mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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3e3148e910
* convert zone manager to game namespace * Destroy logger last
234 lines
8.9 KiB
C++
234 lines
8.9 KiB
C++
#include "dCommonVars.h"
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#include "WorldPackets.h"
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#include "BitStream.h"
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#include "PacketUtils.h"
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#include "GeneralUtils.h"
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#include "User.h"
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#include "Character.h"
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#include "dLogger.h"
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#include <iostream>
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#include "Game.h"
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#include "LDFFormat.h"
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "CharacterComponent.h"
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#include "ZCompression.h"
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#include "eConnectionType.h"
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void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::LOAD_STATIC_ZONE);
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auto zone = Game::zoneManager->GetZone()->GetZoneID();
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bitStream.Write(static_cast<uint16_t>(zone.GetMapID()));
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bitStream.Write(static_cast<uint16_t>(zone.GetInstanceID()));
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//bitStream.Write(static_cast<uint32_t>(zone.GetCloneID()));
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bitStream.Write(0);
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bitStream.Write(checksum);
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bitStream.Write(static_cast<uint16_t>(0)); // ??
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bitStream.Write(x);
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bitStream.Write(y);
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bitStream.Write(z);
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bitStream.Write(static_cast<uint32_t>(0)); // Change this to eventually use 4 on activity worlds
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SEND_PACKET;
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}
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void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
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if (!user) return;
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
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std::vector<Character*> characters = user->GetCharacters();
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bitStream.Write(static_cast<uint8_t>(characters.size()));
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bitStream.Write(static_cast<uint8_t>(0)); //character index in front, just picking 0
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for (uint32_t i = 0; i < characters.size(); ++i) {
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bitStream.Write(characters[i]->GetObjectID());
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bitStream.Write(static_cast<uint32_t>(0));
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PacketUtils::WriteWString(bitStream, characters[i]->GetName(), 33);
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PacketUtils::WriteWString(bitStream, characters[i]->GetUnapprovedName(), 33);
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bitStream.Write(static_cast<uint8_t>(characters[i]->GetNameRejected()));
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bitStream.Write(static_cast<uint8_t>(false));
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PacketUtils::WriteString(bitStream, "", 10);
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bitStream.Write(characters[i]->GetShirtColor());
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bitStream.Write(characters[i]->GetShirtStyle());
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bitStream.Write(characters[i]->GetPantsColor());
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bitStream.Write(characters[i]->GetHairStyle());
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bitStream.Write(characters[i]->GetHairColor());
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bitStream.Write(characters[i]->GetLeftHand());
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bitStream.Write(characters[i]->GetRightHand());
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bitStream.Write(characters[i]->GetEyebrows());
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bitStream.Write(characters[i]->GetEyes());
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bitStream.Write(characters[i]->GetMouth());
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bitStream.Write(static_cast<uint32_t>(0));
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bitStream.Write(static_cast<uint16_t>(characters[i]->GetZoneID()));
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bitStream.Write(static_cast<uint16_t>(characters[i]->GetZoneInstance()));
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bitStream.Write(characters[i]->GetZoneClone());
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bitStream.Write(characters[i]->GetLastLogin());
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const auto& equippedItems = characters[i]->GetEquippedItems();
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bitStream.Write(static_cast<uint16_t>(equippedItems.size()));
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for (uint32_t j = 0; j < equippedItems.size(); ++j) {
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bitStream.Write(equippedItems[j]);
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}
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}
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SEND_PACKET;
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}
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void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_CREATE_RESPONSE);
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bitStream.Write(response);
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SEND_PACKET;
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}
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void WorldPackets::SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_RENAME_RESPONSE);
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bitStream.Write(response);
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SEND_PACKET;
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}
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void WorldPackets::SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::DELETE_CHARACTER_RESPONSE);
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bitStream.Write(static_cast<uint8_t>(response));
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SEND_PACKET;
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}
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void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TRANSFER_TO_WORLD);
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PacketUtils::WriteString(bitStream, serverIP, 33);
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bitStream.Write(static_cast<uint16_t>(serverPort));
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bitStream.Write(static_cast<uint8_t>(mythranShift));
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SEND_PACKET;
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}
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void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SERVER_STATES);
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bitStream.Write(static_cast<uint8_t>(1)); //If the server is receiving this request, it probably is ready anyway.
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SEND_PACKET;
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}
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void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CREATE_CHARACTER);
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RakNet::BitStream data;
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data.Write<uint32_t>(7); //LDF key count
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auto character = entity->GetComponent<CharacterComponent>();
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if (!character) {
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Game::logger->Log("WorldPackets", "Entity is not a character?? what??");
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return;
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}
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LDFData<LWOOBJID>* objid = new LDFData<LWOOBJID>(u"objid", entity->GetObjectID());
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LDFData<LOT>* lot = new LDFData<LOT>(u"template", 1);
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LDFData<std::string>* xmlConfigData = new LDFData<std::string>(u"xmlData", xmlData);
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LDFData<std::u16string>* name = new LDFData<std::u16string>(u"name", username);
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LDFData<int32_t>* gmlevel = new LDFData<int32_t>(u"gmlevel", static_cast<int32_t>(gm));
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LDFData<int32_t>* chatmode = new LDFData<int32_t>(u"chatmode", static_cast<int32_t>(gm));
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LDFData<int64_t>* reputation = new LDFData<int64_t>(u"reputation", character->GetReputation());
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objid->WriteToPacket(&data);
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lot->WriteToPacket(&data);
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name->WriteToPacket(&data);
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gmlevel->WriteToPacket(&data);
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chatmode->WriteToPacket(&data);
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xmlConfigData->WriteToPacket(&data);
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reputation->WriteToPacket(&data);
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delete objid;
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delete lot;
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delete xmlConfigData;
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delete gmlevel;
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delete chatmode;
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delete name;
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delete reputation;
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//Compress the data before sending:
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const uint32_t reservedSize = ZCompression::GetMaxCompressedLength(data.GetNumberOfBytesUsed());
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uint8_t* compressedData = new uint8_t[reservedSize];
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// TODO There should be better handling here for not enough memory...
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if (!compressedData) return;
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size_t size = ZCompression::Compress(data.GetData(), data.GetNumberOfBytesUsed(), compressedData, reservedSize);
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assert(size <= reservedSize);
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bitStream.Write<uint32_t>(size + 9); //size of data + header bytes (8)
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bitStream.Write<uint8_t>(1); //compressed boolean, true
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bitStream.Write<uint32_t>(data.GetNumberOfBytesUsed());
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bitStream.Write<uint32_t>(size);
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/**
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* In practice, this warning serves no purpose for us. We allocate the max memory needed on the heap
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* and then compress the data. In the off chance that the compression actually increases the size,
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* an assertion is done to prevent bad data from being saved or sent.
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*/
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#pragma warning(disable:6385) // C6385 Reading invalid data from 'compressedData'.
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for (size_t i = 0; i < size; i++)
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bitStream.Write(compressedData[i]);
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#pragma warning(default:6385)
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// PacketUtils::SavePacket("chardata.bin", (const char*)bitStream.GetData(), static_cast<uint32_t>(bitStream.GetNumberOfBytesUsed()));
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SEND_PACKET;
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delete[] compressedData;
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Game::logger->Log("WorldPackets", "Sent CreateCharacter for ID: %llu", entity->GetObjectID());
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}
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void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHAT_MODERATION_STRING);
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bitStream.Write<uint8_t>(unacceptedItems.empty()); // Is sentence ok?
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bitStream.Write<uint16_t>(0x16); // Source ID, unknown
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bitStream.Write(static_cast<uint8_t>(requestID)); // request ID
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bitStream.Write(static_cast<char>(0)); // chat mode
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PacketUtils::WritePacketWString(receiver, 42, &bitStream); // receiver name
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for (auto it : unacceptedItems) {
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bitStream.Write<uint8_t>(it.first); // start index
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bitStream.Write<uint8_t>(it.second); // length
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}
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for (int i = unacceptedItems.size(); 64 > i; i++) {
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bitStream.Write<uint16_t>(0);
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}
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SEND_PACKET;
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}
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void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAKE_GM_RESPONSE);
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bitStream.Write<uint8_t>(success);
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bitStream.Write(static_cast<uint16_t>(highestLevel));
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bitStream.Write(static_cast<uint16_t>(prevLevel));
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bitStream.Write(static_cast<uint16_t>(newLevel));
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SEND_PACKET;
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}
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