DarkflameServer/dGame/dComponents/ModelComponent.cpp
2021-12-05 18:54:36 +01:00

43 lines
1.1 KiB
C++

#include "ModelComponent.h"
#include "Entity.h"
ModelComponent::ModelComponent(uint32_t componentID, Entity* parent) : Component(parent)
{
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();
m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
/*
for (auto set : m_Parent->GetInfo().settings) {
if (set && set->GetKey() == u"userModelID") {
m_userModelID = std::stoull(set->GetValueAsString());
}
}
*/
}
ModelComponent::~ModelComponent() {
}
void ModelComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
//item component:
outBitStream->Write1();
outBitStream->Write<LWOOBJID>(m_userModelID);
outBitStream->Write<int>(0);
outBitStream->Write0();
//actual model component:
outBitStream->Write1(); //yes we are writing model info
outBitStream->Write0(); //??
outBitStream->Write<int>(2); //model type, always 2 for BBB
outBitStream->Write(m_Position);
outBitStream->Write(m_Rotation);
outBitStream->Write1(); //second data flag, all unknown. Maybe skip?
outBitStream->Write<int>(0);
outBitStream->Write1();
outBitStream->Write0();
}