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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
27 lines
707 B
C++
27 lines
707 B
C++
#include "NpcCombatSkillBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
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context->skillTime = this->m_npcSkillTime;
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for (auto* behavior : this->m_behaviors) {
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behavior->Calculate(context, bit_stream, branch);
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}
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}
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void NpcCombatSkillBehavior::Load() {
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this->m_npcSkillTime = GetFloat("npc skill time");
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const auto parameters = GetParameterNames();
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for (const auto& parameter : parameters) {
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if (parameter.first.rfind("behavior", 0) == 0) {
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auto* action = GetAction(parameter.second);
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this->m_behaviors.push_back(action);
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}
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}
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}
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