 -05:00

18 lines
587 B
C++

#ifndef BUILDCONTROLLERCOMPONENT_H
#define BUILDCONTROLLERCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Build controller, as the client's LWOBuildControllerComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class BuildControllerComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::REBUILD_START;
BuildControllerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // BUILDCONTROLLERCOMPONENT_H