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0545adfac3
Have fun!
67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
#include "CDAnimationsTable.h"
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//! Constructor
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CDAnimationsTable::CDAnimationsTable(void) {
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Animations");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations");
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while (!tableData.eof()) {
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CDAnimations entry;
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entry.animationGroupID = tableData.getIntField(0, -1);
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entry.animation_type = tableData.getStringField(1, "");
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entry.animation_name = tableData.getStringField(2, "");
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entry.chance_to_play = tableData.getFloatField(3, -1.0f);
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entry.min_loops = tableData.getIntField(4, -1);
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entry.max_loops = tableData.getIntField(5, -1);
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entry.animation_length = tableData.getFloatField(6, -1.0f);
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entry.hideEquip = tableData.getIntField(7, -1) == 1 ? true : false;
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entry.ignoreUpperBody = tableData.getIntField(8, -1) == 1 ? true : false;
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entry.restartable = tableData.getIntField(9, -1) == 1 ? true : false;
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entry.face_animation_name = tableData.getStringField(10, "");
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entry.priority = tableData.getFloatField(11, -1.0f);
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entry.blendTime = tableData.getFloatField(12, -1.0f);
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this->entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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//! Destructor
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CDAnimationsTable::~CDAnimationsTable(void) { }
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//! Returns the table's name
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std::string CDAnimationsTable::GetName(void) const {
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return "Animations";
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}
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//! Queries the table with a custom "where" clause
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std::vector<CDAnimations> CDAnimationsTable::Query(std::function<bool(CDAnimations)> predicate) {
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std::vector<CDAnimations> data = cpplinq::from(this->entries)
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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}
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//! Gets all the entries in the table
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std::vector<CDAnimations> CDAnimationsTable::GetEntries(void) const {
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return this->entries;
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}
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