mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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3a6313a3ba
* Assorted pet improvements * remove unecessary include * updates to address some feedback * fixed database code for testing * messinng around with tables * updated to address feedback * fix world hang * Remove at() in CDLootTableTable.cpp * Uncapitalize LOT variable * Uncapitalize LOT variable
22 lines
699 B
C++
22 lines
699 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <cstdint>
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struct CDMissionNPCComponent {
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uint32_t id; //!< The ID
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uint32_t missionID; //!< The Mission ID
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bool offersMission; //!< Whether or not this NPC offers a mission
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bool acceptsMission; //!< Whether or not this NPC accepts a mission
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std::string gate_version; //!< The gate version
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};
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class CDMissionNPCComponentTable : public CDTable<CDMissionNPCComponentTable, std::vector<CDMissionNPCComponent>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
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};
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