mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
29 lines
693 B
C++
29 lines
693 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDMovementAIComponent {
|
|
unsigned int id;
|
|
std::string MovementType;
|
|
float WanderChance;
|
|
float WanderDelayMin;
|
|
float WanderDelayMax;
|
|
float WanderSpeed;
|
|
float WanderRadius;
|
|
std::string attachedPath;
|
|
};
|
|
|
|
class CDMovementAIComponentTable : public CDTable<CDMovementAIComponentTable> {
|
|
private:
|
|
std::vector<CDMovementAIComponent> entries;
|
|
|
|
public:
|
|
CDMovementAIComponentTable();
|
|
// Queries the table with a custom "where" clause
|
|
std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);
|
|
|
|
// Gets all the entries in the table
|
|
std::vector<CDMovementAIComponent> GetEntries(void) const;
|
|
};
|