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CaptureUnknowns.md section 4 lists what DLU now does with SetMissionTypeState, SetTooltipFlag, SetLastCustomBuild, CasterDead, ResyncEquipment, RequestRailActivatorState, ModifyGhostingDistance and UgcDownloadFailed, and which ignored messages are left and why. New section 6: what the server-only tables CollectibleComponent, EventGating, SmashableComponent and RebuildSections hold, and that the last two are used by no object in 1.10.64. Check in game: nothing (documentation). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>