mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
1afe717563
Properly exit based on the path taken to shutdown master. Tested that shutting down through sigint or sigterm returns -1 Tested that a segfault exits the program properly Need to test that players who are trying to connect while master is shutting down are not able to spawn more child worlds.
248 lines
7.7 KiB
C++
248 lines
7.7 KiB
C++
#define _VARIADIC_MAX 10
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#include "dServer.h"
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#include "dNetCommon.h"
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#include "dLogger.h"
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#include "dConfig.h"
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#include "RakNetworkFactory.h"
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#include "MessageIdentifiers.h"
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#include "PacketUtils.h"
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#include "dMessageIdentifiers.h"
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#include "MasterPackets.h"
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#include "ZoneInstanceManager.h"
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//! Replica Constructor class
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class ReplicaConstructor : public ReceiveConstructionInterface {
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public:
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ReplicaReturnResult ReceiveConstruction(RakNet::BitStream* inBitStream, RakNetTime timestamp, NetworkID networkID, NetworkIDObject* existingObject, SystemAddress senderId, ReplicaManager* caller) {
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return REPLICA_PROCESSING_DONE;
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}
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} ConstructionCB;
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//! Replica Download Sender class
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class ReplicaSender : public SendDownloadCompleteInterface {
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public:
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ReplicaReturnResult SendDownloadComplete(RakNet::BitStream* outBitStream, RakNetTime currentTime, SystemAddress senderId, ReplicaManager* caller) {
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return REPLICA_PROCESSING_DONE;
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}
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} SendDownloadCompleteCB;
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//! Replica Download Receiver class
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class ReplicaReceiever : public ReceiveDownloadCompleteInterface {
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public:
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ReplicaReturnResult ReceiveDownloadComplete(RakNet::BitStream* inBitStream, SystemAddress senderId, ReplicaManager* caller) {
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return REPLICA_PROCESSING_DONE;
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}
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} ReceiveDownloadCompleteCB;
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dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, dLogger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, bool* shouldShutdown, unsigned int zoneID) {
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mIP = ip;
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mPort = port;
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mZoneID = zoneID;
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mInstanceID = instanceID;
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mMaxConnections = maxConnections;
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mIsInternal = isInternal;
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mUseEncryption = useEncryption;
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mLogger = logger;
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mMasterIP = masterIP;
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mMasterPort = masterPort;
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mMasterConnectionActive = false;
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mNetIDManager = nullptr;
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mReplicaManager = nullptr;
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mServerType = serverType;
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mConfig = config;
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mShouldShutdown = shouldShutdown;
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//Attempt to start our server here:
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mIsOkay = Startup();
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//Forcibly log to both the console and our file what ip, port and possibly zoneID / instanceID we're running on:
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bool prevLogSetting = mLogger->GetIsLoggingToConsole();
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mLogger->SetLogToConsole(true);
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if (mIsOkay) {
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if (zoneID == 0)
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mLogger->Log("dServer", "Server is listening on %s:%i with encryption: %i", ip.c_str(), port, int(useEncryption));
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else
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mLogger->Log("dServer", "Server is listening on %s:%i with encryption: %i, running zone %i / %i", ip.c_str(), port, int(useEncryption), zoneID, instanceID);
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} else { mLogger->Log("dServer", "FAILED TO START SERVER ON IP/PORT: %s:%i", ip.c_str(), port); return; }
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mLogger->SetLogToConsole(prevLogSetting);
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//Connect to master if we are not master:
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if (serverType != ServerType::Master) {
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SetupForMasterConnection();
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ConnectToMaster();
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}
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//Set up Replica if we're a world server:
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if (serverType == ServerType::World) {
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mNetIDManager = new NetworkIDManager();
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mNetIDManager->SetIsNetworkIDAuthority(true);
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mReplicaManager = new ReplicaManager();
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mReplicaManager->SetAutoParticipateNewConnections(false);
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mReplicaManager->SetAutoConstructToNewParticipants(false);
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mReplicaManager->SetAutoSerializeInScope(true);
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mReplicaManager->SetReceiveConstructionCB(&ConstructionCB);
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mReplicaManager->SetDownloadCompleteCB(&SendDownloadCompleteCB, &ReceiveDownloadCompleteCB);
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mPeer->AttachPlugin(mReplicaManager);
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mPeer->SetNetworkIDManager(mNetIDManager);
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}
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}
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dServer::~dServer() {
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Shutdown();
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}
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Packet* dServer::ReceiveFromMaster() {
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if (!mMasterPeer) return nullptr;
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if (!mMasterConnectionActive) ConnectToMaster();
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Packet* packet = mMasterPeer->Receive();
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if (packet) {
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if (packet->length < 1) { mMasterPeer->DeallocatePacket(packet); return nullptr; }
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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mLogger->Log("dServer", "Lost our connection to master, shutting DOWN!");
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mMasterConnectionActive = false;
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//ConnectToMaster(); //We'll just shut down now
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}
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if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
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mLogger->Log("dServer", "Established connection to master, zone (%i), instance (%i)", this->GetZoneID(), this->GetInstanceID());
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mMasterConnectionActive = true;
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mMasterSystemAddress = packet->systemAddress;
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MasterPackets::SendServerInfo(this, packet);
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}
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if (packet->data[0] == ID_USER_PACKET_ENUM) {
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if (packet->data[1] == MASTER) {
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switch (packet->data[3]) {
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case MSG_MASTER_REQUEST_ZONE_TRANSFER_RESPONSE: {
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uint64_t requestID = PacketUtils::ReadPacketU64(8, packet);
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ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
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break;
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}
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case MSG_MASTER_SHUTDOWN:
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*mShouldShutdown = true;
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break;
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//When we handle these packets in World instead dServer, we just return the packet's pointer.
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default:
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return packet;
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}
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}
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}
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mMasterPeer->DeallocatePacket(packet);
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}
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return nullptr;
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}
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Packet* dServer::Receive() {
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return mPeer->Receive();
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}
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void dServer::DeallocatePacket(Packet* packet) {
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mPeer->DeallocatePacket(packet);
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}
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void dServer::DeallocateMasterPacket(Packet* packet) {
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mMasterPeer->DeallocatePacket(packet);
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}
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void dServer::Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) {
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mPeer->Send(bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, broadcast);
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}
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void dServer::SendToMaster(RakNet::BitStream* bitStream) {
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if (!mMasterConnectionActive) ConnectToMaster();
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mMasterPeer->Send(bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, mMasterSystemAddress, false);
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}
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void dServer::Disconnect(const SystemAddress& sysAddr, uint32_t disconNotifyID) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, SERVER, MSG_SERVER_DISCONNECT_NOTIFY);
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bitStream.Write(disconNotifyID);
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mPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, false);
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mPeer->CloseConnection(sysAddr, true);
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}
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bool dServer::IsConnected(const SystemAddress& sysAddr) {
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return mPeer->IsConnected(sysAddr);
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}
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bool dServer::Startup() {
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mSocketDescriptor = SocketDescriptor(uint16_t(mPort), 0);
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mPeer = RakNetworkFactory::GetRakPeerInterface();
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if (!mPeer) return false;
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if (!mPeer->Startup(mMaxConnections, 10, &mSocketDescriptor, 1)) return false;
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if (mIsInternal) {
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mPeer->SetIncomingPassword("3.25 DARKFLAME1", 15);
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} else {
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UpdateBandwidthLimit();
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mPeer->SetIncomingPassword("3.25 ND1", 8);
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}
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mPeer->SetMaximumIncomingConnections(mMaxConnections);
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if (mUseEncryption) mPeer->InitializeSecurity(NULL, NULL, NULL, NULL);
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return true;
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}
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void dServer::UpdateBandwidthLimit() {
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auto newBandwidth = mConfig->GetValue("maximum_outgoing_bandwidth");
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mPeer->SetPerConnectionOutgoingBandwidthLimit(!newBandwidth.empty() ? std::stoi(newBandwidth) : 0);
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}
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void dServer::Shutdown() {
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if (mPeer) {
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mPeer->Shutdown(1000);
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RakNetworkFactory::DestroyRakPeerInterface(mPeer);
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}
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if (mNetIDManager) {
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delete mNetIDManager;
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mNetIDManager = nullptr;
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}
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if (mReplicaManager) {
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delete mReplicaManager;
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mReplicaManager = nullptr;
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}
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if (mServerType != ServerType::Master && mMasterPeer) {
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mMasterPeer->Shutdown(1000);
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RakNetworkFactory::DestroyRakPeerInterface(mMasterPeer);
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}
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}
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void dServer::SetupForMasterConnection() {
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mMasterSocketDescriptor = SocketDescriptor(uint16_t(mPort + 1), 0);
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mMasterPeer = RakNetworkFactory::GetRakPeerInterface();
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mMasterPeer->Startup(1, 30, &mMasterSocketDescriptor, 1);
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}
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bool dServer::ConnectToMaster() {
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return mMasterPeer->Connect(mMasterIP.c_str(), mMasterPort, "3.25 DARKFLAME1", 15);
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}
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void dServer::UpdateReplica() {
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mReplicaManager->Update(mPeer);
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}
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int dServer::GetPing(const SystemAddress& sysAddr) const {
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return mPeer->GetAveragePing(sysAddr);
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}
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int dServer::GetLatestPing(const SystemAddress& sysAddr) const {
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return mPeer->GetLastPing(sysAddr);
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}
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