mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
290 lines
12 KiB
C++
290 lines
12 KiB
C++
#include "ControlBehaviors.h"
|
|
|
|
#include "Amf3.h"
|
|
#include "Entity.h"
|
|
#include "Game.h"
|
|
#include "GameMessages.h"
|
|
#include "ModelComponent.h"
|
|
#include "ObjectIDManager.h"
|
|
#include "Logger.h"
|
|
#include "BehaviorStates.h"
|
|
#include "AssetManager.h"
|
|
#include "BlockDefinition.h"
|
|
#include "User.h"
|
|
#include "tinyxml2.h"
|
|
#include "CDClientDatabase.h"
|
|
#include "CharacterComponent.h"
|
|
|
|
// Message includes
|
|
#include "Action.h"
|
|
#include "AddActionMessage.h"
|
|
#include "AddStripMessage.h"
|
|
#include "AddMessage.h"
|
|
#include "MigrateActionsMessage.h"
|
|
#include "MoveToInventoryMessage.h"
|
|
#include "MergeStripsMessage.h"
|
|
#include "RearrangeStripMessage.h"
|
|
#include "RemoveActionsMessage.h"
|
|
#include "RemoveStripMessage.h"
|
|
#include "RenameMessage.h"
|
|
#include "SplitStripMessage.h"
|
|
#include "UpdateActionMessage.h"
|
|
#include "UpdateStripUiMessage.h"
|
|
|
|
void ControlBehaviors::RequestUpdatedID(ControlBehaviorContext& context) {
|
|
ObjectIDManager::RequestPersistentID(
|
|
[context](uint32_t persistentId) {
|
|
if (!context) {
|
|
LOG("Model to update behavior ID for is null. Cannot update ID.");
|
|
return;
|
|
}
|
|
// This updates the behavior ID of the behavior should this be a new behavior
|
|
AMFArrayValue args;
|
|
|
|
args.Insert("behaviorID", std::to_string(persistentId));
|
|
args.Insert("objectID", std::to_string(context.modelComponent->GetParent()->GetObjectID()));
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorID", args);
|
|
context.modelComponent->UpdatePendingBehaviorId(persistentId);
|
|
|
|
ControlBehaviors::Instance().SendBehaviorListToClient(context);
|
|
});
|
|
}
|
|
|
|
void ControlBehaviors::SendBehaviorListToClient(const ControlBehaviorContext& context) {
|
|
if (!context) return;
|
|
|
|
AMFArrayValue behaviorsToSerialize;
|
|
context.modelComponent->SendBehaviorListToClient(behaviorsToSerialize);
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorList", behaviorsToSerialize);
|
|
}
|
|
|
|
// TODO This is also supposed to serialize the state of the behaviors in progress but those aren't implemented yet
|
|
void ControlBehaviors::SendBehaviorBlocksToClient(ControlBehaviorContext& context) {
|
|
if (!context) return;
|
|
BehaviorMessageBase behaviorMsg{ context.arguments };
|
|
|
|
context.modelComponent->VerifyBehaviors();
|
|
AMFArrayValue behavior;
|
|
context.modelComponent->SendBehaviorBlocksToClient(behaviorMsg.GetBehaviorId(), behavior);
|
|
GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorBlocks", behavior);
|
|
}
|
|
|
|
void ControlBehaviors::UpdateAction(const AMFArrayValue& arguments) {
|
|
UpdateActionMessage updateActionMessage{ arguments };
|
|
auto blockDefinition = GetBlockInfo(updateActionMessage.GetAction().GetType());
|
|
|
|
if (!blockDefinition) {
|
|
LOG("Received undefined block type %s. Ignoring.", updateActionMessage.GetAction().GetType().c_str());
|
|
return;
|
|
}
|
|
|
|
if (updateActionMessage.GetAction().GetValueParameterString().size() > 0) {
|
|
if (updateActionMessage.GetAction().GetValueParameterString().size() < blockDefinition->GetMinimumValue() ||
|
|
updateActionMessage.GetAction().GetValueParameterString().size() > blockDefinition->GetMaximumValue()) {
|
|
LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
|
|
return;
|
|
}
|
|
} else {
|
|
if (updateActionMessage.GetAction().GetValueParameterDouble() < blockDefinition->GetMinimumValue() ||
|
|
updateActionMessage.GetAction().GetValueParameterDouble() > blockDefinition->GetMaximumValue()) {
|
|
LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ControlBehaviors::ProcessCommand(Entity* const modelEntity, const AMFArrayValue& arguments, const std::string& command, Entity* const modelOwner) {
|
|
if (!isInitialized || !modelEntity || !modelOwner) return;
|
|
auto* const modelComponent = modelEntity->GetComponent<ModelComponent>();
|
|
|
|
if (!modelComponent) return;
|
|
|
|
ControlBehaviorContext context{ arguments, modelComponent, modelOwner };
|
|
|
|
if (command == "sendBehaviorListToClient") {
|
|
SendBehaviorListToClient(context);
|
|
} else if (command == "modelTypeChanged") {
|
|
const auto* const modelType = arguments.Get<double>("ModelType");
|
|
if (!modelType) return;
|
|
|
|
modelEntity->SetVar<int>(u"modelType", modelType->GetValue());
|
|
} else if (command == "toggleExecutionUpdates") {
|
|
// TODO
|
|
} else if (command == "addStrip") {
|
|
if (BehaviorMessageBase(context.arguments).IsDefaultBehaviorId()) RequestUpdatedID(context);
|
|
|
|
context.modelComponent->HandleControlBehaviorsMsg<AddStripMessage>(context.arguments);
|
|
} else if (command == "removeStrip") {
|
|
context.modelComponent->HandleControlBehaviorsMsg<RemoveStripMessage>(arguments);
|
|
} else if (command == "mergeStrips") {
|
|
context.modelComponent->HandleControlBehaviorsMsg<MergeStripsMessage>(arguments);
|
|
} else if (command == "splitStrip") {
|
|
context.modelComponent->HandleControlBehaviorsMsg<SplitStripMessage>(arguments);
|
|
} else if (command == "updateStripUI") {
|
|
context.modelComponent->HandleControlBehaviorsMsg<UpdateStripUiMessage>(arguments);
|
|
} else if (command == "addAction") {
|
|
context.modelComponent->HandleControlBehaviorsMsg<AddActionMessage>(arguments);
|
|
} else if (command == "migrateActions") {
|
|
context.modelComponent->HandleControlBehaviorsMsg<MigrateActionsMessage>(arguments);
|
|
} else if (command == "rearrangeStrip") {
|
|
context.modelComponent->HandleControlBehaviorsMsg<RearrangeStripMessage>(arguments);
|
|
} else if (command == "add") {
|
|
AddMessage msg{ context.arguments };
|
|
context.modelComponent->AddBehavior(msg);
|
|
SendBehaviorListToClient(context);
|
|
} else if (command == "removeActions") {
|
|
context.modelComponent->HandleControlBehaviorsMsg<RemoveActionsMessage>(arguments);
|
|
} else if (command == "rename") {
|
|
context.modelComponent->HandleControlBehaviorsMsg<RenameMessage>(arguments);
|
|
|
|
// Send the list back to the client so the name is updated.
|
|
SendBehaviorListToClient(context);
|
|
} else if (command == "sendBehaviorBlocksToClient") {
|
|
SendBehaviorBlocksToClient(context);
|
|
} else if (command == "moveToInventory") {
|
|
MoveToInventoryMessage msg{ arguments };
|
|
context.modelComponent->MoveToInventory(msg);
|
|
auto* characterComponent = modelOwner->GetComponent<CharacterComponent>();
|
|
if (!characterComponent) return;
|
|
|
|
AMFArrayValue args;
|
|
args.Insert("BehaviorID", std::to_string(msg.GetBehaviorId()));
|
|
GameMessages::SendUIMessageServerToSingleClient(modelOwner, characterComponent->GetSystemAddress(), "BehaviorRemoved", args);
|
|
|
|
SendBehaviorListToClient(context);
|
|
} else if (command == "updateAction") {
|
|
context.modelComponent->HandleControlBehaviorsMsg<UpdateActionMessage>(arguments);
|
|
} else {
|
|
LOG("Unknown behavior command (%s)", command.c_str());
|
|
}
|
|
}
|
|
|
|
ControlBehaviors::ControlBehaviors() {
|
|
auto blocksBuffer = Game::assetManager->GetFile("ui\\ingame\\blocksdef.xml");
|
|
if (!blocksBuffer) {
|
|
LOG("Failed to open blocksdef.xml, property behaviors will be disabled for this zone! "
|
|
"(This is a necessary file for cheat detection and ensuring we do not send unexpected values to the client)");
|
|
return;
|
|
}
|
|
|
|
tinyxml2::XMLDocument m_Doc;
|
|
|
|
std::string read;
|
|
|
|
std::string buffer;
|
|
bool commentBlockStart = false;
|
|
while (std::getline(blocksBuffer, read)) {
|
|
// tinyxml2 should handle comment blocks but the client has one that fails the processing.
|
|
// This preprocessing just removes all comments from the read file out of an abundance of caution.
|
|
if (read.find("<!--") != std::string::npos) {
|
|
commentBlockStart = true;
|
|
}
|
|
if (read.find("-->") != std::string::npos) {
|
|
commentBlockStart = false;
|
|
continue;
|
|
}
|
|
if (!commentBlockStart) buffer += read;
|
|
}
|
|
|
|
auto ret = m_Doc.Parse(buffer.c_str());
|
|
if (ret == tinyxml2::XML_SUCCESS) {
|
|
LOG_DEBUG("Successfully parsed the blocksdef file!");
|
|
} else {
|
|
LOG("Failed to parse BlocksDef xmlData due to error %i!", ret);
|
|
return;
|
|
}
|
|
auto* blockLibrary = m_Doc.FirstChildElement();
|
|
if (!blockLibrary) {
|
|
LOG("No Block Library child element found.");
|
|
return;
|
|
}
|
|
|
|
// Now parse the blocksdef for the cheat detection server side.
|
|
// The client does these checks, but a bad actor can bypass the client checks
|
|
auto* blockSections = blockLibrary->FirstChildElement();
|
|
while (blockSections) {
|
|
auto* block = blockSections->FirstChildElement();
|
|
std::string blockName{};
|
|
while (block) {
|
|
blockName = block->Name();
|
|
|
|
auto& blockDefinition = blockTypes[blockName];
|
|
std::string name{};
|
|
std::string typeName{};
|
|
|
|
auto* argument = block->FirstChildElement("Argument");
|
|
if (argument) {
|
|
auto* defaultDefinition = argument->FirstChildElement("DefaultValue");
|
|
if (defaultDefinition) blockDefinition.SetDefaultValue(defaultDefinition->GetText());
|
|
|
|
auto* typeDefinition = argument->FirstChildElement("Type");
|
|
if (typeDefinition) typeName = typeDefinition->GetText();
|
|
|
|
auto* nameDefinition = argument->FirstChildElement("Name");
|
|
if (nameDefinition) name = nameDefinition->GetText();
|
|
|
|
// Now we parse the blocksdef file for the relevant information
|
|
if (typeName == "String") {
|
|
blockDefinition.SetMaximumValue(50); // The client has a hardcoded limit of 50 characters in a string field
|
|
} else if (typeName == "Float" || typeName == "Integer") {
|
|
auto* maximumDefinition = argument->FirstChildElement("Maximum");
|
|
if (maximumDefinition) blockDefinition.SetMaximumValue(std::stof(maximumDefinition->GetText()));
|
|
|
|
auto* minimumDefinition = argument->FirstChildElement("Minimum");
|
|
if (minimumDefinition) blockDefinition.SetMinimumValue(std::stof(minimumDefinition->GetText()));
|
|
} else if (typeName == "Enumeration") {
|
|
auto* values = argument->FirstChildElement("Values");
|
|
if (values) {
|
|
auto* value = values->FirstChildElement("Value");
|
|
while (value) {
|
|
if (value->GetText() == blockDefinition.GetDefaultValue()) blockDefinition.SetDefaultValue(std::to_string(blockDefinition.GetMaximumValue()));
|
|
blockDefinition.SetMaximumValue(blockDefinition.GetMaximumValue() + 1);
|
|
value = value->NextSiblingElement("Value");
|
|
}
|
|
blockDefinition.SetMaximumValue(blockDefinition.GetMaximumValue() - 1); // Maximum value is 0 indexed
|
|
} else {
|
|
values = argument->FirstChildElement("EnumerationSource");
|
|
if (!values) {
|
|
LOG("Failed to parse EnumerationSource from block (%s)", blockName.c_str());
|
|
continue;
|
|
}
|
|
|
|
auto* serviceNameNode = values->FirstChildElement("ServiceName");
|
|
if (!serviceNameNode) {
|
|
LOG("Failed to parse ServiceName from block (%s)", blockName.c_str());
|
|
continue;
|
|
}
|
|
|
|
std::string serviceName = serviceNameNode->GetText();
|
|
if (serviceName == "GetBehaviorSoundList") {
|
|
auto res = CDClientDatabase::ExecuteQuery("SELECT MAX(id) as countSounds FROM UGBehaviorSounds;");
|
|
blockDefinition.SetMaximumValue(res.getIntField("countSounds"));
|
|
blockDefinition.SetDefaultValue("0");
|
|
} else {
|
|
LOG("Unsupported Enumeration ServiceType (%s)", serviceName.c_str());
|
|
continue;
|
|
}
|
|
}
|
|
} else {
|
|
LOG("Unsupported block value type (%s)!", typeName.c_str());
|
|
continue;
|
|
}
|
|
}
|
|
block = block->NextSiblingElement();
|
|
}
|
|
blockSections = blockSections->NextSiblingElement();
|
|
}
|
|
isInitialized = true;
|
|
LOG_DEBUG("Created all base block classes");
|
|
for (auto& [name, block] : blockTypes) {
|
|
LOG_DEBUG("block name is %s default %s min %f max %f", name.c_str(), block.GetDefaultValue().c_str(), block.GetMinimumValue(), block.GetMaximumValue());
|
|
}
|
|
}
|
|
|
|
std::optional<BlockDefinition> ControlBehaviors::GetBlockInfo(const std::string& blockName) {
|
|
auto blockDefinition = blockTypes.find(blockName);
|
|
return blockDefinition != blockTypes.end() ? std::optional(blockDefinition->second) : std::nullopt;
|
|
}
|